Smoke and Speculative Fire Certain weapons that use Smoke Special Ammunition allow the user to use the Speculative Fire Common Skill. In that case, the Common Skill Speculative Fire works normally, even though it is a Special Dodge and not an Attack.
@solkan I put the on regarding hacking already, do you know of another stealth/multiple activation discussion ? @eciu Can you provide me with the link to the discussion on this point (or create it if itdidn't exist) ? This way we would avoid discussing multiple rulepoint here. I had forgotten this one, maybe @psychoticstorm can pin this one (so it doesn't sink) ?
There has been made multiple attempts/approaches to co-work FAQ's with CB. They have all been met with silence. That silence is what lead to the WWF... So, good luck... And if you manage to get any response it's only because WWF forced CB to handle the problem...
Yeah, my preference in this case would be to point out that 2 is best supported by RAW. Just as in the case of Delay through a Repeater point out that RAW is bad and everyone plays it RAI.
Re: the Holo vs Hacking. Can you rephrase the question such that it's obvious that the information should be volunteered rather than only proferred on request. This point also gets argued. Re: cancelling Prone with Cautious Move. You should probably generalise that to include Climb and Jump.
@Koni @HellLois you guys have an easy chance here to earn some good will from the community by answering questions in this thread. Come on, slam dunk it don't let it rot pointlessly.
There is also the issue of ai beacons doing their combat jump: Do they get the bonus from itsX Do they get the bonus from firefight Do they suffer the penalty of confused deployment from biotechvore Do they suffer from exclusion zones.
Can we add something about how smoke, sixth sense, and the engaged state interact together? It's in @Sabin76's old list and there is a longer thread about it here that seems to have some unresolved points: https://forum.corvusbelli.com/threads/smoke-and-sixth-sense.23551/
Good advices, modificaiton done Do you have some post I can link for these two questions ? If not, can you open it so people can discuss it and (hopefully) Helllois can answer it and put it in solved thread. I vaguely remember this one. There were a lot of rules point here Let's resume : there are discussion about - smoke BS attack not having the attack label and its consequences in activating sixth sense (page 1-3) - if you can or not react to move + cc attack while in a smoke with a BS attack if you have SS lvl1 (page 4-6) Did I miss something ?
Can we ask for further clarification on the Guts issue? Where HellLois pointed at the quickstart rules to justify a troop being able to change facing when hit, contrary to all the rules around Guts, Warning, etc?