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NCA Faction Focus

Discussion in 'PanOceania' started by Brokenwolf, Mar 25, 2024.

  1. Brokenwolf

    Brokenwolf Well-Known Member

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    @RobertShepherd posted a video about NCA I would love to discuss it:



    My Major Takeaways from the video:
    • Auxilia are slept on and more people need to take them in NCA (Please make a new box, CB)
    • Blades are a sectorial gamechanger .They improve the great things about NCA like:
      • Linkable (duos and haris) Bulleteers (still good)
      • Linkable (duos) Squalos (both Mk1 and Mk2 are great)
    • Bolts are great now and can get full core bonuses for a reasonable cost. A spitfire haris can also do work.
    • Never forget the solid support a Fusilier can provide.
    • Shona has a use for close support
    • Swiss Missile is a sometimes food
    • Uhlan and Aquila Guard are meta dependent.
    I would love to see some draft lists. What was everyone's thoughts.
     
  2. Knauf

    Knauf Transhumanist

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  3. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Auxilia are out of sight and out of mind, if they get new sculpts people might remember they exist and start using again such an iconic unit.

    Blades Specifically the Engineer is a massive game changer and has revamped the entire sectorial, in the same way Uma has when she was added, not sure how common if at all the plain BS profile will be seen, there might be a niche utility for him outside of "I really need 1 point for a Bolt Core so Ill change the BS Bolt with him", but I have not seen it yet.

    Bolts are Bolts I played them when everyone said they were awful I play them now, there is something about the raw firepower this unit has that is a fine example for PanOceania units.

    I think people should think more about Bulleteers and Bolt hacker (of either variety) Duos they are excellent at forcing hacking attacks on targets.

    I feel the assessment of meta dependent units is correct, oddly all these units are NCA iconic units and feels odd to be in the list dependent on meta, Uhlan in particular for me is strange I get quite a good usage, but I play it so aggressive I am usually reminded most PanO TAGs have no close defense weaponry...
     
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  4. Brokenwolf

    Brokenwolf Well-Known Member

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    I want to try this list:

    Maybe One
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]2
    BOLT (Paramedic) Combi Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 24)
    BOLT (Hacker, Killer Hacking Device) Boarding Shotgun, E/M Mines ( ) / Pistol, CC Weapon. (0 | 25)
    BOLT (Multispectral Visor L1) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 31)
    BLOCKER Adhesive Launcher, Nanopulser, Flash Pulse / MULTI Pistol, PARA CC Weapon(-6). (0 | 16)
    MACHINIST NCA (Bioimmunity, Veteran) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 16)
    BULLETEER Spitfire / PARA CC Weapon(-3). (1 | 26)
    FUSILIER (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 15)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    TECH-BEE (Specialist Operative, Deactivator) Flash Pulse ( | GizmoKit) / Pistol, PARA CC Weapon(-3). (0 | 5)
    GROUP 2[​IMG] [​IMG] [​IMG]4 [​IMG]3
    WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0 | 10)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    SQUALO Mk-II (NCO) MULTI Heavy Machine Gun / MULTI Pistol(+1B), CC Weapon. (1.5 | 71)
    [​IMG] CRABBOT Flash Pulse / CC Weapon. (0 | 0)
    4.5 SWC | 300 Points
    Open in Infinity Army

    Or I could downgrade the Bolt KHD to dropbears, remove the Tech Bee, and upgrade the Fusiler and decoy to Auxilia:

    Maybe Two
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    BOLT (Paramedic) Combi Rifle, Light Shotgun ( | MediKit) / Pistol, CC Weapon. (0 | 24)
    BOLT Boarding Shotgun, Drop Bears / Pistol, CC Weapon. (0 | 22)
    BOLT (Multispectral Visor L1) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 31)
    BLOCKER Adhesive Launcher, Nanopulser, Flash Pulse / MULTI Pistol, PARA CC Weapon(-6). (0 | 16)
    MACHINIST NCA (Bioimmunity, Veteran) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 16)
    BULLETEER Spitfire / PARA CC Weapon(-3). (1 | 26)
    FUSILIER (Hacker, Hacking Device) Combi Rifle ( ) / Pistol, CC Weapon. (0.5 | 15)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    AUXILIA (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0.5 | 14)
    [​IMG] AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    GROUP 2[​IMG] [​IMG] [​IMG]3 [​IMG]3
    WARCOR (360º Visor) Flash Pulse ( ) / Stun Pistol, PARA CC Weapon(-3). (0 | 3)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    SQUALO Mk-II (NCO) MULTI Heavy Machine Gun / MULTI Pistol(+1B), CC Weapon. (1.5 | 71)
    [​IMG] CRABBOT Flash Pulse / CC Weapon. (0 | 0)
    AUXILIA Combi Rifle / Pistol, CC Weapon. (0 | 14)
    [​IMG] AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    5 SWC | 300 Points
    Open in Infinity Army

    My major issue is neither list can use O-12 Prestige though.
     
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  5. SpectralOwl

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    I've wanted an SMG/Feuerbach Uhlan for years. It'd wipe a solid 8pts off the cost and have better rangeband coverage to boot, as well as better anti-Warband performance in Suppressive Fire. The weapon loadout on that poor TAG holds it back so much compared to more recent designs.
     
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  6. Stiopa

    Stiopa Trust The Fuckhead

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    Heavy Shotgun with +1 Burst. Basically an assault shotgun, and a very fitting weapon for a hunter-killer TAG.

    Alternatively we could finally see Multi Spitfire somewhere, PanO seems like a natural choice to field one.
     
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  7. Time Bandit

    Time Bandit Vulnerability (Total)

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    The Uhlan is slept on imo, not auxilia. Ive never played or even seen an nca on the table list without at leat two auxilia in. That's like saying karhu are being slept on!
     
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  8. Bignoob

    Bignoob Well-Known Member

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    I really like your Maybe two list.

    I built a similar list I would like to test, fairly similar to yours but still has some changes:

    - presence of a Spitfire Bolt. At turn 3, maybe even end of turn 2 depending on how it goes, the core can turn offensive, and the Spitfire is an impressive active piece to kill in one order any light unit. With the Blade Ops and TacAw, it's a core with some mobility ambitions.
    - presence of a midfield with Uma and Aida
    - absence of a Bulleteer. Despite its nerf, the spitfire is an impressive ARO once put in Suppressive fire. It can negate enemy movement on a substantial portion of the table if well placed - definitely something missing on my side.
    - no hacking on my end. Even if Bolts have 6 BTS, a pitcher and KHD will bascially destroy the core (in opposition to your Maybe1 list). A Standalone fusilier hacker is a good prospect (nobody gonna care), but with the Bulleteer absence, and absence of any form of repeater network, I'm not convinced.

    Some changes can be done, like replacing the Spitfire with a Drop bear, replacing TechBee with a Warcor, and adding a Flashbot, but yeah...


    Bolt core, squalomk2
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]8 [​IMG]4
    BOLT (Multispectral Visor L1) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 31)
    BOLT Spitfire / Pistol, CC Weapon. (1.5 | 27)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    MACHINIST NCA (Bioimmunity, Veteran) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 16)
    BLOCKER Adhesive Launcher, Nanopulser, Flash Pulse / MULTI Pistol, PARA CC Weapon(-6). (0 | 16)
    SQUALO Mk-II (NCO) MULTI Heavy Machine Gun / MULTI Pistol(+1B), CC Weapon. (1.5 | 71)
    [​IMG] CRABBOT Flash Pulse / CC Weapon. (0 | 0)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    AUXILIA Combi Rifle / Pistol, CC Weapon. (0 | 14)
    [​IMG] AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    TECH-BEE (Specialist Operative, Deactivator) Flash Pulse ( | GizmoKit) / Pistol, PARA CC Weapon(-3). (0 | 5)

    GROUP 2[​IMG] [​IMG] [​IMG]4
    UMA SØRENSEN (Surprise Attack [-3], Camouflage, Forward Deployment [+8"]) Submachine Gun(+1B), E/M Mines / Pistol, CC Weapon. (0 | 30)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    AÏDA SWANSON FTO (Minelayer) Submachine Gun, Viral Mines / Viral Pistol, Shock CC Weapon. (0 | 20)
    AUXILIA (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0.5 | 14)
    [​IMG] AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)

    5 SWC | 299 Points

    Open in Infinity Army


    And then I have a Meme list that can actually work quite well. It doesn't have any midfield, granted. But the Auxilia can still cover, and the Fusilier Pure Core is actually quite solid for the price.

    Never tried a double tag, but that can be some huge fun

    Neoterran Capitaline Army
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]5
    SQUALO Mk-II MULTI Marksman Rifle / MULTI Pistol(+1B), CC Weapon. (1 | 57)
    [​IMG] CRABBOT Flash Pulse / CC Weapon. (0 | 0)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    SQUALO Mk-II (NCO) MULTI Heavy Machine Gun / MULTI Pistol(+1B), CC Weapon. (1.5 | 71)
    [​IMG] CRABBOT Flash Pulse / CC Weapon. (0 | 0)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    AUXILIA (Lieutenant) Combi Rifle / Pistol, CC Weapon. (0.5 | 14)
    [​IMG] AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    AUXILIA Combi Rifle / Pistol, CC Weapon. (0 | 14)
    [​IMG] AUXBOT_1 Heavy Flamethrower / PARA CC Weapon(-3). (0 | 4)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    TECH-BEE (Specialist Operative, Deactivator) Flash Pulse ( | GizmoKit) / Pistol, PARA CC Weapon(-3). (0 | 5)

    GROUP 2[​IMG] [​IMG] [​IMG]5
    FUSILIER MULTI Sniper Rifle / Pistol, CC Weapon. (1.5 | 17)
    FUSILIER Heavy Machine Gun / Pistol, CC Weapon. (1 | 18)
    FUSILIER (Forward Observer) Combi Rifle, Flash Pulse ( | Deployable Repeater) / Pistol, CC Weapon. (0 | 12)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)
    FUSILIER (Paramedic) Combi Rifle ( | MediKit) / Pistol, CC Weapon. (0 | 12)

    5.5 SWC | 299 Points

    Open in Infinity Army
     
    #8 Bignoob, Mar 26, 2024
    Last edited: Mar 26, 2024
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  9. psychoticstorm

    psychoticstorm Aleph's rogue child
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    I am thinking this

    Bolts mk2
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    BOLT (Multispectral Visor L1) MULTI Sniper Rifle ( ) / Pistol, CC Weapon. (1.5 | 31)
    BOLT (Lieutenant) Combi Rifle, Light Shotgun / Pistol, CC Weapon. (0 | 23)
    BOLT Boarding Shotgun, Drop Bears / Pistol, CC Weapon. (0 | 22)
    BLOCKER (Hacker, Hacking Device) Adhesive Launcher, Nanopulser, Flash Pulse ( ) / MULTI Pistol, PARA CC Weapon(-6). (0.5 | 21)
    MACHINIST NCA (Bioimmunity, Veteran) Combi Rifle, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 16)
    BULLETEER Spitfire / PARA CC Weapon(-3). (1 | 26)
    BOLT (Hacker, Killer Hacking Device) Boarding Shotgun, E/M Mines ( ) / Pistol, CC Weapon. (0 | 25)
    UMA SØRENSEN (Surprise Attack [-3], Camouflage, Forward Deployment [+8"]) Submachine Gun(+1B), E/M Mines / Pistol, CC Weapon. (0 | 30)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUSILIER Combi Rifle / Pistol, CC Weapon. (0 | 10)

    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2
    BOLT Spitfire / Pistol, CC Weapon. (1.5 | 27)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    BLADE FTO (Engineer, Tactical Awareness) Submachine Gun, D-Charges ( | GizmoKit) / Pistol, CC Weapon. (0 | 24)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    FUGAZI DRONBOT Flash Pulse / PARA CC Weapon(-3). (0 | 7)

    4.5 SWC | 300 Points

    Open in Infinity Army
     
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  10. Death

    Death Well-Known Member

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    I love how your list boils down to take Bolts and Blades and shoot everything to death. Hilariously this just works lol BS 13 + Marksmanship is amazing.

    Believe it or not, some places meta has people skipping Auxilia. I know, heresy.
     
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  11. SpectralOwl

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    The minis can be really hard to find and annoying to proxy. Beyond that, no excuse, Auxilia are awesome and a good third of the reason I play NCA myself.
     
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  12. Bignoob

    Bignoob Well-Known Member

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    I really love this list too.

    I love the spitfire with two blade ops. Good for obvjectives, very good aggressive Harris.

    The core is super solid obviously as defensive piece.

    And the bulleteer in duo with the KHD can represent a good second point of pressure for a nice schwerepunkt doctrine style of play.

    There’s also a midfield with Uma. And the fusilier can represent a good lieutenant bait.

    Quite solid list
     
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