So, with the critical hit mechanics now known, I'm hesitantly foreseeing TAGs (and S5+ in general) becoming more common. This probably means we'll need to approach Krit and Hulang with a bit of a fresh take. I still think that Krit needs to get those 12 points over a Zuyong ML to come with an actual combat advantage and that Hulang is a design that deserves Hidden Deployment. So, what do you think, would TAGs making a comeback redeem them?
I really don't know what to say about Feuerbach Krit. 48 pts is hitting premium combat HI territory, and that he is not. I've been finding some success with the regular version though - he frees up an engineer slot, and is the only way we have of dropping deployables to protect a pushed-up team. Both the E/mauler and and E/mitter can at least give TAGs pause. The Hulang's specialty definitely seems like big game hunting, so I think an increase in heavy armor will raise his stock. I'm hoping they give him something else in N4 though. He just seems so vulnerable if you don't have first turn.
How about Hulangs with AD2? It fits with the "shock troop" angle—imagine one or two rappelling down lines from a hovering VTOL to kick in some doors—and isn't subject to Hack Transport Aircraft since it's not AD3+.
I'd just like to see a few more weapon options on the Hulang, Spitfire, Marksman Rifle, E/Marat, Assault Pistol, and a Anti-material CC weapon! I really hope they change Mono. A weapon that can slice a TAG in half but is not Anti-Material. WTF?
If the utility of the TAG rises, the value of an investment in an Engineer who can link with it goes up too. Man, I am looking forward to the new crit mechanics. This shake-up will be interesting.
I think it’s a balancing issue, rather than logic. You could start an Oniwaban next to the Antenna on Looting and Sabotage, use MA4, ignore the ARM8 and having to put 3 or 4 damage worth of STR and instantly be 5 points ahead.
Since the TAGs that might become really obnoxious are the ones with vis mod like the avatar, I think the haidao sniper will still be our go-to anti-TAG option. In a pinch, zuyong's breaker pistols are also ridiculously good at this and can easily obliterate a TAG if you manage to catch-it out of cover. I still appreciate kokram's tool kit, and while those changes will make him more interesting he'll still be situationnal because of the associated pricetag. The hulang will really, REALLY benefit from the 6/2 move, as well as active-turn move on dodge, but those don't really help with his main weakness sadly (AKA getting killed too easily if you don't have first turn, unless you deployed him so far back he'll be useless). Every single shotgun model gaining a DTW will help though, as it'll make it easier for other units to defend him.
I greatly miss using domaru butai and unironically want the Hulang to appropriate their statline. But I also just noticed a Domaru pays 9 points to exchange his chain rifle for a combi rifle. WHAT THE FUCK CB?
EDIT: On reflection that seems overpriced quite badly. Actually I think it's close to normal. Wu Ming Chain Rifle minus the SMG cost on him would cost about 22-23pts, which compared to a BSG FO (which costs the same as a combi non FO) at 31pts that's pretty close.
Upgrading Chain Rifle to Combi (or equivalent) seem to have two prices. The common 9 points on Kum, Domaru, Irmandinhos, Daturazi, Myrmidons, Ekdromoi and 45th The much rarer 6 points on Desperadoes, Shaolin, and S.A.S. (Using converted BSG prices, and using only as direct comparisons as possible, so no advanced calculations)
I mean... yes? Go back through the forums for years, and there's no shortage of comments to the effect that either combis are too expensive or DTWs are too cheap (especially in cases where they are the primary armament). There's a big difference between how much it should cost to add a chain rifle to a loadout and how much it should cost to have only a chain rifle.
So, if what I understand from the new crit mechanics, (as little as I do), Monofilament does get a nerf with this, previously a Crit of Monofilament sent whatever was on the receiving end straight to dead, now this person makes 2 saves against The effect of Monofilament weaponry. Now, things like, Explosive, DA and DT became way more needlessly brutal, you get crit with DA ammo, you save 2 times against the effects of DA weaponry, meaning 4 Dice, those are some shitty Odds. So unless I am wrong, I don’t get how throwing more dice per crit changes much for the value of HI/TAGs. (Maybe for the Jotum it changes things, but not so much against other things right?)
It's one extra save with what we've seen so far, so a DA crit is 3 ARM rolls, 4 for an EXP crit. The higher your ARM the higher your chance of passing all the ARM rolls, which is what's making HI/TAGs more survivable. Monofilament is less powerful but is still two rolls on a crit against a fixed DAM of 12, so a good chance of killing anything outright (though no longer a guarantee).
Mono should kill anything it crits against straight to hell. Even against total immunity. Just my honest opinion. I might be biased by how much I like the oniwanban though.
The new crit system doesn't exclude Mono crit sending a unit straight to dead, even if it makes it less likely they will opt for that.