Greetings fellow PanOceanians! 2018 has come and gone. As it passed us by, a plethora of new link options and configurations has been allowed by our new or reworked sectorials. I was thinking we could all drop our favorite(s) here with a short explanation on how we use them and why. Hopefully this will inspire one another to try a different play style or encourage an alternative tactical approach. I'll start: Shock Army of Acontecimento ────────────────────────────────────────────────── 6 REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Combi Rifle / Pistol, Knife. (0 | 10) REGULAR Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) REGULAR (Minelayer, Sensor) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0.5 | 14) BAGH-MARI (Minelayer) MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 28) ORC HMG / Pistol, Knife. (2 | 44) 4 SWC | 118 Points Open in Infinity Army As ASA saw a recent rework and allowed mixed teams – this was such a boost to the sectorial overall in terms of power. Starting turn 1 you have a really tough MSR, hitting on 15s, MSV1 to mitigate negative modifiers, and mimetism to keep you safe. This team has great deployment zone defense with multiple mine layers. You can relink at 5 with the ORC when you go on the offensive. Having a tough, high BS active turn monster that can eat the occasional crit is absolutely amazing. The sensor/additional mine is icing on the cake as it allows you to move up and protect yourself from pesky infiltrators. Varuna Immediate Reaction Division ────────────────────────────────────────────────── 6 KAMAU (Multispectral Visor L2) MULTI Sniper Rifle / Pistol, Knife. (1.5 | 32) KAMAU HMG / Pistol, Knife. (1 | 28) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) 2.5 SWC | 104 Points Open in Infinity Army Varuna is – in my opinion – one of the strongest sectorials out there, more than partially because of this link team right here. It's no secret to anyone that the Kamau MSR is one of the toughest ARO pieces out there. He's like the Bagh turned up a couple of notches. While this team has less utility than it's ASA equivalent, it brings valuable repeaters to the midfield, something that synergizes really well with your Zulu. While the Kamau may not be as sturdy as the ORC, he is a better shooter because of his mimetism. Another thing I love about this link team is it's low cost – SWC and points wise. Having such a strong table presence for such a low cost really opens up the rest of your list building options. an LT can be splashed into this one and the ASA one as needed. Military Orders ────────────────────────────────────────────────── 6 ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Combi Rifle / Pistol, Knife. (0 | 13) ORDER SERGEANT Heavy Rocket Launcher / Assault Pistol, Knife. (1.5 | 15) ORDER SERGEANT Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 15) BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28) FATHER-KNIGHT Lieutenant Spitfire / Breaker Pistol, DA CCW. (2 | 50) 3.5 SWC | 134 Points Open in Infinity Army While the MO update may be sour grapes for some – it has risen my interest in the sectorial. I played it every so often before but now I've gotten pretty aggressive at trying to get good with it. MO has a ton of interesting links, from pure HI to HI/LI hybrid. For me, simplicity while maintaining flexibility is key. It has decent ARO in the form of the HRL, while it may not be as tough as the Kamau or Bagh – it is a more interesting weapon in my opinion. Fire/templates encourage the opponent to think twice before throwing a TO or ODD heavy infantry at you and forces enemy links to spend more orders advancing. The Black Friar was always lack luster in my eyes before, but with linkability, he can be taken for the advance and trounce in the mid field. He also offers link defense with his drop bears, a template weapon, and valuable shock ammo for taking out Warband. His MSV2 is also pretty critical in taking out smoke throwers or Camo. Talk about a Swiss army knife! If given first turn and you don't plan on AROing with the Order Sergeant HRL, you can use his FD1 to push up the board and lie in wait for his link team members to catch up and relink. I've always been interested in the Father Knight. Once again, the idea is to relink at 5 once the HRL dies or is no longer relevant. This guy is a monster and I love it – rocking ARM 5 BS 14 BTS 9 and CC23, he is one of the toughest heavy infantry we have. Other factions only dream of these stats or have something partially comparable in an S5 platform. His already high BS is leveraged to 17 by his link members which means he can take on most enemy troopers with ease. While he has no CC skills other than assault – 23 is high enough to take on most enemy infiltrators or other camo platforms, especially with link bonuses. While he may not strike every time in CC, most enemies' chance of actually hurting him back is miniscule. Neoterran Capitaline Army ────────────────────────────────────────────────── 5 FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Combi Rifle / Pistol, Knife. (0 | 10) FUSILIER Paramedic (MediKit) Combi Rifle / Pistol, Knife. (0 | 12) FUSILIER MULTI Sniper Rifle / Pistol, Knife. (1.5 | 18) 1.5 SWC | 60 Points Open in Infinity Army Poor NCA. no new link teams for them, outside of the new machinist being able to join bolts. This is your standard, pretty vanilla team. not much to say about it other than it shoots decently. It's a shame Fusiliers are only AVA5 in NCA otherwise I'd sneak an HMG in there as well. Bipandra is always an option but kind of pigeon holes your doctor into not taking Palbots. hopefully we'll see a small update or change soon with these guys– I want to be enticed to play them again. Share yours below! Let me know your thoughts!