1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

How much of your list never changes?

Discussion in 'Access Guide to the Human Sphere' started by Randomcallsign, Jan 18, 2019.

  1. MindwormGames

    MindwormGames Well-Known Member

    Joined:
    Jun 21, 2018
    Messages:
    201
    Likes Received:
    282
    I've gone to using one list as much as possible, but that's mostly about tightening up my own gameplay. One list, play the everliving crap out of it.

    With my Nomads, when I do take a different list, I usually keep a consistent core and vary around the edges. Partially this is for fluff purposes. I'm a big fan of my Interventor LT, the Specula Killa.

    I always start with my Interventor LT, a Clockmaker with two Zondbots, at least two infiltrating specialists (Zero hacker or Moran FO), and 2-6 Chain Rifle Morlocks. I usually include two attack REMs (Tsyklon, Luno, Reaktion, or Puppet Troupe).

    The rest is up for grabs. Maybe a Tomcat or a Hellcat, Mary Problems, a Hollow Man, an Interventor KHD, Zoe and Pi-Well, EVO bot, or Salyut and/or Transducer cheerleaders.

    Right now, I tend to play towards the midfield. Infiltrate and do objectives/lay mines/set koalas/suppressive fire, cover attack REM advance with smoke, establish a strong repeater presence. Once I feel like I've got that working well in most missions against most opponents (I don't need to win, just get handy at dealing with most situations), I'll probably see about how swapping around some optional components can tighten up my game. Introduce some long range pieces, backfield harassment, etc.
     
  2. SmaggTheSmug

    SmaggTheSmug Well-Known Member

    Joined:
    Feb 7, 2018
    Messages:
    497
    Likes Received:
    753
    All my PanO lists have a least one Nisse and usually 2 Fusiliers. All my Corregidor or Nomad ones have Morans.
    I change everything else around because I'm fickle when it comes to list building. I rarely find myself playing one list more than twice, even if there's only minor changes between them.
     
    Abrilete likes this.
  3. Solar

    Solar Well-Known Member

    Joined:
    Dec 4, 2017
    Messages:
    3,020
    Likes Received:
    5,406
    It's hard not to take an Intruder Sniper and Jaguars if they're available. Morlocks, Zeros, Hecklers and Morans are also almost always in there.
     
  4. SmaggTheSmug

    SmaggTheSmug Well-Known Member

    Joined:
    Feb 7, 2018
    Messages:
    497
    Likes Received:
    753
    At what point are the units too similar? Including Zeros, Morans and Hecklers all at the same time seems like too much of a good thing, even if they are all mostly cheap.
     
  5. Arkhos94

    Arkhos94 Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,573
    Likes Received:
    1,502
    Not the same role.

    Zero can be minelayer (defense) or hacker or FO, Moran are great area denial/hacking support (while still being specialist) and heckler can bring cheap rambo (Boarding/Emarat or red fury) or a stronger camo hacker than Zero (better WIP, BS and anti-HI/TAG mine). I often mix the three (and prowler).
     
    Solar likes this.
  6. Solar

    Solar Well-Known Member

    Joined:
    Dec 4, 2017
    Messages:
    3,020
    Likes Received:
    5,406
    I actually find they do different roles in many ways but in a sense they're a all excellent area control troops which is very much a Nomad strength and something they excel at. I don't think you'd be better served by three of one than one of each mind.
     
    inane.imp likes this.
  7. barakiel

    barakiel Echo Bravo Master Sergeant

    Joined:
    May 5, 2017
    Messages:
    2,299
    Likes Received:
    7,519
    Yeah, those units actually have mechanics that interlace with one another. Koalas hit targets out of LoF, but can be avoided by Dodging. Jammer rolls unopposed vs Dodging models, but Camo or stealth can sneak past Jammer. Mines blow up on Camo and Stealth, but the mine needs LoF to trigger, so you bring Koalas to help cover areas mines can't... And so on. It's cyclical. Each mechanic overlaps to help provide a defense.
     
    Kiwi Steve, BLOODGOD, Solar and 2 others like this.
  8. inane.imp

    inane.imp Well-Known Member

    Joined:
    Jan 28, 2018
    Messages:
    6,040
    Likes Received:
    7,177
    Bakunin:
    Zero KHD
    Zero Minelayer
    2 x EM CCW Morlocks

    Corregidor:
    Bandit KHD
    Moran FO
    2 x CR Jaguars

    Nomads:
    Puppetmaster Minelayer
    2 x EM CCW Morlocks
     
  9. Zec-Lot

    Zec-Lot Koala and Wildcat fetishist

    Joined:
    Apr 12, 2018
    Messages:
    6
    Likes Received:
    2
    Corregidor:
    5 Man Wildcat Linkteam (they are cool)
    2+ Jaguars
    1-2 Moran FO
    1 Reaktion Zond
    1 Intruder

    Combined Army:
    1 Q Drone
    1 Dr Worm + Slaves

    Shasvastii:
    1 Aswang
    1-2 Q Drone
    1-2 Ikadron
    1 Dr Worm + Slaves
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation