I do not think that that follows from the text. Having a roof does not folow from "inside scenary buildings", as a walled garden can be a "scenary building" as well. And "infinite height" to me simple means "higher than the boundaries of the table". So it is defined as being too high to place troops there. Why do you desperately try to find a way to break the game, when noone else has a problem with this?
Yeah thats true. I actually agree with him that its no really a clean solution. I like the objective room but in most games I play with it we forget it at least once and draw LOF through it or at least one forgets it and moves in a dumb way because of that.
Who are you responding to? I probably have them blocked, but I can't imagine anyone being that stupid
Well, i would not call it stupid, because you need some brain to find holes in the rules, or rather "grey areas", but Hecaton seems to be famous for being desperately looking for exploits.
Manners matter of course, but a good point is worth considering even when it's presented in a less than ideal manner.
For this topic, the answer I feel was from like the first page where tactical drop from ITS says "no" in an objective room. It is possible to be pedantic and state that due to the room in armory isnt actually officially called an objective room but suggests using an objective room from micro art studios or a command bunker from warsenal (etc). It only goes on to state that the zone of operation requires only 4 walls and 4 doors. So the people who state it HAS to have a roof is wrong but the rules does not state it cannot have a roof. So: if the zone of operations in the center of the table in armory is an objective room by micro arts then no combat jump regardless of the lack of roofing, if the table creator gave that room a domed roof, no combat jump (be careful with a flat roof as then they can just jump on the roof and still be scoring for the zone of operation, which is less than ideal). I believe the command bunker is actually partially domed roof which is enough to be consider "inside" so also cant jump. The big thing to understand is that the walled area in the center of the armory is it is NOT, by definition, an objective room. It is called a zone of operation in the its and recommends which terrain to use to represent it and one of those suggestions is called an objective room.
Just keep beating, the dead are cheaper than the crippled... Ok, that was dark. Jokes aside, I'm not defending clear exploits or wild theories, but good reasoned points. Well, we all are humans, but in general I don't think this forum has a lot of bad manners. If someone lost his temper once, well, that can happens. Losing it each time is a different story tho.
Sure. In that case you can't open the gates. Allows the Specialist Troop to make a WIP Roll to Open the Gates. A success opens all Gates to the Objective Room.