@Flipswitch recently reminded me the the old cross-meta table comparison and Every Gaming Table threads never got copied across to the new forum. So here's a new version, combining a bit of both threads. Please post photos of any Infinity tables you've played on or seen that you found interesting, which we can all use as inspiration. This is mostly 'here are some cool tables', but if you can add the location, and any terrain rules that were used, that would be good. Don't worry about adding Deployment Zones etc. unless you really feel like it. To start things off (all from South West England unless otherwise mentioned): Antenociti Forward Base Terrain All the bare hills were Difficult Terrain: Mountain. All the wooded hills were Difficult Terrain: Jungle/Mountain, Low Visibility, Saturation. The slotted fences were treated as solid, and the corners of the buildings treated as going down to the ground instead of having an overhang - partly so that we didn't have to keep leaning down to see if there was LoF under the garage. Desert Plateaus Terrain Plateau edges were Difficult: Mountain/Desert, so troopers had to stop their move as soon as they reached the edge, and were using their second MOV value if cover-hugging. The two areas of palm trees were Difficult Terrain: Jungle, Low Visibility, Saturation. Green Walkways Terrain Two standard woodlands, so Difficult: Jungle, Low Vis, Saturation. The top of the Landing Pad had the Landing Aid Trait, so +3 for Combat Jump. There was also a lift in the triangular column that opened onto all levels. For the walkways we said that any enclosed gap too small for an S1 Silhouette to pass through was solid. The holoads defaulted to the rulebook standard and were solid. Rural/Cardstock Terrain Two areas of the usual woodland. The river (water area only) was Difficult: Aquatic but the ford in front of the MAS objective room was open ground. Freight Port/Yu Jing Terrain The slotted fences were treated as solid.
And some much newer ones! Terrain The white hills were treated as open terrain, so just gave varying degrees of Cover. The woodlands were standard Low Vis, Saturation, Jungle Difficult Terrain. Terrain The large potted trees were treated as solid cylinders. The upper vegetation part of the tri-colour planter was Low Visibility. Terrain As above for planters. The whole of the green area was Low Visibility to the height of the tallest tree, with the trees themselves not blocking loF or movement. Terrain The empty hill as open ground. The wooded hills were Low Visibility, Saturation, Jungle/Mountain Difficult Terrain. Terrain The two big biomes were solid and blocked LoF, as per the standard rules. The plateaus were open ground, but needed a Climb or Jump if going up and down and the 'step' was taller than the trooper's Silhouette, or the steps were't wide enough for the model's base.
Thanks! Here are a few picks from the V Interplanetario: I played on the table above, we both looked at the crane and instantly said that it counted as off-table. ;-) I didn't play on the adobe table, but liked the use of verticality while keeping all the levels accessible. In a similar way, this table had some very good multi-level areas, while keeping things plain enough to be easy to play on.
Do you plan the table setups, make photos of it and replicate the setup every time you play on? Just curious, because in our club we tend to always make the setup right before the match and it is different all the time.
Different all the time. However the tables in the first post were laid out ahead of time because they were for the first U.K. Masters and I needed to make sure that they worked with six missions' objective locations, and be able to set them up easily at the event.
Here's the tables from last year's German Masters, I'd expect most of them will show up for this year's event in two weeks:
This is one awesome thread :D Who makes this terrain? I'm sure I saw it somewhere, but can't put my finger on it right now.
Do we have any examples of more natural terrain boards? aka; mountains, forests, desert, aquatic, zero-g boards?