Yu Jing Updates

Discussion in 'Yu Jing' started by Space Ranger, Oct 15, 2025 at 5:31 PM.

  1. Space Ranger

    Space Ranger Well-Known Member

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    Here's the recent updates for Yu Jing.

    Yu Jing
    • Zhanshi: MULTI Sniper now 1 SWC.
    • Chung-hee Jeong (and Reinforcements): K1 Combi option -2 points.
    • Yín-Shé: gains Terrain (Total); FTO removed from options; Pistol → Boarding Pistol; Boarding Shotgun options gain BS Attack (+1B); loses Sapper option; gains a Marksmanship option.
    • Lóngwáng: Light Riotstopper → Heavy Riotstopper; PARA CCW now is (-6); Mk12 option SWC reduced to 1.
    • Imperial Tactical Wing Feiquan: BS 13; gains Tech-Recovery; E/M Carbine option gains BS Attack (+1 SD); cost/SWC of X-Visor option reviewed.
    • Xi Zhuang: BS 13; gains Discover (ReRoll); new BS Attack (+1B) option; the other option gains Minelayer; Pistol → Heavy Pistol.
    • Ninjas: Tactical Bow options are now Tactical Bow (+1 SD); cost +1.
    I'm still never taking a Zhanshi sniper but at least it's more appropriately costed SWC.

    Chung is still too expensive for what I like.

    Yin She are now not bad! Marksmanship on the sniper is much better and now it can be in a fireteam! Boarding pistol is not bad. The spec Op is now something to possibly take with +1B on BSG and E/Mitter. I'm not seeing it above but they now count as YE MAO! I don't remember them having that before, am I right?

    The Longwang change is good. HRS makes more sense, and more likely to take the MK12 now. Will the +1 B and -1 PS it ends up just being a shorter range HMG. But that can be good in certain terrain or missions.

    Feiquan still sucks to me. It still needs weapons that have a + over 16 inches. HOWEVER! it doesn't show it above but it now has a Pitcher! That may change things.

    Xi is not bad. Now has Discoball though. Both versions have madtrap but only one has minelayer. But a SMG, even with +1 B, really brings down his utility. I might consider him for the discoball but not much else.

    Tac Bow still sucks and now worse that it went up a point. Question, how many of you that took a Ninja KHD actually used the Tac Bow?

    Edit: I forgot to look at our Aleph friends. Dakini sniper now 1 SWC. Deva no longer a Lt. option.
     
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  2. Law Dawg

    Law Dawg Well-Known Member

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    I was just looking at Xi- he's got disco balls but no deactivator. Also would his bs attack (+1B) make him throw both disco balls in one shot? Can they be thrown at different spots?
     
  3. xagroth

    xagroth Mournful Echo

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    Like several other troops.

    Yes to the first, as to the second, in Active turn you can always spread your Burst, so...
     
  4. Space Ranger

    Space Ranger Well-Known Member

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    Yes but then he loose unloaded. I'm still lot liking him. He's expensive for the little he does. Also, might be a mistake but his BS is not showing as 13.
     
  5. Space Ranger

    Space Ranger Well-Known Member

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    Looks like another update.

    Xi was bad but now worse. He's not getting BS13.

    Not sure if it was there before or not but the Feiquan MR version gained a Blitzen. How more non-lethal can you get? It's also 27pts. which is ok i guess. Oh it lost the Adhesive launcher! probably why it's cheaper.

    Yu Jing
    • Zhanshi: MULTI Sniper now 1 SWC.
    • Chung-hee Jeong (and Reinforcements): K1 Combi option -2 points.
    • Yín-Shé: gains Terrain (Total); FTO removed from options; Pistol → Boarding Pistol; Boarding Shotgun options gain BS Attack (+1B); loses Sapper option; gains a Marksmanship option.
    • Lóngwáng: Light Riotstopper → Heavy Riotstopper; PARA CCW now is (-6); Mk12 option SWC reduced to 1.
    • Imperial Tactical Wing Feiquan: BS 13; gains Tech-Recovery; E/M Carbine option gains BS Attack (+1 SD); cost/SWC of X-Visor option reviewed.
    • Xi Zhuang: Gains Discover (ReRoll); new BS Attack (+1B) option; the other option gains Minelayer; Pistol → Heavy Pistol.
    • Ninjas: Tactical Bow options are now Tactical Bow (+1 SD); cost +1.
     
    #5 Space Ranger, Oct 16, 2025 at 5:56 PM
    Last edited: Oct 17, 2025 at 12:21 AM
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  6. Law Dawg

    Law Dawg Well-Known Member

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    That's... Kinda bad as if he misses he would lose both disco balls. Pretty much needs a baggage bot nearby.
     
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  7. Space Ranger

    Space Ranger Well-Known Member

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    Is +1 B mandatory? If Xi is in a team of Celestial or CSU he can get a +1 SD but it only works for one.

    He's not good for me. After using the DB he can't do much else. He's a button pusher but I can have better button pushers. If i want madtraps, I can take a pheasant for 2pts more and has a bit more utility. And he can only team with Celestials and CSU. I hardly take CG and never take CSU anymore.
     
    #7 Space Ranger, Oct 17, 2025 at 4:24 PM
    Last edited: Oct 17, 2025 at 4:39 PM
  8. psychoticstorm

    psychoticstorm Aleph's rogue child
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    Wording suggest it is mandatory, Ill see if it needs to be further clarified.
     
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  9. Sedral

    Sedral Jīnshān Task Force Officier

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    it's still a much cheaper discoball than Adil, as well as a much more mobile one than palace guards since it's wildcard.

    The weird forced interaction with the +1B is a bit annoying, but not that big of a deal imo.
     
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  10. Law Dawg

    Law Dawg Well-Known Member

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    @Space Ranger why don't you take CSU anymore? I haven't used them in a list yet so I'm just wondering what's your take on using them.

    As for CG, I sometimes still take the Lt version along with the smoke grenade even if I don't take any Kuang Shi.
     
  11. Space Ranger

    Space Ranger Well-Known Member

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    They have a bit more competition now. They are not bad but there's other toys I like to try. Main thing is they don't count as anything for teams. Xi counts as them but that's it. They can duo but I'm not sure how beneficial it is for them. For a haris I must take 2 if I want a bonus for the third. But still can't do better than level 2.
     
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