Perimeter Weapons during active turn

Discussion in '[Archived]: N3 Rules' started by Vanderbane, Sep 15, 2018.

  1. Vanderbane

    Vanderbane Well-Known Member

    Joined:
    Sep 14, 2018
    Messages:
    505
    Likes Received:
    726
    Hey, I looked to see if these were addressed, and didn't see anything. Just checking my understanding of the rules for perimeter weapons (specifically Koalas).

    1. If my koala begins in coherency on the first short move, and then as a second half of my order I set it to Stand By, I do not need to make a final coherency check. Therefore, if Yojimbo and his koala begin the Order 8 inches apart in coherency, and the Koala and Yojimbo move in opposite directions (8 inches for Yojimbo and 6 for the Koala) they could in principle be 22 inches apart at the time the Stand By is declared. If I had 2 koalas and chose to set them both, they could (by the same logic) be up to 28 inches apart from each other at the time of Stand By declaration.

    2. If I set a perimeter weapon on Stand By during my active turn with a impersonation marker in ZoC (or a TO or Camo marker that is in ZoC at the same time as a legal, uncamoed enemy target is in ZoC) and then perform an active turn Order that causes the impersonation marker to ARO (thereby revealing), the perimeter weapon does not boost, correct? But if it is my reactive turn, and the ZoC impersonation marker performs an Order that reveals the unit, the Koala would boost.

    3. If an impetuous trooper with a koala (like yojimbo) moves on his impetuous order towards the nearest enemy on his first short skill, he can put a koala on standby on the second half in the same way he could shoot or throw smoke or dodge, etc.

    4. For the purposes of the perimeter deployment restrictions (cannot deploy perimeter weapons within ZoC of an enemy trooper) impersonation markers and enemy TO/camo markers count as enemy troopers.

    Thanks in advance to the community for helping.
     
  2. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    1. Yes.
    2. Perimeter only triggers on orders, not AROs. Perimeter also only triggers on Troopers, not Markers.
    3. Yes, deploying them is considered an attack.
    4. I'd say Marker states are irrelevant, the rules only stipulate Troopers.
     
  3. Mahtamori

    Mahtamori Well-Known Member

    Joined:
    Nov 23, 2017
    Messages:
    12,065
    Likes Received:
    15,369
    TO Camouflaged, Camouflaged and Holoecho Markers must all be considered Troopers (even if you know it's a Mine) for such things as deploying Perimeter Weapons and re-camouflaging your own troopers.

    Impersonation Markers are considered Friendly Troopers by your own Troopers and would thus not block the two.

    Hidden Deployed TO Camouflaged Troopers do not count as being on the table and does not prevent deployment.

    Also remember that this paragraph is attached to the one describing beginning of game deployment and would not count when you stick them down by cancelling the Unloaded state using a Baggage Trooper or Panoply (where appropriate).
     
  4. Thaddius

    Thaddius Well-Known Member

    Joined:
    Nov 25, 2017
    Messages:
    229
    Likes Received:
    400
    1) depends on the interpretation of declaration of first short order in coherency. It states you check after you declare first short skill. I would assume this means after you declare+move but before you measure distances otherwise you're checking effectively at the same point as the start of order because no move could possibly happen. It could be due to translation but I think it makes sense to measure coherency at 1) start of order 2) after movement of first short order 3) after movement of second short order.

    If coherency breaks at any point during this then you wouldn't be able to give the koala a standby order.
     
  5. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    https://forum.corvusbelli.com/threads/crazy-koalas-questions.23668/
     
    Thaddius likes this.
  6. Vanderbane

    Vanderbane Well-Known Member

    Joined:
    Sep 14, 2018
    Messages:
    505
    Likes Received:
    726
    Excellent, thanks everyone!
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation