So the last time I played White Company my opponent Isolated Auxbot (peripheral synchrnonized). After that we couldn't find out what it actually does. Peripheral (synchroniozed) rules dont mention Isolated state. Disconnected rules dont mention Isolated State. The closest thing we found was this: From Isolated And from Peripheral As both me and my opponent are Magic players we are used to very strict wording in the rules, and in this case and suggest that isolating Auxbot does nothing. In case of other peripherals this could turn off repeater or other comms equipment, but here we played it like nothing happened. Am I missing something? Considering how scattered some rules can be it is very likely, but I dont even know where to look.
Auxbots don't produce or spend Orders, but the -9 to Reset still applies. If they slapped a Carbonite or Spotlight on it too (or took an E/M hit), you'd need an Engineer to get the bot moving again. Otherwise, Peripherals do ignore most of the negative aspects of the Isolated state, which makes them pretty handy for rushing Jammers.
It was Bit who Isolated the bot, only Oblivion on her :) Edit: I'm an uncultured pig. Thank You guys for fast responses :)
Hello, "peripherals" can`t be isolate, it will have no effect over them, because none of then receive the orders, the controller does, so, if you want of truly "isolate" a peripheral" you should go for the "controller". What I haven't thinking before was about the -9 to reset, good one, @SpectralOwl :)
But nobody ever "recieves" an order. As per order expanditure sequence we always activate troopers: Isnt the peripheral as a part of the trooper and getting activated on the same order therefor unable to activate in isolated?
No, Isolated only disconnected if the CONTROLLER was isolated. NOT the sync or servant bot. The same clause is used for both the sync and servant bots. "If the CONTROLLER enters the Isolated, or any Null state, then the G: Synchronized trooper will enter the Disconnected state at the end of the Order that happened." P31, HSN3 rules.