I'm running my group through a heavily modified Campaign : Paradiso right now, set to six weeks instead of... like, a million. I've got three issues at hand right now. 1. I don't have a good grand finale for the "Covert" track. I need to figure something out. I'm sort of cobbling the story together here in order to keep with the theme that CB presents. Their core idea of 'winning players go on one track, losing players go on the other' was really cool, so I tried to replicate it. I'm just not sure of a good mission that has the 'covert' or limited insertion feel. 2. For "Interception" ( a heavily modified Jungle Ambush), the terrain is covered in Dangerous Hostility Zones - you know, those weird zones that do damage to you on a 20? I'm just not sure if I should bother putting them in. Since that mission is all about moving units across the board... I'm unsure if they're necessary. If they're not, I'd like to add some other secondary objective.
Dangerous Terrain is entertaining, since they cause ARM/BTS rolls whenever you roll the magic number(s) inside them. Shooting while inside a Dangerous Terrain piece? Rolled a 20? You annoyed a large snake and it would like to give you a hug...