The option for Custom missions will be a thing soon. As far as making more fields optional, that's something I'm open to - it just makes the statistics portion something that I have to think more about. For example, if you leave VP blank - do I throw the whole record away when calculating stats or only when calculating the VP portion (which then creates a disparity in the data being represented)? Being honest, for the initially release I didn't want to think that hard about the data, so I made what was necessary required :). But, definitely open to the idea.
Completely understand. I didn’t think about the data end. I know from experience how null values can throw off a report.
We just noticed that "engeneering deck" differs completly from ITS to Comlog. Hopefully other missions fit. Not checked yet ;-)
Engineering Deck. Decap. Hunting Party. These are the missions off the top of my head had are different in comlog than the PDF because it has corrections/clarifications that have been made by Hell Lois. https://forum.corvusbelli.com/threads/its-x-questions-and-answers.24870/ There’s the thread.
Ah, thanks. Didn't know that. And, most of the community didn't. So please @HellLois : update the ITS File.
You are doing so good! Loving the "game Statistics feature"! <3 Although W-L-T seems to have some issues. It displays all games as W - even the ones I lost. Maybe it is intententional to make me feel better. <3
I have a similar issue, one game that is correctly classified as a loss (5:10, highly classified) in the list of games is counted as a win in the statistic, showing that I won 2 highly classified and lost none. Another game that is a win (10:5, supremacy, correctly shown as a win in the list) is counted as a loss, with the statistic showing that I lost 1 game of supremacy and won none with an average of 10 objective points. So the rest of the information is right in the statistic, only the win/loss is somehow changed. Otherwise I really love the feature and the whole app!
Sorry, I can't show you. It is just as @Kiste described it. But: I tried to lower the Objective Points from 10 to 9 and it worked fine (after restarting the app). Back on 10 the same problem appeared again (after restarting). Maybe the two digit "10" is causing problems in the statistics view. The game history view shows correct win/loss. By the way, I absolutely love that feature. Would really like to see more statistics in it. Let's say "per opponent".
Got it. I've got this fixed and it will be in the next release. I'll get it submitted to Apple today-ish.
As a followup to this. I've released the updates for Android and are pending for iOS. New "Custom" mission for game summaries. Fixes a bug related to game summary. Fixes a bug in iOS <= 10 with modals.
Is there a chance to get statistics about how often trooptypes (or even loadouts) were used and if the use ended in a victory, draw or defeat? We can copy the armycodes and that would be an interesting analyses of it...
New update that is in the works. I'll be adding all of the difficult terrain rules as well as some other things into the reference section.
Thanks so much for this! Most Useful app! Great job :) CB should pay you for this or at least subsidise any expenses you have! It really makes the game more accessible and far less fiddly with rules.
In missions with a Specialist bonus can you add that fact to the pictograms at the top of the mission description? :) The pictograms in the classifieds give examples: Gear = Engineer Cross in a circle = Dr/Paramedic Crosshairs = FO Globe = Hacker CoC doesn't have one (sargeants bars perhaps?) EVO hacker doesn't have one (Satellite perhaps). Being able to tell up front that 'this mission give a 'Mission Bonus' to hackers' would be great.