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NEW Marksmanship LX

Discussion in '[Archived]: N3 Rules' started by sorniak, Nov 29, 2018.

  1. Zhukov2

    Zhukov2 Active Member
    Warcor

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    Now the question is, is it supposed to have the BS attack label?
     
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  2. DukeofEarl

    DukeofEarl Well-Known Member

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    Given the situations noted just above you, I would suspect it is done without BS Attack on purpose
     
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  3. Zhukov2

    Zhukov2 Active Member
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    Would make USARF a bit more interesting. Grunt sniper hitting on 23 in good range and link team.
     
  4. inane.imp

    inane.imp Well-Known Member

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    Lol. I didn't even check because it's an attack with a BS Weapon.

    Edit: If it's not a BS Attack, is it even affected by Vis Mods?
     
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  5. toadchild

    toadchild Premeasure

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    Yes. Please yes. Just yes.
     
  6. DukeofEarl

    DukeofEarl Well-Known Member

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    As written...yeah that seems right...Mk5 Mk12 here I come!
     
  7. DukeofEarl

    DukeofEarl Well-Known Member

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    This is the only point in the rule that even mentions BS Attack and it isn't bold like other parts identifying specific rules.

    Although technically the rule doesn't seem to indicate how it would work as an attack. It has the Attack trait, of course, but does not say how you would attack. Compared to Triangulated for example which has the line that it allows you to make a BS Attack. There is nothing like that in the new MMLX...
    It reads as though that type of line was left out.
     
  8. Zhukov2

    Zhukov2 Active Member
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    It could be, but we know it's a BS attack. It's like marksman lvl2 but with only burst 1 and they don't get the cover bonus to armor. Low viz and all that jazz would still be in effect.
     
  9. DukeofEarl

    DukeofEarl Well-Known Member

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    Except it isn't like MML2 at all. LX is an Entire Order Skill. while L2 is an automatic skill. That alone makes them very different.

    While we can assume that it is meant to be a BS attack, as it stands right now there is nothing to indicate it as such using rule conventions.
     
  10. toadchild

    toadchild Premeasure

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    It does talk about the model making a BS attack, and it also talks about stacking with other modifiers.

    It could have been written better, but it's not unclear how it should be played.
     
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  11. Balewolf

    Balewolf It's all opinion

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    What a friggin mess. Why is every new rules release fraught with such ambiguity/mistakes? I love this game and all, but I'm really really looking forward to N4.
     
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  12. inane.imp

    inane.imp Well-Known Member

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    Yeah. The intent is clear: treat it like a BS Attack for all purposes except Co-ord.
     
  13. RogueJello

    RogueJello Well-Known Member

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    Honestly? Combinatorical problems, IMHO. With each addition there are more and more interactions to take into account.
     
  14. Hecaton

    Hecaton EI Anger Translator

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    Wait why not?
     
  15. Triumph

    Triumph Well-Known Member

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    He's probably getting it mixed up with the Burst bonus rules.
     
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  16. Triumph

    Triumph Well-Known Member

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    I mean I got bad news for you if you think an N4 release will have any fewer issues with ambiguity and mistakes.

    Infinity is a living rules set. Content tends to be tested and proofed less with these and just shoved out the door, because the mentality is rightly you can very quickly fix any issues that crop up. That's the advantage a living rules system has over the more traditional ones and it's helpful using this system when you're translating this game from Spanish into English because there are understandably going to be some errors that may occur.

    The problem is when you go on siesta instead of making sure you jump on top of the problems as soon as they crop up. See all the unanswered questions about ITS X, the various rule disputes that don't get officially resolved. THIS THREAD HAS 250+ POSTS NEARLY 3000 VIEWS AND IT PRACTICALLY JUST NEEDS A YES OR NO ANSWER FROM CB TO RESOLVE IT. The lack of effort is absolutely mind blowing sometimes when stuff like that is allowed to run so long without somebody simply making a decision on which way it was supposed to be played.

    That is a culture problem within CB, and simply dropping N4 isn't going to fix this. They simply don't care enough about the presentation of their game, that they're happy to leave stuff like the ITS X document, riddled with major typos and errors (like missions scoring wrong), up on the website for literally months so far without bothering to fix anything. It's so bad that if you want an up to date set of rules you need to use a third party app because the 1.0 version of ITS X still up on the website is so full of errors it's not funny.

    Until CB actually care about Infinity being the best tabletop miniature game out there, you're going to have to deal with this. Sorry.
     
    #36 Triumph, Dec 1, 2018
    Last edited: Dec 1, 2018
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  17. radaghast

    radaghast New Member

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    Speculative Fire and Intuitive Attack do not have a "BS Attack" label. They have "Attack" label, and then specify in the first bullet point of effects that the user is making a BS Attack. Marksmanship lvl x seems perfectly consistent with other entire order BS attack skills to me. "Sensor: Triangulated Fire" is the one that seems inconsistent. I'm not sure if there is a reason for that.
     
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  18. Mahtamori

    Mahtamori Well-Known Member

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    Because the bonus to BS only applies to BS Attacks.
     
  19. CabalTrainee

    CabalTrainee Well-Known Member

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    But you do an BS attack. It just does not have the label.

    "In the same way, in this single BS Attack, the users
    ignore all the MODs provided by Partial Cover....."
    -From the new rules pdf p9
     
  20. Mahtamori

    Mahtamori Well-Known Member

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    Oh yes. Good. Missed that. it would've been very weird otherwise. Still is a bit strange it doesn't have the BS Attack label.
     
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