Yup, another ai beacon question. Here we go, :P These question are all about landing in an objective room. 1) Can a normal combat jump trooper (like an akalis) disperse from outside the exclusion zone into the objective room, even if all the doors closed? 2) Netrods are equipment and because of that are immune to exclusion zones (who explicitly state troopers). Does this mean you can intentionally drop a netrod in the room (if the circular template fits) Thanks guys
1) No. It's an internal area, so you can't Ad into it. It's the same reason that you can't AD into a sealed room but rather land on the roof. You'd be placed in your Deployment Zone as per the rules of AD:4/5. 2) No, as above, but it can disperse there. An AI Beacon is only destroyed when a Dispersion causes it to leave the game table. If the Dispersion causes the landing to be in [a location in can't deploy], the AI Beacon will deploy normally at the point established by that Dispersion.
For sake of curiosity. 1) Not during season 10. I don't think we ever got an answer to the question whether you're allowed to Combat Jump into an enclosed structure for the general rules, and RAW doesn't actually indicate which elevation you're allowed to Combat Jump or Disperse to. Just one more reason why season 10's Combat Jump alteration should be made permanent :)
Is it because we know the objective room is a sealed room that it must be "inside" that is the restricting element of combat jump? Because most if not all objective rooms have no roofs.
We know it is inside because it is an Objective Room. If it were outside then it would be an Objective Courtyard, or maybe an Objective Garden.
A room by definition is inside, and enclosed, if it were not then it would cease to be a room, it would be a garden, or a balcony, or a courtyard, or maybe even a porch, but not a room. The infinite height is a game abstraction, but it remains a room, so it remains inside.
Hmmm, looks like all the objective rooms I've seen at tournaments weren't modeled correctly since they didn't have a roof.
Well then they're not rooms. A room needs a roof. You can't put a ceiling-less room on the table, say it's going to be played like it has a roof, then not allow fudging to place models on the roof.
The infinite height of the walls make a roof immaterial... you’d never have enough orders to climb down.
My objective rooms have a domed roof at the top of their infinitely high walls so you couldn't place a model on them anyway.