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Yadu Haris Teams - Worth bringing?

Discussion in 'ALEPH' started by Challenger, Mar 5, 2019.

  1. Challenger

    Challenger Well-Known Member

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    so Yadu have been on my mind lately as they seem great. I was a little bit unimpressed with them at first, but the more i play the more they have intrigued me, especially the more I learned about the downsides of being hackable and jammable!


    The different Haris options seem very intriguing as it allows you invest around ~100 points in a core team of strong fighters.


    1 Yadu Teams.


    --Bargain Bin 83pts 2SWC--

    Yadu (Fireteam Haris) [Multirifle, Emarat, Drop bears]
    Deva FO [combi + nanopulser]
    Rebot Samekh FTO [Missile launcher]

    +Cheapest Yadu Link, low investment
    +Samekh AROs well (burst 2 EXP template or AP+EXP)
    +Brings a FO with you up the table

    -Samekh's Silhouette and hackability
    -Picking off the samekh isn't that hard
    -1.5 SWC for the samekh

    This basic team has some potential for variation. For example you could bring a Deva Sensor, a Deva LT, or a MSV2 Spitfire deva depending on what you need. Personally i think bringing the FO is the best generic option. It's essentially enabling a Yadu to fight with +1 burst for a turn, before leaving the Samekh as an ARO piece with +1 burst until it falls. Then the Yadu can drag the Deva around to objectives. Personally i am not the biggest fan of bringing the samekh though


    --Team Tachikoma 103pts 0.5SWC---

    Yadu (Fireteam Haris) [Multirifle, Emarat, Drop bears]
    Deva FO [combi + nanopulser]
    Rudra Gunbot [k1 marksman rifle, mine dispenser] OR Red Fury


    +Rudra and Yadu compliment each other well offensively, with the Yadu being able to clear jammers and repeaters, and the Rudra being effective in the 16-24" band.
    +Both the Rudra and the Yadu appreciate +1 burst on their burst 3 weapons
    +Both the Yadu and the Rudra will preform well solo if the link team is killed

    -Rudra is hackable
    -Rudra is a large silhouete that can't go prone
    -Rudra can't utilise its Climbing Plus mobility when shackled to the link team
    -Rudra's 6-4 speed goes to waste while shackled to 4-4 troopers it has to stay within 8" of.


    Personally i'm a fan of the K1 Marksman rifle as it gives the team an option to deal with very heavy targets, while the Yadu's AP/shock can deal with anything else. a quick calculation of a Yadu engaging an ARM 8 TAG gives the Yadu a 50% for 1 wound, a 14% for 2, and a 13% to lose the FTF (within 16"). Swapping it for the K1 Rudra with Marksmanship L2 supportware changes it to 70% for 1 wound, 30% for 2, and a 9% to lose the FTF. The Red Fury fails to compare to either of these.


    --Elite 1 Yadu Asura Strikeforce 151pts 2.5 SWC--

    Yadu (Fireteam Haris) [Multirifle, Emarat, Drop bears]
    Rudra Gunbot [k1 marksman rifle, mine dispenser] OR Red Fury
    Asura LT2 [spitfire]

    +Can do a powerful alpha strike turn 1, 12 orders if limited insertion (requires the link team to break and reform around the Asura's LTs orders though)


    -extremely expensive, half of your list
    -Most of the team is now hackable, rendering that advantage of the yadu a little underappreciated
    -Focus is really on the asura not the yadu


    You can drop the Rudra for a Samekh if you really want to save 20pts. This team is pretty all in, i might consider it for limited insertion OSS however


    2 Yadu Teams:

    --Shakti Yadu Deva ~100pts--

    Shakti [Mk12, nanopulser]
    Yadu [multi, emarat, dropbears]
    Deva FO [combi and nano]



    +Shakti's Mk12 is a solid gun that covers up to 24"
    +Shakti has access to marker state after the link dissolves, as long as Shakti isn’t killed before that happens
    +Shakti saves 0.5 SWC (may or may not mean much)
    +KHD is good
    +Shakti is a good LT if you bring the Shukra, Helps protect you from LoL. Lone Shukras very vulnerable to assassination in some matchups
    +Shakti can press buttons


    -Shakti can be hacked, Maestro will make her very sad
    -less drop bears

    This team has a bit of flexibility in how you put it together. you can run the FO Yadu and bring the deva as a sensor for example. The NCO HMG Yadu is only 5pts above a standard Yadu, does lose the excellent emarat and dropbears however.


    --Yadu, Yadu, Deva ~100pts—

    Yadu [Multi, emarat, drop bears]
    Yadu LT
    Deva FO


    +An unhackable strike team
    +6 drop bears, 4 of which get to be thrown as burst 2 potentially
    +Team is now 66% unjammable
    +Strong protection from LoL when your LT is in a haris with 2 virtual wounds, great ARO options, and you may have a CoC shukra

    -Bad range bands beyond 16” unless you make a concession to bring a model that makes up for it, like a HMG Yadu or Spitfire Deva


    There’s a lot of customisation options here. For example you could bring a HMG NCO Yadu to cover your long range band instead of the LT, which would allow the team to cover from 0” all the way to 32” and gain the benefit of using the LT order in the link team.

    Another option is to bring the FO Yadu for 32pts (downgrades the multi rifle and loses the drop bears) and upgrade the Deva to MSV2 spitfire. A burst 5 spitfire with MSV2 is pretty nice to bring in the offensive team, and the team only sets you back 1.5 SWC and 102pts


    --Elite Tachikoma Team 0.5 SWC 111pts—

    Yadu [Haris]
    Yadu [FO]
    Rudra Gunbot [K1 Rifle]

    +Its basically a 3 man heavy infantry team, none of them are easy to kill

    -Same downsides to the Rudra apply as before
    -The Yadu FO’s kit is a bit lacklustre compared to the standard Yadu for only 4pts more, but not having a FO in the team is a downside itself as you are already giving up orders to bring this offensive Haris.

    Triple Yadu Teams


    These come down to 3 Yadu, or 2 Yadu And Shakti essentially. The decision to include Shakti comes with the downside of becoming hackable, but Shakti is a specialist meaning you don’t necessarily need to bring a FO.

    Yadu[Multi rifle + drop bears]
    Yadu [NCO HMG] / Yadu Multi Rifle drop bears
    Shakti

    Means that you need to watch out for Shakti getting hacked. It’s a real bummer that you can’t cybermask up in the link team


    The other team is just to go with an elite triple Yadu team, which would essentially be:

    Yadu [Haris]
    Yadu [FO]
    Yadu [Flexible – HMG / Standard / Boarding Shotgun Hacker / HRL]

    These teams are about 105pts as entry level but don’t go too much higher. The most expensive upgrade is if you bring the HMG.


    What’s your opinion? Do you bring single Yadus, invest in a Haris, or go full pain train core team? Do you bring Shakti or leave her at home?

    Personally I’m most interested to try the Yadu [Haris] / Yadu LT / Deva FO option! It seems to be a strong middle of the road option and gives you two yadus with that really sweet kit of drop bears, multi rifles and helps protect the list from LoL





     
  2. DukeofEarl

    DukeofEarl Well-Known Member

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    The AHD Deva can work really well if you are already including a Samekh or Rudra. Tee link is hackable so that isn't really a weakness and Lightning is a huge upgrade to the utility of AHD.

    It is worth noting that your Haris skill can come from the Deva which gives you sensor in the link too.

    A defensive Haris with the Yadu HRL, Samehk and Yadu/Deva Haris (could do the Asura too, but that gets really spendy) is an interesting alternative to Dakini MSRs.
     
  3. Káosz Brigodéros

    Káosz Brigodéros Vanguard, Inc.

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    I would say: Yes, definitely!
    Haris fireteams by nature are active turn hunter-killer units lacking sixth sense and the BS bonus. To run a Haris properly, you need a high-burst weapon, a specialist (preferably a doc) and a cheap filler profile. The Yadu Haris lacks the third ingredient but checks the first two big time.
    For me the most enticing setup would be Shakti + Deva + Yadu.
    Shakti: real two wounds, good gun, good sats, WIP 14 specialist that can go Cybermask for a fairly affordaple price of 40 points and zero SWC cost for the Haris skill. Can take as a Lt with two escort ladies. Pretty ace.
    Deva: MSV2 Spitfire version. Will kill opposing troopers dead. Only feasible option for MSV2+ besides Asuras and the Marut, both costing significantly more than the Deva.
    Yadu: set-up depends on the mission. You can keep it relatively cheap and take the FO for button pushing, Number 2 for killy missions. for a few more points, you can take a very interesting load-out in the MULTI Rifle profile: with the special ammo of the rifle, E/Marat and Drop Bears that guy sports a wide range of unique weapons. Can be Lt that means it's good for the Lt Shell game. If points permit, you can take a heavy hitter in the HRL or the HMG profile. Good stats, NWI make them good fighters.
    The unit clocks in in the range of 105-115. That is not cheap but not prohibitively expensive, either. If the fireteam disintegrates, the remaining troopers can take on enemies and accomplish missions on their own.
    We are here to help.
     
