Question on Setting up a Panoply

Tema en '[Archived]: N3 Rules' iniciado por Djase01, 6 Abr 2020.

Estado del tema:
Cerrado para nuevas respuestas
  1. Djase01

    Djase01 0 12 Mastermind

    Registrado:
    4 Mar 2020
    Mensajes:
    86
    Me Gusta recibidos:
    24
    Can you put a panoply or console on top of a building, or does it have to be inside of the building?
     
  2. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    Assuming this isn't for a specific mission that requires Panoplies and you're just using the terrain rules: nothing in the rules stops you designating anything your want wherever you want as a Panoply.

    Those crates, Panoply.
    That wall of a building with guns modelled on it Panoply.
    That dumpster with wisps of smoke, Panoply.

    From a gameplay POV you probably want to be more judicious than that though.

    If you're talking about items specified in Missions, then you can do either. Usually it's a choice between allowing balanced access or deliberately creating asymmetric access.
     
    A Xeurian y Djase01 les gusta esto.
  3. Djase01

    Djase01 0 12 Mastermind

    Registrado:
    4 Mar 2020
    Mensajes:
    86
    Me Gusta recibidos:
    24
    Thanks. I was thinking more along the lines of Unmasking.
     
  4. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    Just for completeness this is what HVTs say:

    "• The players must deploy their HVT models a minimum of 4 inches outside of any Deployment Zones. Moreover, the players cannot place their HVT models either on top of or inside of any Scenery Item or Building, always deploying it in an accessible location on the table"

    The rules for placing Objectives do not include similar language. So you can place them either on top of or inside of any Scenery Item or Building.
     
  5. clever handle

    clever handle Well-Known Member

    Registrado:
    3 Feb 2018
    Mensajes:
    207
    Me Gusta recibidos:
    227
    placing objectives on upper levels of tables where you're utilizing multiple levels increases the value of skills such as superjump and climbing plus. Be reasonable but absolutely do place mission objectives on different levels and/or inside accessible buildings.

    ...maybe don't put the center console for Acquisition on the top of your central four story Armortek Office building, but placing one or more of the consoles for Safe Area on the roof of a single story building
     
  6. toadchild

    toadchild Premeasure

    Registrado:
    22 Feb 2017
    Mensajes:
    4.270
    Me Gusta recibidos:
    8.107
    I generally prefer to place objectives on top of buildings instead of inside of them, although I will also make minor edits to building locations if an objective would otherwise won't fit because it would partially overlap the structure. I have a relatively strong bias against the use of building interiors, so for me it's an easy choice to place them on top instead.
     
  7. Urobros

    Urobros Well-Known Member

    Registrado:
    24 Nov 2017
    Mensajes:
    1.904
    Me Gusta recibidos:
    1.528
    Most of the times, I believe, people try to place the consoles or scenario targets outside the buildings, in the plain terrain, but if is not possible, sometimes it is harder move one piece sceno to accomodate the items, so if the piece is accesible, I usually do a roll to choose the level where to place it, if not, them in the top of the building and "play".
     
  8. Sabin76

    Sabin76 Well-Known Member

    Registrado:
    23 Nov 2017
    Mensajes:
    1.708
    Me Gusta recibidos:
    2.086
    As do I, after playing against ISS several times in a row with Kuang Shi order batteries basically untouchable in the DZ :P.
     
  9. inane.imp

    inane.imp Well-Known Member

    Registrado:
    28 Ene 2018
    Mensajes:
    6.040
    Me Gusta recibidos:
    7.179
    Doors that require opening?
     
Estado del tema:
Cerrado para nuevas respuestas
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation