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DHD might actually work

Discussion in '[Archived]: N3 Rules' started by TheDiceAbide, May 9, 2019.

  1. Berjiz

    Berjiz Well-Known Member

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    I think the best solution might be to move the checking of requirments from declaration to when it's executed. So you can declare whatever you want but if it's not possible to use when the order happens it gets turned to idle.
     
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  2. Sabin76

    Sabin76 Well-Known Member

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    Big problems with this... not least of which is giving every single model a potential ARO every time you move (including HD units).
     
  3. toadchild

    toadchild Premeasure

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    I think you would still want to keep the rule where you need LoF or ZoC (or Hacking Area) to receive an ARO trigger in the first place.
     
  4. Berjiz

    Berjiz Well-Known Member

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    Yeah the ARO trigger would stay as it is. The point is to that you no longer can get forced into declaring AROs that you don't want to declare
     
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  5. Mahtamori

    Mahtamori Well-Known Member

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    Marker uses Sixth Sense to Delay ARO
    Fusilier declares BS Attack on Marker
    Marker curses in French
     
  6. toadchild

    toadchild Premeasure

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    Chasseurs are definitely an interesting corner case when talking about changing this level of core rules. I don’t think anyone else has the combo of Sixth Sense and a camo state.

    Sometimes you can’t streamline one thing without breaking another - do you think that losing this interaction would unduly hurt them? Camo is still strong and Chasseurs still have good weapon options to force bad choices.
     
  7. Cartographer

    Cartographer Well-Known Member

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    It also further screws CC, as forcing a "change facing" ARO goes away.
     
  8. Mahtamori

    Mahtamori Well-Known Member

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    I don't honestly know. I think it hurts MRRF a lot more than Chasseurs in isolation. Chasseurs have such perfect skills and gear for a skirmisher.
     
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  9. toadchild

    toadchild Premeasure

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    True, although stealth probably covers a lot of that.
     
  10. Section9

    Section9 Well-Known Member

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    Very much agree with this.
     
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  11. Berjiz

    Berjiz Well-Known Member

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    That's actually part of the point and why I had the idea. In my opinion any forcing a wasted ARO in the form of "I know declaring X is best and that is want I want to do but I can't because of Y" is bad design, and most(all?) of those interaction seems to be uninteded and is not something that rules explicitly allow. However I don't think situations such as an hakcer being able to chose between hacking or bs and forcing a bad aro on the reactive unit.

    But that would mean that CC needs a buff, which is probably true anyway.
     
  12. toadchild

    toadchild Premeasure

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    Not necessarily, if you don’t lift the restriction on what you can declare for a ZoC ARO. Even if you don’t check requirements until skill execution you still can’t declare BS Attack from a ZoC violation.
     
  13. inane.imp

    inane.imp Well-Known Member

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    Right now, there's no restrictions on what you can declare for a ZOC ARO. Either you meet the requirements at declaration or it's not valid.

    You'd need to Introduce a 'if the ARO is generated due to X you can only respond with Y'.
     
  14. toadchild

    toadchild Premeasure

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    You’re right; I managed to get the restricted skills list from CC crossed with this in my mind.
     
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