Rules you would want changed?

Discussion in 'Access Guide to the Human Sphere' started by timmy, Jun 23, 2018.

  1. Vakarian

    Vakarian Bad Nomad

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    @inane.imp there have been so many instances where I've wished facing worked that way - I'd really be curious to see how much it messes with the current rules, but I think that might be a brilliant idea.
     
  2. inane.imp

    inane.imp Well-Known Member

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    It doesn't cause any issues. There was a brief moment of sanity where it was generally held to work this way, and then the FAQ 'fixed' it and introduced the significant issue of being able to "shoot people in the back from in front".

    Note: it does change the balance in that it makes non-SSL1 defensive set ups easier, because you can realistically cover both corners of a building under pretty well any circumstances.
     
    #362 inane.imp, Jul 26, 2018
    Last edited: Jul 26, 2018
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  3. Vakarian

    Vakarian Bad Nomad

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    That's more or less what I figured would be the case. I had forgotten about the FAQ - I was still in the learning stages when that one came out, I believe.

    I will say the majority of times I have been "caught out" by facing issues that I didn't see coming were because facing works the way it does, and not the way you suggested. Felt crappy in game. I'm happy to accept my dudes getting shot in the back when they're actually being shot in the back - I can fix that either by better play or maybe couldn't really have done anything about it at all. But losing an ARO because of the line in the middle can be frustrating.
     
  4. loricus

    loricus Satellite Druid

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    Any nerf to facing is an unneeded nerf to AD at least.
     
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  5. inane.imp

    inane.imp Well-Known Member

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    Agree. But I think the benefit to gameplay from half a basewidth outways the costs to AD. Arguably it may make AD more valuable as it becomes harder to get rear shots if you are already on the board. But I think it'd be a YMMV answer.
     
  6. paraelix

    paraelix Seed Embryo Scholar

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    This is a problem in the game that needs to be address.
     
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  7. Hecaton

    Hecaton EI Anger Translator

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    I agree. I would solve it using the reciprocal LoF rules - if someone can see you and they are in your front arc (irrespective of terrain and intervening stuff, except for stuff like smoke grenades. ) then you can see them.
     
  8. loricus

    loricus Satellite Druid

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    That's how we've already been playing. Honestly I just don't have time to sit there and explain it to every player while they look at me like I'm trying to cheat.
     
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  9. Ben Kenobi

    Ben Kenobi Well-Known Member

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    Theres only one minior issue when you wont to lay on the line of sight, cause you only have a point where the line touches the circle.
     
  10. Mahtamori

    Mahtamori Well-Known Member

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    A minor one, it makes it possible to guard both corners of a perfectly straight wall without having to face the wall.
     
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  11. Hecaton

    Hecaton EI Anger Translator

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    Right now if you're facing a wall you can be attacking "from the rear" from both corners of the wall. @fkaos You got that diagram?
     
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  12. loricus

    loricus Satellite Druid

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    This is one of the biggest deals for AD, especially if someone wants to risk doing a template drop. I prefer needing to choose to cover two corners or your back, otherwise almost every passive troop is impossible to flank.

    The harder it is to get out of LoS, or the less advantage Cover provides, the less positioning matters in favor of combat skills like Mimetism. Right now positioning matters a lot and it's probably tied for my favorite thing about the game.
     
  13. AdmiralJCJF

    AdmiralJCJF Heart of the Hyperpower

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    Yep.

    This.
     
  14. Keyrott

    Keyrott Nomad Handyman

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    What would people think about a semi-limited insertion style gametype called "Skirmish" that allows you to have 15 orders total so that people don't either force smaller armies to run LI when they can't, and those same less-expensive armies don't spam 20-25 order lists and the like? Gives wiggle room to those that would like to play LI style 1 combat group lists, while allowing breathing room to spread points a bit thinner between orders
     
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  15. Del S

    Del S Tunguskaball

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    It'd be a lot better for armies stuck with relatively cheap units across the board. Caledonia, for instance, basically doesn't have much of a choice in LI and struggles to either spend points, or get specialists.
     
  16. meikyoushisui

    meikyoushisui Competitor for Most Ignored User

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    I would much rather see elite lists buffed up than spam lists nerfed down.
     
  17. Leviathan

    Leviathan Hungry Caliban

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    Like what? Limited Insertion gets 2 bonus orders or something like that?
     
  18. Keyrott

    Keyrott Nomad Handyman

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    Obviously the command token usage to nerf order pools by 2 orders if you have 2 groups would still work if they go first. Would that not be enough?
     
  19. Shoitaan

    Shoitaan Well-Known Member

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    It took me a long time to remember which rule was upside down in terms of relative power level and naming/numerical conventions.

    If I understand correctly, Sixth Sense L2 is poorer than SSL1. Pretty sure this is one of the few situations where the lower number is better. Really should be swapped around...
     
  20. Leviathan

    Leviathan Hungry Caliban

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    (wrong thread)
     
    #380 Leviathan, Aug 10, 2018
    Last edited: Aug 10, 2018
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