1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Bioimmunity

Discussion in 'Rules' started by Mahtamori, Sep 25, 2020.

  1. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,033
    Likes Received:
    15,327
    This skill seems a bit weird, considering its name and previous function.
    How correct are these two statements?

    A: A unit with Bioimmunity is not immune to the effects of Shock Ammo. (Relevant to Muyibs and Zhanying)

    B: A unit with Bioimmunity can choose to save using their superior BTS value against an EXP attack.
     
  2. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,033
    Likes Received:
    15,327
    So I take it that a Zhanying is now vulnerable to shock and can use their BTS to protect against a missile launcher, then.
     
  3. Aldo

    Aldo Spare 15

    Joined:
    Nov 23, 2017
    Messages:
    1,216
    Likes Received:
    1,832
    That's what the rule says, yes
     
  4. toadchild

    toadchild Premeasure

    Joined:
    Feb 22, 2017
    Messages:
    4,262
    Likes Received:
    8,073
    Looks like it works against monofilament as well!
     
  5. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,033
    Likes Received:
    15,327
    Yeah, but I'm asking because this doesn't match the description of "ability to shrug off damage from biological or toxic weapons" and it doesn't seem to be applied to units quite in that way
    Oh boy, that's quite something. ARM becomes 0 so I'll just save using my BTS :joy:
     
    the huanglong likes this.
  6. Triumph

    Triumph Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    5,750
    Likes Received:
    6,511
    Yeah it probably could've used a new name like adaptive armour or even something generic like toughness.
     
    LaughinGod likes this.
  7. jmmelo

    jmmelo Well-Known Member

    Joined:
    Jan 18, 2018
    Messages:
    172
    Likes Received:
    693
    If so, Bioimmunity is pretty amazing
     
  8. zapp

    zapp Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    723
    Likes Received:
    1,312
    Can we have a clarification on that? For me thats 100% not RaI, but I might be wrong after all.
     
  9. Nuada Airgetlam

    Nuada Airgetlam Nazis sod off ///

    Joined:
    Jan 26, 2018
    Messages:
    3,071
    Likes Received:
    3,019
    Why not?
     
  10. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,033
    Likes Received:
    15,327
    As it happens, we did have one, though I can't find it anymore. Might be someone linked a picture to it from Facebook or similar. I do think it was Helllois confirming that you can use Bioimmunity to dodge ammo effects from AP Ammo by saving on ARM or BTS that the weapon isn't targeting.

    It is therefore very logical that using Bioimmunity to save on BTS to dodge the ARM=0 effect of Monofilament is 100% a feature and not a bug.
     
  11. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    We also have confirmation from ijw here: https://forum.corvusbelli.com/threads/dissapointing-units.37900/page-3#post-367569
     
  12. zapp

    zapp Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    723
    Likes Received:
    1,312
    Uh wow, I always understood that rule as "search & replace ARM <-> BTS everywhere in the description of weapons like you choose".
    And I dislike it strongly as "Bio" Immunity has no logical bond with AP ammo. Therefore I can imagine that this question has to be answered a lot by TO in the future.
    But, it is as it is. I'll accept that ruling.
     
  13. Hiereth

    Hiereth AI Artichoke

    Joined:
    Nov 28, 2017
    Messages:
    396
    Likes Received:
    512
    I think bioimmunity should have been renamed in the transition, the effects and ability to avoid k1,mono,ap, e/m is fine. It just doesn't have anything to do with bioimmunity, maybe something like Immunity (Adaptive) would have been better. Some sort of Immunity (X).
     
    Berjiz, zapp, Mahtamori and 3 others like this.
  14. RobertShepherd

    RobertShepherd Antipodean midwit

    Joined:
    Jan 2, 2018
    Messages:
    2,048
    Likes Received:
    4,191
    Yeah, I've been mentally categorising it as 'adaptive defence'.
     
    QueensGambit, Xeurian, Berjiz and 5 others like this.
  15. zapp

    zapp Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    723
    Likes Received:
    1,312
    I keep coming back to this skill all the time. Where exactly does it state in the rules that AP is tied to the ARM or BTS save?
    Every sentence always talks about ARM or BTS:
    ---
    ARMOR-PIERCING (AP) AMMUNITION

    ROLL
    ► After a successful attack using AP Ammunition, the target must make a
    Saving Roll per impact suffered, using half his ARM or BTS value (ARM/2 or
    BTS/2) as specified by the weapon being used.

    EFFECTS
    ► AP Ammunition reduces the ARM or BTS value of its target to half of its
    original value, rounding up. Consequently, any ARM or BTS above 0 cannot
    be reduced below 1.

    ► Each Saving Roll failed against AP Ammunition causes the target to lose
    one point from his Wounds/STR Attribute.
    ► Critical hits with AP Ammunition cause the targets to make an additional
    Saving Roll, applying their halved ARM or BTS value.

    So if this should be true, with the same argument you could also say that models Bioimmunity are basically Shock Immune, because "Shock is tied to the ARM save and I use BTS, so you have no Shock anymore?"

    PLEASE rename or rewrite this skill to make the intention more clear. It's super aweful right now imho. This is the only skill that leaves some bad Gotcha! taste in the mouth of players that don't read this forum all the time.
     
    miguelbarbo84 likes this.
  16. Cartographer

    Cartographer Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    738
    Likes Received:
    1,216
    You're in N3 mindset.
    What stat you save against is a function of the weapon in N4, not the ammo (mostly).
    Shock doesn't mention ARM it just refers to a failed save.
     
  17. zapp

    zapp Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    723
    Likes Received:
    1,312
    Good call. I honestly try to find the right page to point people to. Do you have any rules page for me?
    the weapons chart looks quite the same for the sake of X is bound to Y in respect to AP or Shock:
    i.e.
    SUBMACHINE GUN +3 0 -3 -6 13 3 AP/SHOCK ARM SUPPRESSIVE FIRE

    So this could be read like Shock is bound to ARM on SMGs, so if I switch to BTS with BioImmunity I can ignore Shock?
     
  18. kinginyellow

    kinginyellow Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    809
    Likes Received:
    630
    no, what it is meaning is that this gun fires against arm saves. look at a viral weapon (for instance dart's viral bow), it will show da+ap bts, which means the viral bow shoots ap rounds with 2 saves, but you need to roll against bts. bio immunity states the user can choose bts or arms, but da + ap will remain, so they can make viral be: da+ap arms for instance.
     
  19. zapp

    zapp Well-Known Member

    Joined:
    Nov 27, 2017
    Messages:
    723
    Likes Received:
    1,312
    yeah, I get that. That would be my ruling too. But there was an argument that you can ignore i.e. the AP part of that because it is "bound to the ARM" and if you choose BTS, you can ignore the AP. And I can't find any proof besides this comment from IJW in the listed thread above that Hellois mentioned something somewhere.
    I don't wont to tell new players that there is a forum thread, where someone mentioned something somewhere and these guys are cool, thats why its ruled that way. I want to have a rules page.

    (K1 and Mono are clear btw)
     
  20. QueensGambit

    QueensGambit Chickenbot herder

    Joined:
    Jan 31, 2019
    Messages:
    2,213
    Likes Received:
    3,456
    Mahtamori likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation