No http://infinitythewiki.com/en/Fireteam_Bonuses In the Reactive Turn, this +1 Burst bonus is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those who specifically state otherwise.
If you don't see an increase from one to two as a bonus, then also consider that whenever you use Overclock with that Remote it is going to have a Burst value of 2 and nothing but 2. Got a Fireteam bonus on top of that? Great, your burst is 2. Got Total Reaction? Burst is 2.
Saturation zones don't modify the shooter's weapon's burst, it modifies the burst of the individual BS Attack on a target - you're still allocating 2 burst, it gets reduced to 1 when rolling.
This Thread again! Before we go in circle for multiple pages claiming that burst mods are never defined in the rules and trying to argue over semantics, I'll just post this. Burst Modifiers are defined as follow. http://infinitythewiki.com/en/BS_Attack_Declaration Burst Modifiers Certain situations can alter the usual B value of a weapon. Players apply Burst Modifiers when declaring the BS Attack. Overclock fits the description of a "Certain situations can alter the usual B value of a weapon." In fireteams, we also see http://infinitythewiki.com/en/Fireteam_Bonuses In the Reactive Turn, this +1 Burst bonus is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those who specifically state otherwise. http://infinitythewiki.com/en/Enhanced_Reaction http://infinitythewiki.com/en/Overclock It even specifies that Hacking Programs are an incompatible source of modifiers with fireteam bonuses. The only burst bonus you can gain from Hacking Programs are Enhanced Reaction and Overclock, both of which are worded the same. It is clear that the intent of "Hacking Programs" that are refered in that sentence refers to these 2 programs.
Except that with Total Reaction, it will actually *lower* the Burst of the weapon. So how can it be a bonus?
The fireteam burst is a bonus... Enhanced reaction is a modifiers... Fireteam burst bonus "is not stackable with other bonuses or Burst MODs". Note that the sentence doesn't end after the word "bonuses" and includes the words "Burst MODs", which I defined earlier in the post.
Overclock is not a MOD; it just sets it to 2, which doesn't fall under the definition given to MODs in the rules.
Thank you for pointing this out, it has lead to an actual rule that means we can end the discussion conclusively. You mean this page: http://infinitythewiki.com/en/Modifiers Where we find this red box: IMPORTANT! Whenever a rule mentions the value of an Attribute, consider it to mean the final value, obtained after applying all MODs.
That's a misreading of what that passage means. It just means that when you make a roll on your PH, you roll on your PH after applying all relevant MODs.
Which in itself makes no sense when you consider that a Knife has the Damage value of "PH-1", meaning it would be PH after all MODs and then another MOD that should've already been applied. In either case, the lack of arithmetic priority rules means that unless you accept that "modifier" can sometimes mean the dictionary definition of "modifier", then putting Overclock on a Dakini Fireteam simply breaks the game by your definition of this not being a modifier.
- - - - - I guess I can just requote myself... - - - - - http://infinitythewiki.com/en/BS_Attack_Declaration Burst Modifiers Certain situations can alter the usual B value of a weapon. Players apply Burst Modifiers when declaring the BS Attack. Overclock fits the description of a "Certain situations can alter the usual B value of a weapon."
Is also fits the description given here aswell... http://infinitythewiki.com/en/Modifiers In most cases, the circumstances of an action apply Modifiers (MODs) to the relevant Attribute before a roll is made. MODs, by increasing or decreasing the numeric value of an Attribute, denote the difficulty of the Skill at hand. A positive MOD applies when the Skill performed is easier than usual, and a negative MOD represents that the Skill is harder than usual. The most commonly used MODs are: Range: can modify the BS and WIP Attributes. Cover: can modify the BS and ARM Attributes. Skills and Equipment: can modify several different Attributes. - - - - - I don't think anybody can argue that Overclock falls under the description of a MODs. And Fireteam bonuses explicitely don't stack with other Burst MODs in the reactive turn. http://infinitythewiki.com/en/Fireteam_Bonuses In the Reactive Turn, this +1 Burst bonus is not stackable with other bonuses or Burst MODs provided by other rules, Special Skills, Equipment, or Hacking Programs, except for those who specifically state otherwise.
As per (several) previous discussions, 'bonus' is not an infinity game term, which is why, in the text being quoted, it's not capitalised. Overclock and Enhanced Reaction are bonuses, according to the standard English usage of 'bonus'.
I'm not even sure why that even matters... Even if you did not consider overclock to be a bonus, it still wouldn't stack with Fireteam Burst Bonus. The Fireteam rules states that they don't stack with other bonuses... OR Burst MODs... And Enhanced Reaction is clearly a Burst MODs. (As I demonstrated with the rule entry on what a MODs is) The rule is so clear that even if someone would argue that it is not a "bonus", but a "malus", the rule would still work and the mods would not stack.