Yes sorry I should have been more clear. I meant this is something that could potentially be for anything. In this case BS Attack. but the same could be done for other rolls.
True, although with AP Heavy Pistols they're not terrible in CC as well. I wonder how N5 fireteam options will look like
Not new, not even out of use. This is similar to roll with advantage in D&D. I think isn´t complicated and brings something new to Infinity. That´s good.
So, is fair to assume that the dices granted by FT bonuses and MA levels are also Special Die and will behave the same way?
If you have BS +1SD and are in a Duo fireteam that provides with 1 additional die, do you roll 2 extra dice and then discard two of them?
Heh, memories. I did software (including UI) development back when text fields were a thing. We (IBM) had corporate guidelines that mandated that it could be navigated by voice and sound (using appropriate screen reader software). For a logistics floor operations application, intended for trolleys and workstations in a warehouse. There weren't all that many visually impaired users...
Not really. His Grenades are now hidden in the blast mode of the LSG with even better rangebands. And yes, he lost the speculative attack but got intuitive attack instead
I agree the concept is not complicated per se, CB's explanations, however, could use (as usual) some intent notes instead of an attempt at hard-locking in lawyerspeak. "Special Dice" could be directly be written as "BS+1k0" in the statline, for example... but I fear that would open the door to have more than +1k0, frankly xD The only thing I'm wary here is that the kyosot is getting the duo bonus (which is a downgrade of the previous Haris +1B bonus) by himself, so if he can also get into duos he would get +2k0. Yes, an exception to the rule may show up in the fireteams section stating those won't stack with other similar bonuses, but I have a preference for avoiding exceptions to rules (specially since there are already quite the number in the new rules we've seen so far just with the gangbomb). At this time, it would point that way. However, there may be exceptions like how the supportware with +1R for reactive turn for remotes turned into "change R into R2 in reactive" to simplify how it would not stack with fireteam bonuses. We shall see. unless new rules crop up, it would seem so. I agree it's not a great loss in this unit, since he can superjump + bsattack instead of speculate grenades onto troops over roofs, for example, which is the main issue there could be, I think.
Hm, it doesn't have Dodge PH penalty nor gizmokit (but with VITA gizmo is most likely cannot be used anyway).