1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.

Xenotech

Discussion in 'ITS' started by Arkhos94, Sep 3, 2018.

  1. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    Yeah, the CivEvac/Synchronize Civilian rules forbid it. ;-)
     
    chromedog likes this.
  2. eciu

    eciu Easter worshiper

    Joined:
    Nov 23, 2017
    Messages:
    4,002
    Likes Received:
    4,661
    But they could be written a little bit more "explicit" that you cannot sync already synced civilian ;)

    (as there is not "requirements" part, and only indication is that it takes short skill to "stop CivEvac state")
     
    DFW Ike likes this.
  3. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,295
    Likes Received:
    17,066
    Uh, third bullet point of the Sync Civvie skill requirements:

    The targeted Civilian cannot be in a CivEvac state with an enemy model

    http://infinitythewiki.com/en/Civilian_Rules

    Not sure how they can make that more explicit.
     
  4. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    Synchronise Civilian
    Requirements bullet 3:
    • The targeted Civilian cannot be in a CivEvac state with an enemy model.
    How much more explicit would you like it to be?:stuck_out_tongue_winking_eye:

    EDIT - ninja-colbrook strikes again!
     
    eciu and colbrook like this.
  5. MikeTheScrivener

    MikeTheScrivener O-12 Peace Kepper

    Joined:
    Mar 5, 2018
    Messages:
    2,556
    Likes Received:
    3,509
    But just to confirm – you can shoot of the xenologists "owner" and then steal him/her for yourself?
     
  6. eciu

    eciu Easter worshiper

    Joined:
    Nov 23, 2017
    Messages:
    4,002
    Likes Received:
    4,661
    Here, the brainfart strikes again ;P
     
  7. Robock

    Robock Well-Known Member

    Joined:
    Nov 24, 2017
    Messages:
    1,234
    Likes Received:
    852
    You may have to shoot him several time before the CivEvac state gets canceled.
     
  8. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    7,205
    Likes Received:
    6,535
    Nothing in the rules preventing it. I could see it being a good play in edge cases.
     
    Rey likes this.
  9. Joametz

    Joametz Chinese Empire in Space enthusiast

    Joined:
    Jun 3, 2018
    Messages:
    458
    Likes Received:
    410
    Any chance we can @ someone in CB to clarify the whole “does the Xeno provoke AROs” thing? At least to get an FAQ?

    I wanna now if I should be abusing my Hsien HMG + Shaolin Monks interaction with it...
     
    n21lv and xagroth like this.
  10. xagroth

    xagroth Mournful Echo

    Joined:
    Nov 23, 2017
    Messages:
    6,420
    Likes Received:
    5,380
    I got from a good source that RAW you can do that combo you are thinking. That won't prevent CB to go against the RAW, of course, or (I hope) "patch" the Xenotech.
    Specially since you can "waste" 2 orders to plant the sensor (assuming you suceed on the roll) and then use the civilian as shield without impunity...
     
    Joametz likes this.
  11. gregmurdock

    gregmurdock Extremely Beloved Member

    Joined:
    Nov 23, 2017
    Messages:
    490
    Likes Received:
    1,020
    Is there a reason the "xenotech" can't just be a supply box style token that is carried and freely traded between actual units as opposed to this weird civilian thing that acts as a small debuff for individual strong units.
     
    eciu and Mruczyslaw like this.
  12. n21lv

    n21lv SymbioHate

    Joined:
    Nov 27, 2017
    Messages:
    592
    Likes Received:
    767
    I really like that idea. It's a nice and pretty clean solution to this issue, since you cannot attack Neutral Civilians, and thus you shan't consider them as a threat you must react to.
     
    inane.imp likes this.
  13. Mruczyslaw

    Mruczyslaw AROnaut

    Joined:
    Apr 25, 2017
    Messages:
    898
    Likes Received:
    884
    Love it <3
     
  14. jczodli

    jczodli Active Member

    Joined:
    Sep 3, 2018
    Messages:
    28
    Likes Received:
    38
    @ijw does this mean that the trooper deployed as the Xenotech's handler cannot be in a fire team? When reading through the Sync Civilian rules and the CaseEvac rules I didn't see anything saying that the Civilian entered the G:Sync state, but very easily could be missing something.
     
  15. ijw

    ijw Ian Wood aka the Wargaming Trader. Rules & Wiki
    Infinity Rules Staff Warcor

    Joined:
    Apr 25, 2017
    Messages:
    7,331
    Likes Received:
    14,817
    It's in the first Effect of CivEvac state:
    So no, no Xenotechs synched to someone in a Fireteam.
     
    colbrook likes this.
  16. colbrook

    colbrook Grenade Delivery Specialist

    Joined:
    Nov 23, 2017
    Messages:
    9,295
    Likes Received:
    17,066
    A Civilian in CivEvac state is considered to possess the G: Synchronized Special Skill.

    http://infinitythewiki.com/en/CivEvac
     
    ijw likes this.
  17. jczodli

    jczodli Active Member

    Joined:
    Sep 3, 2018
    Messages:
    28
    Likes Received:
    38
    Ah, I see. I was looking under Casevac as opposed to CivEvac. Thank you for the clarification.
     
  18. paraelix

    paraelix Seed Embryo Scholar

    Joined:
    Jan 31, 2018
    Messages:
    1,163
    Likes Received:
    1,206
    If you start a sentence with "I want to know if I should be abusing...", then the answer is probably "no".
     
  • About Us

    We are a company founded in 2001 in Cangas (Spain), and devoted to design and manufacture games and figures. Our main product, Infinity the Game, was born with the ambition to satisfy the most demanding audience, offering the best quality.

     

    Why are we here?

     

    Because we are, first and foremost, players.

  • Quick Navigation

    Open the Quick Navigation