Kamael Spec ops

Tema en 'Tohaa' iniciado por borings, 3 May 2019.

  1. borings

    borings Well-Known Member

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    so it looks like army was updated with the new spec ops stuff. thoughts from people on the new builds?

    previously i liked taking doctor and hacker on a guy with holoprojector and boosted wip, but that seems to not be an option anymore.

    cool stuff i see in there:
    stratuscloud for 2 points
    phero-booster for 6 points
    hyperdynamics l2 for 2 points

    bad stuff:
    i-kohl lvl 1 is our cc skill, for 3 points, where some factions get MA lvl 3 for 2 points. not sure how that is balanced.
    we have bioimmunity for 1 point less than other people. dunno why. these prices seem pretty arbitrary.

    i don't really understand this revision of spec-ops rules. every army has their own spec ops, now with different options, but also those options have different prices for different factions? like bioimmunity is cheaper for tohaa, are we the bioimmunity faction?
     
  2. RobertShepherd

    RobertShepherd Antipodean midwit

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    That stratuscloud is bloody tasty for the cost.

    Probably something for me like:
    - Stratuscloud
    - Doctor
    - Hyper-Dynamics or Minelayer
    - WIP15

    Pure support, just sit hiding behind the Nikoul while servants pick everyone back up.

    Could also do an offensive piece:
    - Stratuscloud
    - Mimetism or +2BS
    - Sniper or Red Fury

    Pretty good anti-link firepower there.
     
    A ChoTimberwolf y Abrilete les gusta esto.
  3. OrderMonkey

    OrderMonkey Well-Known Member

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    I'm kind of disappointed that there's no Symbioarmor to be gained. If you give every faction their own set of rules, at least make them unique.

    You can now take a Sniper or Red fury with mimitism and stratuscloud, though, which seems nasty.

    The specialist operative option for 1 is gone, too. Said.
     
  4. colbrook

    colbrook Grenade Delivery Specialist

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    All Spec-Ops have Specialist Operative included, it's why they now cost a point more than their normal profile.
     
    nehemiah, ChoTimberwolf, melkiach y 3 otros les gusta esto.
  5. xagroth

    xagroth Mournful Echo

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    Yes, I'd like it to be the 7pts piece of gear in the equipment column... It would make more sense that 4 points for a MSV1.
     
  6. Janzerker

    Janzerker Well-Known Member

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    For 7 points? A symbiont armor means an extra wound and a increase in stats. Simply put it would be highly expensive in xp, at least 12 xp for just the symbiont armor providing an single stat increase. Besides, the ability to increase any stat individually already works like a symbiont armor. To sum up, designers probably realized there was no point representing a symbiont armor as it would be a very xp costly option complicated to implement and because the current Spec Ops system already works somehow like a symbiont armor.
     
    A Cothel y xagroth les gusta esto.
  7. Abrilete

    Abrilete Well-Known Member

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    It would make sense, from a fluff perspective, to have the chance to equip a Symbiont Armour.
    But each Symbiont Armour is different, so it would really difficult to implement it correctly, unless it was some simple Symbiont Armour that grants something like +1PH and +1ARM. But then, it would cost lots of XP.
     
    A Cothel le gusta esto.
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