Just to insert myself here...after that thread last year I played Ikari as a Mercenary Company for Yu Jing against JSA at Kurage Station...just because the idea to me just appeared to be fucking cool. Wrote a little narrative for this (usually I just sticked to reporting the battle from a player's perspective without any fluff) and is was overall quite well recieved. I really think about having a Speculo lead a squad of unsespecting humans into a deadly trap...just to have them lose the battle (or maybe win...who knows)...and then make this into a cool story. I'd say: go with whatever feels fine and have fun. Set up a nice table, field painted minis if you can, take some cool pictures and make that story work. That's what a campaign should be all about. I dislike an all too strict set of rules just because there might be subjections of cheating or manipulating the campaign. "Winning" in a campaign to me is more like creating a nice set of cool games that me and my opponents really enjoy, and that people on the console like to read as well.