The Hexa's price has never made any sense compared to the Noctifer, anyway. If you ignore the Hexa and compare Noctifer to Lynx it looks more reasonable.
Wait, what? When are nisse's not used in Generic Pano. Do we have another cheap MSV 2 with HMG? And Hexa use to be our only killer hacker but now with more options that opens up using Hexa as snipers in generic Pano. They are still popular units. I guess the real issue is less people play Generic Pano than one of the sectorials.
Nisses are awesome. That makes things worse because Epsilons are better versions of an already awesome profile.
If the Nisse's Multiterrain were reliably relevant to standard play, these units would actually be quite balanced. 2-inch movement is a serious disadvantage when it shows up. If you want to keep Nisses awesome, stick some snow on your board.
I almost always bring a Hexa in NCA at least. I feel like they are a great unit esp since they added the khd. I dunno if theyre point or two overcosted compared to some formula, but that doesnt change the excellent utility you can get from a hidden killer specialist that can make a decent pocket gunfighter in a pinch.
Yeah, I can't help but laugh... Mostly at the idea that Nisse and Hexas are anything other than staples of Vanilla PanOceania play.
I think the point is that they aren't so good as to compel people to play vanilla PanO instead of a sectorial.
The point about multiterrain is actually not insignificant at all. It makes a big difference in rescue for example. It also makes a big difference if your meta has started using a lot of terrain rules (which ours has)
Unfortunately it perpetuates the idea that the best thing to do with the terrain rules is to ignore them via Multiterrain, and screws some unit types way harder than others (Medium Infantry in particular). The Saturation zone effect is really neat, though.
I'd call that subjective/variable, as with most things. Several popular MI choices, particularly MSV fire superiority pieces (Djanbazan, Intruder, Bagh Mari, etc) love a low viz + saturation zone. They go from being decent to being extreme high probability when it comes to arranging high probability Gunfighting exchanges.
My initial point being that you don't have to maneuver through a terrain zone, or indeed go anywhere near it, for it to have a huge impact on the game. Using terrain to positively influence your opening Gunfighting manuevers is one of the easiest ways to get table control, especially when you can leverage Saturation Zone vs your opponent's stronger ARO pieces. Doubly true in the current meta of mixed link AROs.