1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Code one: Dodge Special skill

Discussion in 'Rules' started by spears, Apr 28, 2020.

  1. spears

    spears Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    349
    Likes Received:
    435
    upload_2020-4-28_15-42-8.png

    What are dodge (0.4) dodge (+3)?
    I presume this is kinematica and hyperdynamics, but if so where are the rules for them in the pdf.
    This is whilst set to Inches, is army bugged for distance or is that intended.
     
  2. Vocenoctum

    Vocenoctum Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    605
    Likes Received:
    629
    The .4 (and 1.6 in forward deployment) are bugs. Default inch unit was put in the meter unit, and then divided out from there.

    Dodge (+1") and Dodge (+3 to roll) are how it should be.
     
    AdmiralJCJF likes this.
  3. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    Dodge (0.4) is a bug, it should be Dodge (1").

    You're looking for p60, Skills and Equipment, which explains MODs in unit profiles.
     
  4. spears

    spears Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    349
    Likes Received:
    435
    Thanks but I'm still not seeing anywhere explaining the dodge (1)
     
  5. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    Which one?

    It might help to just copy past the text from the page and strip out the misguided formatting on that page...

    First and foremost is identifying the Modifiers or MODs, (+) bonus or (-) penalties that appear in Unit Profiles:
    •A positive MOD (+) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to the user of that Special Skill, Weapon, or Equipment.

    •A negative MOD (-) in round brackets next to a Special Skill, Weapon, or Equipment will be applied only to enemies.

    •The value of an Attribute, Burst, Damage, etc. in round brackets next to a Special Skill, Weapon, or Equipment will be applied only when using that Special Skill, Weapon or Equipment.

    Note: Those MODs modifying the Burst (B) value are only applied in the Active Turn.

    MODs imposed by Skills, Special Skills, or pieces of Equipment may be applied to their users, or to those enemy Troopers acting against them, in several different ways. For example:

    ► BS Attack (+1B) means that, when its user declares a BS Attack in their Active Turn, they must apply a +1 MOD to their BS Weapon’s Burst. They may not, however, apply this MOD during their Reactive Turn if they declare a BS Attack ARO.

    ► Mimetism (-3) means that a Trooper declaring BS Attack or Discover against the user must apply an additional -3 MOD to their Roll.

    ► Combat Jump (PH=10) means that, when performing the PH Roll required by this Skill, a PH value of 10 must be applied instead of the user’s PH Attribute.​

    So Dodge(+3) is the first bullet point, a positive modifier that applies to the user of the skill. Dodge(+1") is from the third bullet point.
     
    chromedog and Robock like this.
  6. Vocenoctum

    Vocenoctum Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    605
    Likes Received:
    629
    It would be nice if they had a note that said that '+1" adds 1" to the distance you dodge' or whatever. I knew it from a video, but maybe it's not as clear as it could be for others.
     
  7. Sabin76

    Sabin76 Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    1,708
    Likes Received:
    2,086
    I'm not sure it's that unclear. The positive MOD means you apply it to yourself. What do you apply? +1". What does "plus one inch" mean? Looking at the skill, we see that Dodge allows you to move 2 inches on success. It can really only mean that you add one to that value.

    If it's missing the "inch" indicator, I'd say that's a typo, not an inadequate explanation.
     
  8. Alfy

    Alfy Well-Known Member

    Joined:
    Jul 11, 2019
    Messages:
    232
    Likes Received:
    484
    It’s entirely inadequate. Or entirely lacking in any explanation, if we’re talking about (1”). We understand it because of the video and our knowledge of the relevant N3 skills; somebody coming to this game for the first time has very little chance of grasping this from the get go, I can guarantee it. Even if it is much easier to remember once you got it (I still like this presentation despite losing some cool vocab).
     
    #8 Alfy, Apr 29, 2020
    Last edited: Apr 29, 2020
  9. Vocenoctum

    Vocenoctum Well-Known Member

    Joined:
    Dec 24, 2019
    Messages:
    605
    Likes Received:
    629
    Yeah, they should have a little section just like Forward Deployment, just to make it clear. Some of this will be helped once they clean up some typos and link the wiki, of course.
     
    inane.imp and Robock like this.
  10. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    Right now is only Dodge(1). But it must be Dodge(+1"). If they only write Dodge(1") we won't know if it replaces or adds to it {either Dodge(+1") or Dodge(=1")}

    If it replaces, and we consider that as a penalty MOD (because it is lower than normal), then does it apply to the enemy ? Meaning the enemy can't dodge as far when we attack him ?
     
  11. solkan

    solkan Well-Known Member

    Joined:
    Dec 19, 2017
    Messages:
    1,335
    Likes Received:
    1,982
    So in the end it boils down to the fact that it would have been clearer if it said
    Dodge(+1" movement)​
    instead of just
    Dodge(+1")​
    Right?

    Or is the complaint that for cases like Forward Deployment(+8") the skill description has a statement saying "The number of inches that those Troopers may deploy beyond their Deployment Zone appears between round brackets in their Unit Profile" and Dodge should say something similarly explicit?

    Where are you seeing it displayed as just Dodge(1) or whatever without the +? Do you need to see screenshots of the profiles demonstrating that the screenshot at the top of the thread is or was the result of a bug or incorrect entry?
     
  12. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,018
    Likes Received:
    15,302
    For what it's worth, it says "Dodge(+1")" in my app, both before I reloaded the app to see the new Shanger profile and just now after I got the updated database.
     
  13. Florian Hanke

    Florian Hanke Does not know how to stop building terrain.

    Joined:
    Apr 22, 2019
    Messages:
    109
    Likes Received:
    92
    In the iOS app it's +X" and +X.
     
    Robock likes this.
  14. Florian Hanke

    Florian Hanke Does not know how to stop building terrain.

    Joined:
    Apr 22, 2019
    Messages:
    109
    Likes Received:
    92
    I'm starting to wonder whether it wouldn't be better to just calculate the modifier in and display Dodge (3"), Dodge (4") etc. – I currently can't remember anything reducing the base dodge of 2"…? I'm aware that would somewhat reduce the possibility of adding a skill that reduces dodge distance.
     
    inane.imp likes this.
  15. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    Prone reduces Dodge movement.
     
    Dragonstriker and Florian Hanke like this.
  16. Florian Hanke

    Florian Hanke Does not know how to stop building terrain.

    Joined:
    Apr 22, 2019
    Messages:
    109
    Likes Received:
    92
    Thanks, found it on p 94.
     
  17. Sabin76

    Sabin76 Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    1,708
    Likes Received:
    2,086
    It was, indeed, a data entry error. Nourkias had Dodge (+3) and Dodge (2) on his skill bar yesterday. I just reloaded the page now and it switched to Dodge (+3) and Dodge (+2").

    It should at least be less confusing now.
     
  18. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    the screenshot was a bug, IJW corrected it saying it was meant to be Dodge(1"), I didn't check the app. (i only loaded the app at its announcement and it was buggy as hell so I didn't take anything in account, giving them time to iron out the glitches)
     
  19. Sabin76

    Sabin76 Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    1,708
    Likes Received:
    2,086
    The app seems to have the correct values for at least some of the units that have the wrong values on the web version (Nourkias' Dodge increase and Caliban's/Ko Dali's FD increases). They seem to be pulling from different databases, or at least pulling differently from the same database.
     
  20. spears

    spears Well-Known Member

    Joined:
    Nov 30, 2017
    Messages:
    349
    Likes Received:
    435
    I'm assuming the web version is reading the imperial value 1, thinking its metric and so converting it into imperial again ending up with 0.4
     
    Sabin76 likes this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation