Curious how people are playing SWF’s reactive turns. I haven’t put them on a table yet but just on paper it looks problematic. The linked karhu fuerbach is obviously a big scary ARO on par with the kamau but it’s kind of a binary outcome where you either can dominate large parts of the board or it doesn’t (unlucky f2f, white noise, dense terrain etc). The question is what’s your second layer of defense? I’m not seeing a ton of great options personally (no camo, weak infowar, few disposable units) so how are you getting the most out of what we’ve got? The peacemaker looks like the best speed bump and seems to justify including some kind of hacking to take advantage of the repeater. Probably just a fusilier though the BTS on the KoJ is tempting. Fugazi are great filler AROs but the 15 slot limit does mean that there is downside to taking all 3 and you always run the risk of folding hard to total immunity. The nokken and locusts are a tough sell. They seem really suboptimal but is the situation dire enough that you take them anyway?