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Why are the Krakots good?

Discussion in 'Combined Army' started by Natsymir, Apr 9, 2020.

  1. Natsymir

    Natsymir Well-Known Member

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    People seem to swear by the Krakot Renegades. But I fail to see why they're so good. To me, they just seem like inferior Daturazi, trading awesome Smoke Grenades and Mimetism for...what, exactly?

    I understand that I am wrong, as so many people love the Krakots. Please explain to me how to use them, and what makes them so good!
     
  2. toadchild

    toadchild Premeasure

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    Krakots do a few things, but you're right that they have overlap with Daturazi.

    General Krakot advantages:
    • Advanced Deployment
    • Non-extreme impetuous
    • Metachemisty L2 (seriously, all of the rolls are good, and some of them are amazing)
    • Versatile weapon loadouts (smg + chest mines forces a lot of bad decisions for your opponents)
    • Berserk (when playing with a big expensive EI construct, the Krakot is even better at getting your elite shooter un-stuck than a Daturazi is)
    Daturazi advantages:
    • Smoke
    • Mimetism
     
  3. Doppelgganger

    Doppelgganger Well-Known Member

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    Additionaly, With metachimestry 2, had 40% of mov 6-4 and high mobility (super jump/climbing plus)
     
  4. tox

    tox SorriBarai
    Warcor

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    Try that lovely grenades when you roll the PH bonus...
     
  5. RobertShepherd

    RobertShepherd Antipodean midwit

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    I'll run a vanilla combined list without Krakots but almost never without Daturazi. But after the first one or two Daturazi, I'd take Krakots before I took more Daturazi. The difference between them has been covered pretty well above, but I really want to emphasise how much being regular rather than extremely impetuous changes a units role. Krakots choose to move aggressively and only do so when it's advantageous to them; Daturazi must do so and that's a significant complicating factor.
     
    toadchild, Savnock and inane.imp like this.
  6. DaRedOne

    DaRedOne Morat Warrior Philosopher
    Warcor

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    @toadchild nailed it on the head over there.

    Generally I say I use krakots defensively and daturazi offensively. I really think krakots are way better at keeping my deployment zone safe, specially if I am up against some sort of CC missile (McMurder is a common sight) or lots of AD troopers (I get ganked by Yuan Yuan and similar stuff often). In that case it's better to have a more controllable model with more agressive options.

    Keep in mind the Krakot has a DA CCW, dual chainrifles (or SMGs) and berserk. This makes them much more likely to land a wound on the first order, which makes them better to kill chaff. The daturazi are definetely better at pushing forward thanks to smoke and mimetism, but I don't need everything in the list to push forward.
     
    RobertShepherd, toadchild and Willen like this.
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