  4. InMac

    InMac O-12 #Bureau Aegis

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    Under my experience with OSS, Yadus haris team are fine to be a little killer team on the first and 2scnd turn game. If you increase the price invest on the Haris, you paying and giving one specific role, with some sweet weaponry. If you spending the most expensive options and SWC, this haris team are your central piece of the list, also if you running with dakini core, you don't have some SWC to cover in ARO turn on the haris team.

    At same time, you want to make the haris more flexible and durable.

    4 - 5/6 wounds
    ──────────────────────────────────────────────────

    [​IMG]3
    SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    DEVA (Multispectral Visor L2) Spitfire, Nanopulser / Pistol, Knife. (1 | 33)
    RUDRA K1 Marksman Rifle, Mine Dispenser / Electric Pulse. (0 | 42)

    1 SWC | 115 Points

    Open in Infinity Army
    With this you can control your mid-deploy zone, with 3 mid-range weapons in a list playing with some infiltrators and a cheap ARO dakini team. 3 orders only.


    7 wounds
    ──────────────────────────────────────────────────

    [​IMG]3
    ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    YADU (NCO) HMG / Heavy Pistol, Knife. (2 | 41)

    2.5 SWC | 159 Points

    Open in Infinity Army

    The most expensive haris team on OSS, in points, not on SWC (if your choice the Asura spitfire, you paying 4SWC for this), 7 wounds and 5 orders. Strong start with the NCO punch and going in to the midzone if you want.

    7 wounds
    ──────────────────────────────────────────────────

    [​IMG]3
    SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    RUDRA K1 Marksman Rifle, Mine Dispenser / Electric Pulse. (0 | 42)

    0.5 SWC | 160 Points

    Open in Infinity Army


    For me, this is the best covered and flexible team. Are be expensive but you have a great toolbox, 2 strong hackers with access with 2 same hacking programs in ARO turn; Sucker punch or Redrum, any hacker in your ZC attemp to hack (Rudra, Asura or Shakti) you can ARO with x2 Sucker punch wihtout break the link. 2 mid-range weapons and CqC beast like the Asura MULTI. And auto-sustain linked haris; Assisted-fire + White Noise on the Rudra, with this lethal k1 combo... anti-armor+shock. 160pts invested but 0,5 SWC only payed, 2 cybermasked pieces and a great gun bot with assited fire+supression fire in the mid-table covered by a hard ARO team dakinis with 5-4 or 5,5SWC invested. 2 - 3 orders playeables before starting run the haris game.
     
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  5. Freki

    Freki Well-Known Member

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    Do you round this with strong AROs (TR bot, apsara + daktini FT) and have one group (you mentioned that) or with repeaters, netrods and maybe squeeze another active turn piece to max your hacking reach and be less all in?
     
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  6. InMac

    InMac O-12 #Bureau Aegis

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    Im talking about the haris teams, not on dakinis team as support pieces. You can't add a TR bot and apsaras with that expensive haris (asura+rudras+shakti/yaduNCO) adding a dakini ARO team snipers in a game at 300pts and 6 SWC.

    Of course, that's haris teams can be the main active pieces, but if you run this specific: Asura+Shatki+rudra, you can add a nice (not the best composition) ARO dakini team, but with this list, you want to run as 1st turn. Hacking game, killer game and prepare for your ARO turn, its impossible to run at all, just focus in one purpose on this first turn.
    Operations Subsection of the S.S.S.
    ──────────────────────────────────────────────────

    [​IMG]10
    DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
    Rebot SAMEKH FTO Missile Launcher / Electric Pulse. (1.5 | 22)
    DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11)
    PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)
    PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
    ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    RUDRA K1 Marksman Rifle, Mine Dispenser / Electric Pulse. (0 | 42)
    LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army

    With this Haris invested just only 0.5SWC, can't adding your mentioned pluses for ARO pieces, less as lone RT, the mk2 are better, bcs you playing the posthumans and their order can be safe all time if 2/3 are be killed. Dakini core with sixtsense on a sniper and ML bot, are basic and nice ARO team, when you can put assited fire before your ending turn, over dakini/MLbot or this Rudra in suppress fire.

    ** In this example you can see what im talking about for the important cost on SWC in OSS list.
    Operations Subsection of the S.S.S.
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]7
    DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
    Rebot SAMEKH FTO Missile Launcher / Electric Pulse. (1.5 | 22)
    DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    CSU Boarding Shotgun, Nanopulser / Pistol, Knife. (0 | 11)
    PROBOT Hacker (EVO Hacking Device) Electric Pulse. (0.5 | 25)
    PROXY Mk.1 Engineer Combi Rifle, Nanopulser, D-Charges / Pistol, Knife. (0 | 10)
    PROXY Mk.2 MULTI Sniper Rifle, Nanopulser / Pistol, Knife. (1.5 | 24)
    PROXY Mk.5 (Forward Observer) 2 Submachine Guns, Nanopulser, E/M Grenades / Pistol, Knife. (0 | 10)

    GROUP 2[​IMG] [​IMG] [​IMG]8 [​IMG]1
    DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    DALETH Rebot Combi Rifle, Sniffer / Electric Pulse. (0 | 17)
    NETROD . (0 | 4)
    ARJUNA Shock Marksman Rifle, D-Charges / Breaker Pistol, Knife. (0 | 37)
    [​IMG] x2 KIRANBOT E/Marat, Cybermines / Electric Pulse. (8)
    SHUKRA Lieutenant (Strategos L1) MULTI Rifle, Nanopulser / Pistol, Knife. (0 | 27)
    APSARA (G: Jumper Level Z) Submachine Gun / Pistol, Knife. (0 | 22)
    LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    LAMEDH Rebot Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)

    6 SWC | 300 Points

    Open in Infinity Army

    The first group cost all 6 SCW, including hacker+ x2 snipers + 1 ML + 1 HMG (1SWC), its the same cost if you adding a RT bot for any mk4 or mk2. ¿Who are the active pieces? its easy: Arjuna, dakini corelink or alone dakini with assited fire, mk5 and mk2, including the sensor bots with assited fire.

    In ARO turn, well... this EVO can be the key, like a Danavas H+ or the Asura H+ or Deva/mk1 Hacker putting assited fire in one bot. But the EVO can give the reaction burst program, for all REM with repeaters, cost 1 command token in your first turn going second or 1 regular order in-turn. Its the same efficiency list with a "full REM" playing, like Onyx but... they have x2 noctifers as the strong combos, but you have all they need on OSS, the Apsaras starting in the first turn going 2scnd, adding this extra bonus on the link and a bounch of pulse flash saturation deploy on x2 burst program with 2 snipers (1 TO and sniper core) and a ML bot in core bonus with the apsaras proxy, and yeah... the fucking warcor. ¿Can be efficient this? maybe yes, maybe not. But you have your chances increassed to negate your oponent do any agression things, and cost a lot of they orders to kill your pieces.


    After all, any Yadu haris want ARO team purposes, more or less efectives but at all paying their cost on points and SWC, on the example bot list, you can run perfectly with Dart as a single attack piece, like on the Asuras haris list. All pieces in OSS have great chances to be first attack pieces, but any one have specific purposes and playing style. In this game all profiles can kill anything except for the pulse flash weapons, for me a 13pts in a dakini with assited fire its like an elite HI on BS stats adding the shock ammo with a simple combi rifle., but, he needs a hacker to be unlocked and 1 complete order program before run to kill, like any active piece to eat some orders.

    To be fair, i playing some ITS tournaments and league with OSS when this sectorial have unlocked in the army, i know how they are effective in time for killing things, all profiles are good. But you need to do purposes and focus your building list, in my example list with Asura Haris, im focusing all the strong pieces for active turn in OSS for LI game, like the some mid-expensive Yadus haris are able for playing LI and tthis is a basic sample to run with they, to have access a solid ARO support team for the active haris. Isn't easy to counter when you facing a rudra in suppresive fire with x2 cybermask markers (they can ARO in hacking attemps, can negate the templates attacks and mine deployables by the friendly markers, nulify the smoke dodges...) and rear of they, the ML bot and sniper linked, and whatever can appear the mk2 sniper. You have a specifics play run with all of them in one list, and yeah... isn't the most and perfect list like all players and games runing OSS. Just, focus your play style or do you want for the mission/oponent/table/tournament/etc.
     
    Freki likes this.
  7. Freki

    Freki Well-Known Member

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    Thanks for going to such a great length.I get your point. You value the utility given by the Proxies.

    My idea was about having the haris you described in the active turn, and building on the strong ARO described by Deltakilo in his great post on running 16 orders size games.

    Operations Subsection of the S.S.S.
    ──────────────────────────────────────────────────
    [​IMG]10
    ASURA Lieutenant L2 Hacker (Hacking Device Plus UPGRADE: Redrum) MULTI Rifle, Nanopulser / Pistol, AP CCW. (0.5 | 78)
    SHAKTI Hacker (Killer Hacking Device. UPGRADE: Sucker Punch) Mk12, E/Marat / Heavy Pistol, Knife. (0 | 40)
    RUDRA K1 Marksman Rifle, Mine Dispenser / Electric Pulse. (0 | 42)
    APSARA (G: Jumper Level Z) Submachine Gun / Pistol, Knife. (0 | 22)
    Rebot SAMEKH FTO Missile Launcher / Electric Pulse. (1.5 | 22)
    DAKINI Tacbot Combi Rifle / Electric Pulse. (0 | 13)
    DAKINI Tacbot HMG / Electric Pulse. (1 | 21)
    DAKINI Tacbot MULTI Sniper Rifle / Electric Pulse. (1.5 | 21)
    CSU (Specialist Operative) Breaker Combi Rifle, Nanopulser / Pistol, Knife. (0 | 15)
    ZAYIN Rebot HMG / Electric Pulse. (1 | 26)
    5.5 SWC | 300 Points
    Open in Infinity Army

    The issue lies with civevacs, since only the apsara will be able to move forward. And this is the last thing you want to do.
    Thank you for sharing your wisdom ;)
     
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  8. InMac

    InMac O-12 #Bureau Aegis

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    Yes sir, i see what point you want. But in LI list style isn't easy to go with a swiss knife, a RT bot are great attack/defend piece addition, i like your themed list for sure, you have alrready a nice ARO team for the Asura Haris, but, when you need to put assited fire in a dakini or this RT as the emergency first attack pieces, your Asura or Rudra, wants to stay near of this core and alone RT, after this, out of the repeater/Hacker zones, your chances in ARO turns lacks for the supportware coverage or starting the next turn to put another supportware over this pieces, again, your rudra/asura wants to go away into the middle for figth or do the mission jobs, this is the issue. As for your job in your example to get the civi-evac, for sure just run on mk5, Asura or Shakti, that's all. The Apsaras are the most of the time a complement piece, maybe i think for her, are the strong bonus added with netrods, like the proxys rules, for this, i don't like to abuse her on LI list, just only to pay 1 netrod in a 10/11orders LI game, also she have a nice profile to defend herself or as the last resource to go, for this, ill can pick the Apsara KHD for one reason; cybermask, but hey... we just run nagas/mks/yadusharis/arjunas/dart/andromeda for this task.

    In a "spam" list orders, you can put a few ARO pieces with better combos like i mentioned with the EVO even the Danavas at same cost, but just to do this job on all of your alone REMS by repeaters. The first list from Deltakilo isn't different way to go in comparision from my 17 order list, even i have the irregular order extra from the warcor as the 18's order list and focused with a lot pulse flash ARO team, losing the RT bot but linkeds HMG+sniper+ML with the apsaras, and gaining the EVO for that. He have a nice list for playing some competitive ITS events, and made the list for that, basic toughts and specialised profiles to do the task, yes its a nice list to go, but again, isn't the best, the most effective than my lists, and my list too.

    For me, its much better run always the mk2 sniper and a couple dakinis and x2 lamedth, bcs, i can spread or focus the fire lines more easy, and this, your oponent have to decides how ways to go to hunt any Yadus haris with this ARO pieces on the table. If im starting and i see a enemy RT, are easy to null him with the surprise attack+TO+range+cover, its to easy and efficient for you, like to suffer the same from your oponent against you, with your RT or alone ARO pieces. The RT bots are nice, but i think, to run a list with active haris and a support/active core, just put some cheap ARO pieces only to cover their bonus range if you see are worth it to go.

    I like so much the Asura haris, but under my game experience against different games, boards and opponents, the best way for me are run the proxys and dakinis core as the support group.
     
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