So I know it's very situational how you deploy a Bashi Bazouk (feel like I need a venn diagram...) but in general: - if you're going to deploy a Bashi at start of game, do you impersonate a powerful unit (to intimidate)? A weak unit (to hide)? Multiple weak units (to confuse)? - for Dashat, if you parachute in, I can't see any reason to go in as anything other than a Bashi, and then may as well do three to confuse... Anything I'm missing there? - can you do weird shenanigans like drop in "three" Bashi's that are actually two Bashi's and a holo (without saying it's a holo?) - Other tactical advice?
- If going 2nd, you can deploy as 1 model and then at the turn's end phase you recover your holoechos. - Or, as the rule example suggest, you can deploy 3 models and only place the holoprojector token only at your active turn. If the opponent does a model/camo count, you might be realistically showing your 15 models max (cheerleaders that are not bunched up) and thus hide saito or extra bashis. (In N3 it was harder to pull as there was no model limit, and players are unlikely to do an approximate point count) - You can keep him as reserve and deploy as 3 echo to try to block a reserved impersonator. You can still, during reserve phase, decide that the bashi will be kept for parachutist if there is no impersonator. Or you could deploy as a strong model kept for reserve. - I usually parachutist as 3 of a base model, it is obviously a bashi, the point is to hide the loadout for an order or two, not that it matter much. - don't forget in N4 they can parachute 8" from each other, no need to deploy all grouped up anymore.
Hello-I've played them in Druze, and Ikari, Druze mostly. I love these guys. I seem to have gotten the most outta them by sticking to 2 rules and they are: -I'll use holomask only if I'm going second. -I always parachute in as AP rifle profile. I find this to be the most threating to opponents(lotsa tags and armor in my meta), and its a nice mask for the e/m mine profile. Ive never actually used the AP rifle profile, just faked it. YMMV. Good luck!
How would this work? I didn't think there were any limitations on deploying Impersonators (other than outside my DZ, without a roll) I've actually ONLY taken the AP rifle profile, in hopes of shooting a TAG/HI in the back out of cover... have you had good luck the e/m profile? Mines seem good, but then you're down to the humble combi...
I did try that profile a couple of times, actually, and it worked very nicely when you plant an E/M mine and then drop that Bashi into SF and then you re-holoecho him. The fork of SF+Mine can be very powerful if there are many models that can be shot/caught inside the blast zone.
From Holoecho state: Cancellation <cut> I think I had it backwards, you can SF and then Holoecho, but not Holoecho and then SF.
It's hard to disguise them as anything in Dahshat. The only other Irregular you can disguise as is a Warcor. And any Regular troop he looks like can be pretty obvious. However he can be pretty good in some missions disguised as a specialist in the missions that need to kill them. Valerya, Dozer, 112, etc. You can use him make the enemy use orders to kill something that's not a specialist at all. He can be useful as a single regular Lt. Decoy but again the enemy might expect it. No one is going to believe it's a single or more Zuyong HMG or similar if you have an Irregular order on the table and no warcor. But you could try mixing him in with an actual Zuyong. You can place up to 3 other Zuyong around the real one. This could also be done with a ABH Sniper or Brawler sniper. I too like the E/M mines. It's a real pain for the enemy to deal with mines that can be deployed near their DZ. Edit: forgot that a Liberto Minelayer can help throw off how many IRR you have. They might think it's two Liberto or an Hunzie.
If you're going second Regular/Irregular matters a lot less as it won't be revealed until your first order count, after your opponent's first turn.
Let me guess. That's always been the case and I've been putting my orders out when I shouldn't have lol.
It is far from guaranteed. but twice this year an impersonator decided to deploy just out of my DZ on the very far left side of my DZ. In those two case, the entrance from where the impersonator deployed was narrow enough to encumber it a bit. 1st time it was a building on the left edge extending past my DZ, and in an angle, i had troopers on the rooftop, the impersonator was on the rooftop too but then i placed my 3 echos on the roof too. Due to angling the impersonator was at a corner, and while it was larger at the DZ limit (plus it was a quite large building), my echo did force him to move a around them, extending his travel distance. Not too much effective but encumbering. 2nd time it was on the far left between a building an the table edge. And the building was crossing my DZ limit. This time i could block the complete width of the alley. So the impersonator choices was to turn around, move away and find another approach; or deal with my echos. If the impersonator deploy in the mid board (rather than a table edge), then i guess you either keep them for parachute or might place them in front of the intended target.
You can also use him to pretend to be your Ghulam Lt. It's not required to declare what model produced that irreg on your table, so until you have to activate the "Ghulam" with his own order, it's fine.
How do you find the AP? I like the idea of it but I worry about the bs11 so take the rifle lsg and use templates to trade most frequently. I've thought about the em mines but I feel most things worried about mines are not going to be too worried about a combi and just dodge when you round the corner. You also lose surprise attack.
I think just saying you have an AP gun coming on the board, good or not, will make an opponent worry a little and can make a good distraction. Please go ahead and spend orders killing this 14pt who can't hit anyway. For myself, I think if I wanted AP from the BB it would be the BSG. Higher DMG, and you might be in the good range band already. Then he's also a template weapon when needed.