1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Seed Soldiers, Camouflage and Moving in Developed state?

Discussion in 'Rules' started by Celeb, Nov 5, 2020.

  1. Celeb

    Celeb New Member

    Joined:
    Nov 3, 2020
    Messages:
    3
    Likes Received:
    0
    Hello,

    If I deploy a Seed Soldier in the Seed Embryo State as a Camo marker, and I start moving in my active Turn, can I move the Camo Marker, representing now the developed state of the Seed Soldier?
     
  2. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    No - performing any movement skill cancels Camo and Seed Embryo.

    upload_2020-11-5_20-19-38.png
     
    #2 paraelix, Nov 5, 2020
    Last edited: Nov 5, 2020
  3. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    chromedog likes this.
  4. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Idle and Discover don't have the Movement label.

    They're both Short Move Skills without the Movement label.
     
    toadchild likes this.
  5. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    That'll teach me to use the reference charts when searching "movement" came up with 380+ hits

    So you could idle or declare a wip 0 discover first Either way, you also need to remain the seed form and use the chest mine in order to utilise Surprise Attack, because the grown form doesn't possess the rule
     
    chromedog likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation