1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Snipers and other speed bumps

Discussion in 'Tohaa' started by OrderMonkey, Jun 24, 2019.

  1. OrderMonkey

    OrderMonkey Well-Known Member

    Joined:
    Dec 12, 2018
    Messages:
    150
    Likes Received:
    233
    What do you guys use to disrupt the opponent during their turn?
    Do you take the classic Gao-Rael Sniper + Sukeul Missile Launcher + X Triad, field a Nikoul, or are you completeky off of long range ARO units and mines and template spam?

    I am, of course, aware that your choice may differ when playing different missions, but surely people will have their go-to way of disruption.

    I, personally, am usually pretty light, maybe a little too light, on ARO pieces.
    I used to take a Gao-Rael with me all the time, but as time passed I diverted to a more mid-field centric approach.
    Today, I usually have 3-6 Camo tokens on the board after deployment, some of which are obviously mines, some are not. As a backline defence, I usually rely on a boat load of templates.

    In the current state of the game, I'm not relly high on sniper ARO pieces. They usually just don't eat enough orders before evaporating in a hail of bullets, usually shot from a superior gun platform with an hmg.

    How are you approaching the reactive turns of the game?
     
    Thaddius likes this.
  2. ChoTimberwolf

    ChoTimberwolf Artichoken Friend

    Joined:
    Nov 28, 2017
    Messages:
    513
    Likes Received:
    425
    In the past I used Gao Sniper, Sukeul ML and Kaeltar CoC Triad a lot for defensive but I disliked it more and more.

    What I am using now is Mines (Libertos, Clipsos), Krakot templates mostly and sometimes Nikoul or Muet combined with a Stratuscloud.

    Most of the time 2 clipsos minelayer and a libertos minelayer are enough to stop the enemy from doing a lot of damage to me and I prefer having more offensive possibilities and not so much bound for aro.
     
    Thaddius likes this.
  3. Khalipo

    Khalipo Well-Known Member

    Joined:
    Dec 13, 2017
    Messages:
    84
    Likes Received:
    63
    At first I used that sukeul gao rael triad. Then I realised everyone was worried about the gap rael and not the sukeul (except tags or so), so now I field two gao rael, freeing 5pts and 0.5 cap to invest in some more offensive options
     
    Thaddius likes this.
  4. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

    Joined:
    Nov 28, 2017
    Messages:
    1,803
    Likes Received:
    2,804
    The problem I see with the Sukeul + Gao-Rael triad is that you basically give your opponent a choice of "what do I deal with first?" -- so they'll pick whichever one they have an advantage against in a shootout (the Sukeul if they have Smoke + MSV2, the Gao-Rael if they have White Noise/Albedo) and then deal with the other one once they've taken down the burst. It also severely limits your ability to watch more than one set of firelanes since you have at very most only 16 inches to place them.

    In general, I would lean towards hiding more and counting on linked DTWs and an abundance of wounds to punish anything that could get up into my DZ.
     
  5. Thaddius

    Thaddius Well-Known Member

    Joined:
    Nov 25, 2017
    Messages:
    229
    Likes Received:
    400
    Snipers are defensive ARO pieces in Tohaa are fantastic but different than other defensive core link teams. I think the points above are valid but what I would add is the effectiveness/efficiency of long ranged defensive pieces vs spam/horde trade pieces can depend on board/meta you play on.

    Not saying what is right/wrong but you know your meta better than I will so if you think you can leverage multiple long ranged ARO pieces better than swarms of ARO trade pieces Tohaa’s relatively resilient long ranged ARO pieces can be really hard to shift. The proliferation of B5 superlinks makes them a bit less viable but there is nothing like causing though paralysis and some wounds in your reactive turn :P
     
  6. OrderMonkey

    OrderMonkey Well-Known Member

    Joined:
    Dec 12, 2018
    Messages:
    150
    Likes Received:
    233
    I've also found that the threat of a Gao-Rael Sniper is often more useful than the actual thing. A Taagma Scheemer disguised as a Gao Rael has just as much impact on the opponents deployment as a real one.
     
    Khalipo, Cothel and Abrilete like this.
  7. ChoTimberwolf

    ChoTimberwolf Artichoken Friend

    Joined:
    Nov 28, 2017
    Messages:
    513
    Likes Received:
    425
    For me its the other way around ;) in my meta ARO pieces will be killed most of the time attacked in the first two orders so a taagma with a breaker combi would just die and at most cost them one extra order for getting in position.
     
  8. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    I play most of my games against an aggressive CHA/Ariadna player and a PanOceania player who likes his TAGs and guns. Against the former the Gao Rael is the best option - he can deny warbands their smoke assisted movement, and with a Symbiomate is highly likely to survive and take cover when swept. Against the latter I typically hide my ARO pieces as they are not strong enough to deny a strong PanO sweep attempt or fight a Cutter.

    The other ARO piece I like to use though is the Kamael Sniper. He is very cheap and can contest lanes where weak specialists or warbands would cross. If he forces a Nisse etc to move slowly across the table and blow him away he's earned back his 16/0.5 lol

    Have you tried concealing them? If they only cover areas on your side of the board, and are hidden from easy sweeper access, then it takes like half an order pool to get the gun in position and the other half to get back if they don't want to leave it stranded.
     
    Abrilete and ChoTimberwolf like this.
  9. ChoTimberwolf

    ChoTimberwolf Artichoken Friend

    Joined:
    Nov 28, 2017
    Messages:
    513
    Likes Received:
    425
    The way our tables are laid out if the sniper covers some objective it doesn't cost many orders to kill it. If it doesn't cover anything intresting it will get ignored simply
     
  10. WiT?

    WiT? Well-Known Member

    Joined:
    Dec 28, 2017
    Messages:
    1,025
    Likes Received:
    1,408
    Yeesh, sounds like fun tables mate.
     
  11. ChoTimberwolf

    ChoTimberwolf Artichoken Friend

    Joined:
    Nov 28, 2017
    Messages:
    513
    Likes Received:
    425
    Different table support different playstyle *shrug* Of course its also a matter of what kind if missions we play.
    Snipers are best covering long diagonal firelanes, these are rare on our table.
     
  12. Abrilete

    Abrilete Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    2,490
    Likes Received:
    3,387
    I love the Gao-Rael sniper. So much that I try NOT to use him always, so I replace him with a Nikoul roughly 1/3 of the times. Sometimes I use both.

    Le Fuet is only deployed from time to time, just to have some variance in my lists (I never use the same list twice, I destroy them after using them).

    Regarding the Sukeul ML, she is also useful in close quarters thanks to the Light Shotgun, and that's why I do not pair her with the Gao-Rael Sniper: she might start the game covering some secondary firelane, but later she'll move with her Triad-mates up the table to annihilate the oposition either in long or close range. Pair her with a Marksman Draal and a Makaul and you have a flexible and stealthy (and expensive) Fireteam that can deal with anything while taking objectives along the way.
     
    #12 Abrilete, Jun 25, 2019
    Last edited: Jun 25, 2019
    meikyoushisui and ChoTimberwolf like this.
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation