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Yu Jing: Code One Roster

Discussion in 'Yu Jing' started by Knauf, Jan 27, 2020.

  1. Knauf

    Knauf Transhumanist

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    As many of you probably already heard, Bostria officially announced Code One to be released at Adepticon in March as the second way to play Infinity – faster, simpler, vanilla factions only and with a limited unit roster.

    What do you think/wish will Yu Jing be able to field?

    First, one has to figure out what goal they are trying to achieve by reducing the unit roster, and I believe it's primarily to make list building easier as part of the general concept of Code One as well as an attempt of identifying and distilling each faction's essence anew to have them all play out significantly different on the table.

    With that premise in mind, I think (and hope) that mercenaries will not be available in Code One. Things like Krakots, Kendrat, Libertos and Monstruckers have become staples in many factions and are, in my opinion, detracting from what could be considered a faction's identity. Making those outright unavailable would help in creating clear distinctions between the factions. Certain Mercs who contribute to a faction's identity/fluff (e.g. Major Lunah) might still be included.

    Second are named characters. This one is a bit difficult, but I believe CB will take a middle-of-the-road approach here. Characters like Achilles, Joan, Sun Tse, Mc Murrogh and Tarik are very much central to their faction's identity, so these will probably be still kept in the roster, but I can see Dire Foes and "secondary" characters taken out so as to not overshadow generic unit choices.

    Last are what I'd call "Fireteam Units": Haidao, Gui Feng, Tai Sheng and Krit Kokram come to mind in Yu Jing. Without fireteams, some of these lose their primary purpose. Some of them might be kept for their particular niche, but I'll assume these are all gone for the time being.

    Now to Yu Jing proper. Given the premise above, I'd assume that this will be more or less our unit roster for Code One:

    LI:
    ZHANSHI
    CELESTIAL GUARD
    KUANG SHI
    MECH-ENGINEER
    Zhanshi YĪSHĒNG
    ZHÀNYING

    PHEASANT IMPERIAL AGENT
    MAJOR LUNAH (Maybe gone with all the other mercs, but uniquely YJ)

    MI:
    DĀOYĪNG (Our LT LV2 unit)
    LÉI GŌNG ("Secondary Character", but with unique niche as a solo piece)
    TIGER SOLDIER

    HI:
    SUN TZE (Iconic character)
    DÀOFĚI
    HAC TAO
    HSIEN
    HÚLÁNG
    CRANE IMPERIAL AGENT
    LIÚ XĪNG
    MÓWÁNG (Our NCO unit)
    YĀN HUǑ

    ZÚYǑNG
    SHÀNG JÍ (Hopefully remade in OP: Kaldstrom)
    SÙ-JIÀN
    ZHĒNCHÁ

    TAG:
    GŪIJIĂ
    Maybe a White Banner TAG? (Bostria mentioned "new stuff")

    REM:
    Unchanged

    SK:
    GŬILÁNG (Probably featured in Kaldstrom)
    NINJA
    KǍNRÈN

    WB:
    SHAOLIN (Hopefully featured in Kaldstrom)


    Unavailable Units (not counting Mercs etc.):

    BÀO TROOP
    These guys are old in every sense and a prime candidate for the chopping block. I don't think they will see a new release before Adepticon, so I will count them out.

    SUN TZE V.2
    Iconic character, but the unloved stepchild version of it. Also a rather old sculpt, so a probable candidate to get rid of.

    HǍIDÀO
    Pretty much a Fireteam Unit. MSV 2 is useful on its own, but we have Hsien and Rui Shi as our iconic units for that nice already.
     
    #1 Knauf, Jan 27, 2020
    Last edited: Jan 27, 2020
  2. Mahtamori

    Mahtamori Well-Known Member

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    Unlike most factions, I don't think we'll lose anything but mercs this time around. I don't think Bao will be gone, they're simply put a bit too iconic for ISS, but they might get significantly redesigned. Edit: I wouldn't marry myself to the idea that Ninjas remain, either, come think of it.

    Major Lunah will probably advance and no telling where she might go to, however, she was added late to ISS to fill a gap, so there might be a new unit or a redesign of e.g. Bao to fill it.

    Edit: However, Code One is meant to be a more focused experience, I wouldn't expect all units nor all profiles for that matter to make it. The list of HI might be reduced to Hsien, Zuyong and Haidao only while the HI list for Pan-O might get reduced to Orcs and only Orcs. Same with profiles, Zuyong as a unit might only be the HMG, Missile Launcher, Combi and Boarding Shotgun, with all of the specialist and Tactical Awareness left out of Code One.
    I wouldn't hold my breath regarding infiltration and Marker state, either, although I can equally see a possibility that all Marker states (including Holo and IMP) could be reduced to Camouflage.

    Edit 53: (I'm trying not to inflate post count, so I'm editing in an answer like the old forums used to do automatically)
    Come think of it, Code One might specifically be limited to WYSIWYG only, and possibly only boxes and a limites number of blisters.
    I.e. the only profiles we get are the ones that have a model.
     
    #2 Mahtamori, Jan 27, 2020
    Last edited: Jan 27, 2020
  3. Ayaxs

    Ayaxs Crane agent, Yuandun division.
    Warcor

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    I dont think any units with a laundry list of skills is going to make the jump to Code One, like Pheasant, Zhanying, Kanren, Mowang and Daoying, and if they do, it will be cut down, specially things that are too complex for the core principes of infinity, like NCO, LT2, Holo2, Free agent, et others.
     
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  4. Mahtamori

    Mahtamori Well-Known Member

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    Agree on that, anything that relies on their laundry list to be meaningful is not going to cut it BUT anything that, within the faction, is still going to be meaningful if some items on their laundry list is removed might still make it. Mowang without NCO would still be meaningful as a brawler in a game where it doesn't need order magic to counter fancy stuff like Monofilament CCW or extensive Hacking. Said Mowang might be staring down the table on a Kriza, which might in Code One be a carbon copy of each other, though...
     
  5. ObviousGray

    ObviousGray Frenzied Mushroom

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  6. Henshini

    Henshini Well-Known Member

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    I agree that there is probably a very short list of skills that will be allowed in code one, the question is will they tweak some units that have "banned" skills to allow the models, leaving them with slight ly different profiles between Code One and N4 or will they chop the units out altogether. I could see it going the second way, and even leaving some profiles out to give us:
    Bao
    CG
    Mech engineer
    yisheng
    zanshi
    tiger
    daofei
    hac tao(-XO)
    Hsien
    Haidao
    Mowang Lt
    shang ji (-TA)
    Wu ming
    Zuyong (-TA)
    guijia
    Yaokong remotes
    rui shi
    guilang
    ninja

    This is because I think camo is a big part of infinity and MSV 1 and 2 aren't that complex. Infiltration and AD are also important skills and I think they will be simplified enough to stay. I don't know if this leaves us with enough but it seems like a solid base.
     
  7. Ayaxs

    Ayaxs Crane agent, Yuandun division.
    Warcor

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    I think the operations boxes are a good indication of how profiles will be downsized.
     
  8. Bohrdog

    Bohrdog Santathematics

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    I think we will see a lot of changes to the skills list.
     
  9. zapp

    zapp Well-Known Member

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    Skills I think we will not see in Code One:
    - Impersonation
    - Holoprojector, Decoy
    - NCO, TA, XO
    - Strategos, Inspiring Leadership
    - i-Kohl, NBW, Protheion, Guard
    - Free Agent
    - Marksmanship
    - Dogged, NWI
    - Sixth Sense
    - Anything Synchronised/Proxies/Antipodes/Puppets
    - Only one AD Level
    - Limited Camo
    - Tinbots
    - Neurocinetics
    - X-Visor, Biometric Visor
    - Minesweeper, Deactivator
    - Fatality
    - Full Auto
    - ... things that I forgot to think about
     
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  10. inane.imp

    inane.imp Well-Known Member

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    I think we'll have TO but lose HD for C1. HD is really a "It's TO and you can do this", it's a straight addition not a change. So nothing to 'unlearn' by simplifying it.

    I think no Perimeter Items in C1. But they'll probably survive into N4.

    I wouldn't be surprised if in N4 AD becomes:
    Airborne Infiltration (AD1 & 2)
    Combat Jump -3, Combat Jump, Combat Jump +3 (AD3, 4, 5, X).
     
  11. Mahtamori

    Mahtamori Well-Known Member

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    From the trimming thread;

    We know that Code One will be the "essential products" to ease up logistics for retailers among other things, and in passing Bostria mentioned Remotes for Pan-O being one of those things that will be easier to come by in the US because they will be marked as essential. If we spitball 10 SKU per main faction as being essential, assume that the main REMs will be among them, and assume that the Starters will be there as well, we get the following for Yu Jing;

    Yu Jing
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    CELESTIAL GUARD Combi Rifle / Pistol, Knife. (0 | 13)
    TIGER SOLDIER Hacker (Assault Hacking Device) Combi Rifle + Light Flamethrower / Pistol, Knife. (0.5 | 33)
    HSIEN HMG, Nanopulser / Pistol, AP CCW. (2 | 61)
    ZÚYǑNG Combi Rifle / 2 Breaker Pistols, Knife. (0 | 27)
    ZÚYǑNG Boarding Shotgun / 2 Breaker Pistols, Knife. (0 | 26)
    ZÚYǑNG Missile Launcher, Light Shotgun / 2 Breaker Pistols, Knife. (2 | 36)
    DĀOYĪNG Lieutenant L2 (Minelayer) MULTI Sniper, Antipersonnel Mines / Breaker Pistol, Knife. (1.5 | 32)
    HǍIDÀO Hacker (Killer Hacking Device) Boarding Shotgun / Breaker Pistol, Knife. (0 | 26)
    LIÚ XĪNG Hacker (Assault Hacking Device) Boarding Shotgun / Pistol, CC Weapon. (0.5 | 38)
    CRANE IMPERIAL AGENT (X Visor) Spitfire, 2 Nanopulsers / Pistol, DA CCW. (2 | 54)

    GROUP 2[​IMG] [​IMG] [​IMG]8
    ZHÀNYING Missile Launcher, Nanopulser, Nimbus Grenades / Pistol, Electric Pulse. (1.5 | 28)
    PHEASANT IMPERIAL AGENT (Chain of Command) Boarding Shotgun, Stun Grenades / Pistol, DA CC Weapon. (0 | 29)
    ZHANSHI Combi Rifle / Pistol, Knife. (0 | 11)
    CHAĪYÌ Yaókòng Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    HÙSÒNG Yaókòng HMG / Electric Pulse. (1 | 25)
    WÈIBĪNG Yaókòng Combi Rifle, Sniffer / Electric Pulse. (0 | 16)
    LÙ DUĀN Mk12, Heavy Flamethrower / Electric Pulse. (0 | 21)
    RUI SHI Spitfire / Electric Pulse. (1 | 20)

    12 SWC | 504 Points

    Open in Infinity Army

    (I cringe at how bad the ISS starter is... no skirmishers, no decent long range, no AD...)

    In either case, that's 5 SKU. We also have one more starter that we don't know the contents of, and we also don't know if Beyond Red Veil will be in there. Naturally the individual unit stats and rules will be subject to revision, but we likely won't see much change in weapons. E.g. Explode LX might be altered, go away, or stay, and AD might change, but we'll likely see a Liu Xing BSG Hacker in the future.
    Question is, what's missing from this list of units? Are we likely to see more SKU?
     
  12. Section9

    Section9 Well-Known Member

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    That might be very possible!
     
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  13. the huanglong

    the huanglong Well-Known Member

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    Ideally some of those wont make it to N4 either.
     
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  14. inane.imp

    inane.imp Well-Known Member

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    I'd be surprised if Full Auto and Neurocinetics stay and aren't in Code 1. They're present in the TJC and BJC starters respectively.

    I'm expecting all the starter sets to be in Code 1. Remember that Code 1 is as much (if not more) about letting FLGS know what they should be keeping on their shelves.

    In Nomads in particular, an updated CJC starter (reforged from the remains of Ice Storm so 3 Algs, Intruder MSR, Hellcat Spitfire and MB MR+LFT), TJC starter, BJC starter, support box, Zonbots, Salyuts, Tsyklons and Lunokhod gives a mass of different options in just 7 SKU (even if you keep the Vanilla starter, it's only 8 with a reworked CJC starter).

    Mechanically Full Auto isn't a problem. The issue is that Level 1 and 2 are really two separate skills. So I suspect it'll go and be replaced by "Burst +1" and "Suppressive -3" (or whatever they end up being called).

    I'm curious what they do with AD. My hope is that we see AD3, 4, 5 become Combat Jump -3, 0, +3. I don't think anything with only AD1 or 2 are in any starters? So that would be an easy change.

    The other one that will cause problems with my 'Code 1 will basically just be WYSIWYG starters + cross sectorial REMs' theory is the Morlock's Metachem. I doubt Metachem will get removed (it's kinda loved and isn't an issue), but I could easily see some starters getting re-released for Code 1 with changes.

    For YJ this would look like:
    Zanshi Combi
    Zuyong MR
    Hsien HMG
    Tiger AHD
    Celestial Guard Combi
    Zhangying ML
    Crane Spitfire (with X Visor)
    Pheasant BSG
    Zuyong Combi
    Zuyong BSG
    Zuyong ML
    Daoying MSR
    Liu Xing AHD (NWI)
    (Guilang Combi/FO?)
    (Shang Ji or Dao Fei?)
    (WB core LI/MI)
    (WB 6th model?)
    Zanshi Engineer
    Zanshi Dr
    Rui Shi (MSV2)
    Lu Duan (Holo 2)
    Weibang / Chai Yi / Husong / Song-bae*
    Panguling*

    * Although probably not all possible profiles
    I'd be surprised either Guided MLs or EVOs.

    That's 8 SKU, and you get a wide selection of troops that represent the core of YJ's identity. Although some of the profile selections pushes me away from WYSIWYG for Code 1: perhaps troop type, but with a limited selection of available profiles including the WYS profile?
     
    #14 inane.imp, Feb 10, 2020
    Last edited: Feb 10, 2020
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