Yu Jing in N4

Tema en 'Yu Jing' iniciado por psychoticstorm, 6 Ago 2019.

Etiquetas:
  1. Knauf

    Knauf Transhumanist

    Registrado:
    3 Mar 2018
    Mensajes:
    1.616
    Me Gusta recibidos:
    2.295
    Yeah, I have to agree. I know the whole YJ QQ has become somewhat of a meme, but it's largely misplaced nowadays.
     
  2. Daireann

    Daireann Well-Known Member

    Registrado:
    21 Mar 2020
    Mensajes:
    588
    Me Gusta recibidos:
    873
    Thank you!.. Your words help in dark moments ...

    I guess, I am just getting mad and a little depressive without games.
    And I am waiting for lots of boxes of IA. They are stuck in nearest city at the post.

    So, sorry for troubles)
     
    A Paegis le gusta esto.
  3. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.105
    Me Gusta recibidos:
    6.412
    For the most part I've felt positive about YJ in N4 so far. I actually think ISS is fine but WB needs work. Vanilla and IA are not bad.

    The good
    The changes to Krit, Hulang, Shang Ji, Liu Xing are very good.
    Blue Wolf and Guijia are pretty good.

    The bad
    Zhanshi are still to expensive for what they do but I can live with it.
    I find WB to be the most restrictive as far as fireteams are. Zhanshi AVA4. Only two core teams. Jujak are too restricted. And doesn't' help there's no or few figures.
    I'm still not happy with the HI with 1W+NWI but it's not horrible.
     
    A Daireann le gusta esto.
  4. Daireann

    Daireann Well-Known Member

    Registrado:
    21 Mar 2020
    Mensajes:
    588
    Me Gusta recibidos:
    873
    I like lots of chain of command and other things, that helps Yu Jing to continue fight whatever the reason.
    That was the main reason, that helped me to choose faction.
    I also like factions with good endurance. Could we say this about Yu Jing?
     
  5. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.105
    Me Gusta recibidos:
    6.412
    Are you asking YJ in general? If you take HI, yes it's pretty rugged. But I've seen Haqq doctors heal up their HI as if they were just taking a nap, and Hollow Men put into double unconscious only to have their WIP15 ENG bring them back up.
     
  6. Chaserabinov

    Chaserabinov Well-Known Member

    Registrado:
    15 Mar 2018
    Mensajes:
    102
    Me Gusta recibidos:
    121
    I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain. Time to die.

    Sorry, couldnt help myself ;)
     
    csjarrat, darthchapswag, Savnock y 5 otros les gusta esto.
  7. Amusedbymuse

    Amusedbymuse Well-Known Member

    Registrado:
    1 Dic 2019
    Mensajes:
    562
    Me Gusta recibidos:
    417
    Made me wanna watch that move again :)
     
    A Dragonstriker y AdmiralJCJF les gusta esto.
  8. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.105
    Me Gusta recibidos:
    6.412
    How can you play Infinity and NOT watch Blade Runner? Right?

    Seriously though, YJ is better in N4 overall, but then I think other factions got boosts too. YJ can be tough but so can others. YJ just has more variety of HI to do it. Playing against certain factions with certain missions, you can know what they are going to bring.
     
    A Hecaton y Chaserabinov les gusta esto.
  9. Chaserabinov

    Chaserabinov Well-Known Member

    Registrado:
    15 Mar 2018
    Mensajes:
    102
    Me Gusta recibidos:
    121
    I agree, I also like the changes to our faction in N4. Those Hollowmen with their two unconcious states do hurt, dough ;). On the other hand their fluff is amazing imho.
     
  10. Space Ranger

    Space Ranger Well-Known Member

    Registrado:
    27 Abr 2018
    Mensajes:
    7.105
    Me Gusta recibidos:
    6.412
    But that's kinda what I was talking about. They are really good and taken very often by players. If we know we are playing them, we can plan accordingly. I might take a Hulang against them for instance. They don't have MSV, not good in CC, they don't dodge very well too. The Hulang can dice them up with Mono, throw E/M Grenades, Koalas might cause a dent too. I'd might be able to do similar with Kanren as well.
     
    A Willen y Chaserabinov les gusta esto.
  11. the huanglong

    the huanglong Well-Known Member

    Registrado:
    26 Nov 2017
    Mensajes:
    2.023
    Me Gusta recibidos:
    3.658
    It's bothering me how much better Shang Ji is then Yanhuo at Yanhuo shit. Also the seeming lack of any theme to the recent shang ji buffs.

    Suggestion:
    Shang Ji lose unexplained AP and Shock on BS attacks/weapons, terrain:total, get BS14.

    All Yanhuo get tactical awareness on all profiles.
     
    A Dragonstriker le gusta esto.
  12. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    Agreed on the BS increase and the ammo. Feels odd how premium they are at such low BS. Do think it'll mandate a tiny price hike, though, and terrain skill I find appropriate especially when it never impacts points. Should also be upped to Elite or Veteran type rather than Line Trooper, IMO.

    Can't really argue with the Yan Huo. TacAware will magically make them better. Still would rather see them be exciting than having the Fix of the Edition (with that I mean the reshuffle of skills; Neurocinetics on MHMG and Double Shot on Missile Launcher with Fireteam skills removed or reduced to Duo only).
     
  13. the huanglong

    the huanglong Well-Known Member

    Registrado:
    26 Nov 2017
    Mensajes:
    2.023
    Me Gusta recibidos:
    3.658
    Sure, everything is better with Tactical awareness but it worked to fix many tags and Yanhuo are now in the position the Guijia used to be, big and dumb, only this time with no speed.

    Personally I think they should go Crazy and let all Yanhuo link, and delete the MHMG profile before someone actually wastes money and effort making one. And still give it tactical awareness.

    Other ideas would be making Yanhuo missile Total reaction instead of Neuro, and giving it Sixith Sense so it doesn't crumple to the most elementary anti ARO trick there is, without becoming the offensive answer to literally everything.
     
  14. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    Still needs courage so he stops ducking and then asking "Hey, who shit in my power armour again?" after getting hit by a flash pulse.
     
    A the huanglong le gusta esto.
  15. the huanglong

    the huanglong Well-Known Member

    Registrado:
    26 Nov 2017
    Mensajes:
    2.023
    Me Gusta recibidos:
    3.658
    It's hard work being the justification for guts mechanic to exist.
     
  16. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    Double Shot is effectively the same as Total Reaction, except the minor technicality of that remember box telling us +1B in brackets can't be used in reactive.

    Considering how both the Yan Huo and Az'rail are explained, IMO both should be disallowed Guts Roll completely.
     
    A Willen le gusta esto.
  17. the huanglong

    the huanglong Well-Known Member

    Registrado:
    26 Nov 2017
    Mensajes:
    2.023
    Me Gusta recibidos:
    3.658
    It's really a big mess that exists for the sole purpose of keeping a 45 pt missile launcher burst 1 in the active turn. Would it break the game if it fired 2 missiles in both active and reactive?
     
  18. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    Doubleshot would make it B2 in active too
     
  19. the huanglong

    the huanglong Well-Known Member

    Registrado:
    26 Nov 2017
    Mensajes:
    2.023
    Me Gusta recibidos:
    3.658
    What's double shot?
     
  20. Mahtamori

    Mahtamori Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    12.076
    Me Gusta recibidos:
    15.387
    Trait that only Mine Dispensers have atm. Gives +1 burst.
     
    A the huanglong le gusta esto.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation