What do you guys use to disrupt the opponent during their turn? Do you take the classic Gao-Rael Sniper + Sukeul Missile Launcher + X Triad, field a Nikoul, or are you completeky off of long range ARO units and mines and template spam? I am, of course, aware that your choice may differ when playing different missions, but surely people will have their go-to way of disruption. I, personally, am usually pretty light, maybe a little too light, on ARO pieces. I used to take a Gao-Rael with me all the time, but as time passed I diverted to a more mid-field centric approach. Today, I usually have 3-6 Camo tokens on the board after deployment, some of which are obviously mines, some are not. As a backline defence, I usually rely on a boat load of templates. In the current state of the game, I'm not relly high on sniper ARO pieces. They usually just don't eat enough orders before evaporating in a hail of bullets, usually shot from a superior gun platform with an hmg. How are you approaching the reactive turns of the game?