So let us think of reworking Jammer from being one of the best weapons in game to a tool with a dedicated use-case, and own limitations. What if Jammer was causing the Isolation which lasts ONLY as long as a victim is in ZoC of Jammer (any enemy Jammer?) ? As soon as a victim leaves the ZoC of Jammer (due to jammer guy moving, dying, Isolated guy declaring MOV-MOV, being Case-Evaced etc.) the "Isolation" state is removed from the victim. If rules clarification needs that we could probably even add new "Isolation State Lv 1/2/X". I think that it would change a Jammer a bit from almost automatic "I kill you!" weapon to an actuall point defense/super-sensor. If Jamming guy is positioned correctly (with a strategic thinking) he can still block/disable single Rambos as effectively as before. He still will be nuisance and problem for link teams (especially if leader gets isolated) but allowing the use of "fallback" mechanism of case-EVAC (hilariously underused thing). If someone wants to execute lot of orders inside Jammers ZoC (hello AC2 and Looting&Sabotaging) he still be as vulnurable to Jammer as before. I think it a good solution to making Jammer less abusive (in a way that it's Isolation effect is not THAT much punishing) through giving a way to lift the Isolation in a way of killing jammering model. Your thoughts ?