Hello! What are your 5-men Grunt Fireteams, and how do you play them? I'm planning with 2 snipers, 1 HMG, 1 medic and 1 lieutenant as a defensive team.
5 Sniper Rifles. Or 3 SR and two Heavy Flamers Or 2 SR, 2 HF and your obvious Grunt Lt Or, to advance (if you feel like it, not judging here), the new girl who isn't out yet, and HMG, a couple HF, and a specialist. Paramedic if Lady Luck loves you, Forward Observer if you like taking pictures. That's how I do it.
2 snipers, 2 FOs an Lt and a HMG (to be swapped to rosie asap) Good defensive link, synergy with the rest of my list (I run a katyusha) and the abillity to break up late game and push with a B5 HMG/B3 lrl
I've been running 2 Snipers, Grenade Launcher Lt, Hvy Flamer/Rifle and FO/Paramedic as a defensive link. They don't do much most games but do act as a slight speed bump. People seem more scared of the snipers than they should be based on my experience with them (best was 2 snipers and a Foxtrot sniper all AROing the same missile launcher HI at the same time and at the end all 3 were dead and it lost a wound to a Blackjack....). Lt grenade launcher is actually fairly nice to have even if it never hits anything. Great for making people nervous about midfield objectives. So yeah my take away is they are orders for other units and accomplish nothing but make the enemy more nervous than they should be.
2 snipers 1 HMG 2 FO 1 paramedic 1 LT with LGL 2 command tokens to reform the link when receiving casualties When the 2 snipers are dead the rest of the team can go hunting
2 Sniper Rifles. 1 Heavy Flamer. 2 posible Grunt Lt with rifle. One 112 nearby. They have to be there and not move during all the match, you have better specialists you have better hard hitting units you have better mobile troops use them, grunts are goo doing his job, sitting all day and sniping in reactive. use your marauders, mavericks, foxtrots etc they will do the rest.
I think my first and best idea for the link was this: Grunt to Grunt ────────────────────────────────────────────────── GROUP 1 8 2 1 BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) MARAUDER Lieutenant Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 21) DOZER Rifle, D-Charges / Pistol, Knife. (0 | 13) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11) GROUP 2 9 1 1 MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22) FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18) HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12) 112 Light Shotgun / Pistol, CCW. (0 | 12) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) GRUNT Rifle / Pistol, Knife. (0 | 10) GRUNT Rifle / Pistol, Knife. (0 | 10) 5.5 SWC | 300 Points Open in Infinity Army I also sometimes use LGL LT if I don't want to spam H Flamer infiltrators.