The saving attribute of a weapon is not a factor that total immunity effects, so the unit would still make 2 saves, one against ARM, one against BTS
I'm sorry, but that is just wrong. Immunity total tried all ammunition typs as normal ammunition. And normal ammunition forces to make one ARM save. Plasma is the ammunition typ that force ARM and BTS roll. And Plasma becomes normal because of immunity total. I think the rule is pretty clear.
Plasma is no longer an ammunition type. If you look at the weapon profile for a Plasma Rifle etc, the Ammunition that's listed is N (for Normal Ammunition). The two Rolls come from the Saving Roll Attribute column.
Okay I can see your point. Sry for my harsh reaction. I don't think that this was intended. Plasma may be the only combined Ammunition which counts as Normal.
As written, yes, 100%. It's already Normal Ammunition, and there are no relevant Traits to be ignored. @HellLois would have to answer whether that's the intention, though.
But Total immunity says clearly, canceling all special effects and traits, considering it Normal Ammunition. The description of Normal ammunition says one Saving roll. For me the special effect of plasma is ARM + BTS saving roll. I accept that the rules are not 100 % clear.
It's already Normal Ammunition, though. Combined Saving Rolls is not related to that, and is a basic rule that allows weapons to function, not a 'special effects or traits'. Like I said, HellLois will have to say whether it's intended or not, but there is no wriggle room in the current rules text.
I take my time to read the rules again. My conclusion is that Plasma should have been an ammunitiontyp for it self. The rules for Normal ammunition says one saving roll. So Plasma is not Normal ammunition. Then Double action although could have been N and 2 x ARM. I will wait for an official statement. But I can not belief that Plasma is the only weapon immunity total is not effected.
What happens N+EM? N+N then, so only N? Yes, because E/M is non-lethal The Trooper is completely immune to Weapons or Ammunitions with the Non-Lethal Trait, not suffering their effects, and not requiring a Saving Roll or Guts Roll.
It isn't an ammunition type, and intentionally isn't. Correct, because EM is an Ammunition. Non-Lethal will only be relevant for ranged EM weapons that don't have the N component.
Agreeing with ijw. Looking line by line: Immunity (Total): the Trooper is immune to any Ammunition, cancelling its Special Effects and Traits, considering it Normal Ammunition. This isn't being disputed. Plasma isn't an ammo type, and the effect in question isn't an effect from ammo - it is a feature of the weapon itself. The Trooper is completely immune to Traits that cause States, refer to causing Damage, or reduce the Attributes of the target. For example State: Dead, Continuous Damage, or ARM=0. Again, the effect in question isn't a trait, and it doesn't cause a state, refer to causing damage, or reduce attributes. It is a "Saving Attribute". Immunity doesn't defy those... The Trooper is completely immune to Weapons or Ammunitions with the Non-Lethal Trait, not suffering their effects, and not requiring a Saving Roll or Guts Roll. Not a part of the question...but O-12 isn't happy about this at all... Based upon the rules as written, there is nothing to indicate that Immunity (Total) has any effect upon the plasma weapons. It's not the ammunition that produces the Saving Attribute, it is the weapon.
Welcome to the forum! It's been answered by multiple posters, and the rule itself isn't ambiguous. Whether the way it currently works is intended is another matter, but that has no bearing on the current wording.
Hey sorry to drag this one up again but can I ask why total immunity works against monofilament weapons? Considering monofilament is also normal ammunition. Sorry if I've missed something obvious.
Monofilament causes State: Dead which Immunity (Total) ignores. 2nd sentence under the first bullet point of Immunity (Total).