We have scenery item door or gate, it's not secured, so the troops open it just by spending short skill. The question is - when it's open? 1) In conclusion - so trooper cannot generate any aro for new LoF and can move through this door 2)Immediately after declaring short skill to open the door - so trooper will generate ARO in new LoF and be able to pass through door which answer right? or maybe third variant?
Effects of skills happen at the end of orders, after rolls have been made. Opening doors is the single most commonly house-ruled event in Infinity I would say.
I have always played it like this : - short skill to open the door - it open the door immediatly, allowing you to do open the door + move or open the door + shoot... and, of course, generating ARO if opening the door create LoF I don't think there is specific RAW on the subject
There's no RAW, you get to choose either 1) or 2). My meta plays 1. This gets into a weird situation where there's 2 people in B2B with the door. You declare 'Activate' to open the door, they declare 'Activate' to close the door (the only requirement to ARO with Activate is that you are in B2B with the object and you get an ARO)*. The way we play this is that they cancel it out. Note 'Activate' is a Short Movement skill so can be done with Stealth which can prevent this sort of shenanigans. :) * Opening doors with ZOC AROs is both fun and efficient: I highly recommend it.
I guess you meant it as a joke right ? With Activate ARO you dont need to be in base contact with a target door, you just need to be in base contact with a desired door :)
Not a joke. AROs can only declare the trooper activated by the order as the target. Activate lacks special traits or conditions that allows you to use it on a Door as an ARO.
Activate for doors becomes a real pear when your opponent leaves their kuangshi in a building, stuck unable to figure out how to open a door (the opponent choosing not to use activate as their 2nd short skill). So as Mahtamori says, houserule it to suit your terrain. I wouldn't be surprised if that was always CB's intention with the terrain rules. They are the framework for people to fit to their specific layout. RAW is murky.
what about dropping mine ? what about making a BS Attack targeting a point on the ground with Smoke ammo ? You only need to target the active model when the skill requires a target (or when the ammo rule discards the need to target a model in the latter case). Drop mine does not require a target (only requires that you place it in base contact) and Activate also doesn't require a target (only requires that you are in base contact with a desired interactive element). So what do you make of the ARO label on Activate ? That the designer meant for the skill to be useable in ARO but forgot to add a way to spend Orders on windows such that they be an enemy window model being activated by an Order ? Activate is a valid ARO skill because if you do have an opportunity to ARO, you can declare that skill which doesn't have any target. *edit: unless they are mission specific Doors in which case they have their specific skills needed to interact and those are all non-ARO Attacks in current ITS missions.
how do they have an exception ? If i lookup Mines, there is no bullet point specifically calling out that you are allowed to not target a specific trooper or allowed to not target the active model. The only thing there is, is a lack of the word "target" in the whole page (except for one case in the fluff). That lack of the word "target" is also there for Activate. Mines and Activate doesn't target anything at all. And neither of them say anything about being allowed to not target the active model.
Mines state very literally what happens in the reactive turn. I'm not saying you can't declare Activate, I'm saying you can't choose the door as the target of Activate. You'll only be able to use Activate in ARO, but not on a door, console, alarm system, etc, without first coming to an agreement with your opponent that you can.
Activate doesn't have a target, so yes you can use it on any item you're in base contact with in ARO. Otherwise it would be literally impossible to use it in ARO...
All right, well what I'm saying is you can't target the door because there is no such thing as a target of the Activate skill. Mines don't have a target, but they need to state what happen during the Reactive Turn because there is something different. For Activate, they don't mention what happen in Reactive Turn, neither what happen in the Active Turn. They say what happen but not if that is for only active or only reactive or for both. I think it is because it is a simple skill that doesn't act differently. For instance, there would be no point to add as first bullet : By spending a Short Movement Skill or ARO, the user performs this skill. They mention it as first line for Mine because you have something special to do : placing a marker on the game table. But you don't need to always have a bullet saying By spending a short / entire / etc in order for a skill to be usable. The skill division top right already say at which part of the Order structure they are used. You obviously spend a Short Skill when using Mine as a Short Skill and spend a ARO when using Mine as an ARO. The second bullet for Mine only mention active/reactive because the where you place it differs. But as nothing need to differ for Activate there was no need to add that bullet. The rest of the bullets for Mine doesn't mention Reactive (or Active) and apply for both active and reactive turn. Activate bullets also apply for both active and reactive turns. I agree it does have to be cleared with the other player. Unlike Mine ARO who have a requirement of LoF and Change Facing ARO having a requirement ZoC, Activate has no additional reactive-turn requirements and could allow spending an ARO gained either with LoF or ZoC. Which could be surprising. There is also a need to clear how a double-activate work - it can't be an opposed FtF as there is no roll involved. And as always, we need to talk about the timing of doors opening prior to a game.