Dodging to engage a model entering Camo/Marker state (all at once question)

Tema en '[Archived]: N4 Rules' iniciado por Triumph, 28 Oct 2020.

Estado del tema:
Cerrado para nuevas respuestas
  1. kinginyellow

    kinginyellow Well-Known Member

    Registrado:
    19 Dic 2017
    Mensajes:
    809
    Me Gusta recibidos:
    630
    nah, the camo marker can declare idle + cc attack / dodge to get away from the non camo guy (who will aro with hold + his own cc attack / dodge), and the non camo guy can declare idle + dodge (assuming the camo model doesn't reveal itself). so not 100% playable like the engage up a wall situation from n3, just very very weird situation.

    But agreed, The answer just needs a resolution, regardless of which one is picked.
     
  2. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
  3. mightymuffin

    mightymuffin Well-Known Member

    Registrado:
    19 Ene 2018
    Mensajes:
    165
    Me Gusta recibidos:
    92
    My first question to all of this is how is the Shang Ji able to declare Dodge if it doesn't have LoF to the Zero? And if the former does have LoF then surely the Zero can't re-camo cos there's a model looking at it?
     
    A Abydog le gusta esto.
  4. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    You can Declare Dodge at -3 if the active trooper is in your ZoC.
     
  5. Abydog

    Abydog Well-Known Member

    Registrado:
    1 Dic 2017
    Mensajes:
    227
    Me Gusta recibidos:
    270
    but the Zero has stealth, doesnt that deny the aro in the first place?
     
  6. Abydog

    Abydog Well-Known Member

    Registrado:
    1 Dic 2017
    Mensajes:
    227
    Me Gusta recibidos:
    270
    maybe not everyone able to enter a camo or for that case impersonation state has stealth, but as it was a nested skill in n3 I would assume everyone does.
     
  7. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    Re-camo is an entire order, so does not benefit from Stealth.
     
    A inane.imp, Abydog y Stampysaur les gusta esto.
  8. Abydog

    Abydog Well-Known Member

    Registrado:
    1 Dic 2017
    Mensajes:
    227
    Me Gusta recibidos:
    270
    that's true. very interesting. the wording for stealth in N3 was the same as now as far as I can see. So this situation has not come up in years of N3 (when the dodge still was engage)?
    I guess one has to asume that the dodging model can reach the zero and so he won't enter marker state and does nothing. and is murdered in c.f. in the next order ;)
     
  9. Sabin76

    Sabin76 Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    1.708
    Me Gusta recibidos:
    2.086
    The big difference is that you couldn't do it in N3. In N3, you could only change facing if you did not have LoF (required for recamo). Now you can dodge with movement and reach B2B without LoF.
     
  10. colbrook

    colbrook Grenade Delivery Specialist

    Registrado:
    23 Nov 2017
    Mensajes:
    9.340
    Me Gusta recibidos:
    17.157
    You couldn't Dodge or Engage without LoF in N3, only Change Facing.
     
  11. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    The only precedent we have for resolving this is in the sequencing of dodge moves themselves. That establishes that the active model goes first. If I had to provide an on-the-spot TO ruling, I would use that to say that all active player effects are evaluated in any order, followed by all reactive player effects in any order.

    Edit: I had initially stated the order backwards. Overall premise is the same, but details have been corrected.
     
    #31 toadchild, 5 Nov 2020
    Última edición: 5 Nov 2020
    A inane.imp le gusta esto.
  12. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    That's the opposite of how Dodge resolves though, active player first reactive player second.
     
    A inane.imp le gusta esto.
  13. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    Derp, my mistake. I’ll edit the post for clarity and correctness.
     
    A Myomer y inane.imp les gusta esto.
  14. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
  15. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    ???
     
  16. Triumph

    Triumph Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    5.750
    Me Gusta recibidos:
    6.521
    Bumping the thread to see if there's an answer yet
     
Estado del tema:
Cerrado para nuevas respuestas
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation