I had a situation when Eclipse makes Combat Roll and she use a switch to Dazzle defender. As active player Eclipse's owner decide to activate his switches first. Defender's successes still can do damage to attacker? I think yes, because rolls happens simultaneously. It's like situation with Smokes, yes?
I think it's the same situation where you attack and with a switch displace yourself out of enemy LoS. LoS is checked at attack declaration so enemy can still damage you.
Arguably. Notice that the Dazzled state specifically states that you can't use in a defense roll to an enemy beyond 1-1. So it isn't exactly the same situation as a loss of LoS due to displacements/smoke, in this case there is a state specifically telling you that you can't do it.
My card from S&M which explains Smoke also states that Targets inside a space with a Smoke token cannot use their Defense rolls to inflict to Attackers outside Range 1-1. This came up in a recent game when Bixie, who ignores Smoke, used her Attack "Celestial Wind"
We're currently preparing next FAQs and this is one of them. Due to this question, we're writing new errata for those States. The point is to maintain the conditions of the Attack/Action declaration 'till the end. The text in Dazzled and Smoke about Defender not being able to use their in return was intended as a reminder of the general rule, but not an additional Effect from the State/Smoke, so it will be erased. We're publishing these FAQs next week.
Thank you! I agree that as part of the effect it was pretty nuts. It basically created a dome of range 2-5 around Kozmo where nobody could hurt it. It was certainly interesting finding out how to play around that. May I suggest to keep the text in one of those "Reminder" boxes instead of getting rid of it altogether?
Vi, thank you! also want to clarify one question, if hexxer tries to brawl somebody and lose, but she got switch, if she displace herself, opponent will roll agility dice again?
I'd say Yes because for the next movement spent by disengaging char, it will still be leaving a space that is adjacent to HeXx3r.
I would say that if the character wants to disengage and gets a which is not blocked by then that character must move a space. If the only space available is adjacent to an enemy and the character wants to continue to spend movement points then yes it would need to roll for disengage again.
A player does not need to declare where they are moving when making an agility check. So if hexxer displaces herself, you can just opt to move somewhere not near her. If you do move a character next to hexxer again, then yes attempting to move near her a second time will require another agility roll.