Now we can see that O12 and Ariadna have the naval/space sectorials. And in Yujing Invincible Army, the scary Hǎidào is from Yujing Navy. Yujing Navy is quite powerful in the background story. I know the White Banner is just released in Code One, but don't you think it's cool that Yujing Imperial Navy becoming a sectorial in the future?
Eh, I find inserting niche stuff like naval, intelligence, or just units that really have no home into already established sectorials to be a better use. Not everything needs its own dedicated sectorial. We don't need one for every Military Order, every intelligence agency (Hexahedron, Black Hand, etc) or to cater to more outlandish units like Posthumans. I don't mind Starmada for O-12 as it's their first sectorial. I'm mixed on Kosmoflot. I don't know why Ariadna needs another sectorial. On the other hand if it shows off Ariadna advancing and catching up to the rest of the Human Sphere than sure. I don't mind it that much. If it's just an excuse to shove more standard Ariadna shit into the game then no I won't like it as much.
Very well put, @Solodice ! I would personally be more interested in seeing the next Yu Jing sectorial be focused on a particular hot spot or conflict area. We currently have three conflict areas defined as sectorials: organised crime, conflict with Pan-O on fringe worlds, and direct warfare with Combined forces. Question is, from that perspective what would the next sectorial be? Navy, or rather space security, isn't far off, but that would also imply there's a bit of a draught with regards to where Yu Jing operates in the story, in my opinion.
Sure, I'd like any YJ, but it needs to be done well. Also I'd really like them to not do any more sectorals. Make the many we have better. Revive QK, Merovingian, Acon, Tohaa better before anything new.
I also hope that our existing sectorials are kinda "revivved" with the N4 rules. Currently, there is nearly no point in playing any YJ sectorial if it comes to faction strength. So no need for another sectorial as of now. ;-)
We'll see in a week or so how YJ fares with any changes. I glad we now have three sectorals after having only one for a long time. It's hard to imagine them making a 4th any time soon.
While I agree with @Solodice I think it could be possible that early N4 is focusing on Navy-style armies. We have Starmada (silly name) and Kosmoflot (why a faction with already 4 sectorials needs a fifth one ... I don't know. With old Soyuz modules hurled in space by giant catapults) and the Combined Army advancing it sounds plausible. Or at least possible. Nomads qualify for Navy-style warfare (Corregidor might be the first sectorial to get new models), maybe getting some new profiles and with Imperial Navy it would already be 4 Navys facing CA. Could be a nice pivotal point for at least early N4 ...
Boarding actions fit the operation size of infinity quite well so thats probably what their going for right now. Hopefully well get scenario rules that go with it.
Haidaos already have gotten enough sculpts that they may as well feature in a sectorial where they get a proper core.
But other than Haidao and Tian Gou, there's nothing else specifically Navy. What existing troops could be used by Navy? Some YJ troops are bound too much by background I think.
I don't know. I would think they are going to be dropping the N4 rules soon and we will get at least some changes at the same time.
I'm sure we'll get a more firm date on when the rules and Army Builder release during the preview videos next week.
Zencha, Mowang and Daoying share armor similarities with the Haidao, so they could be potentially into a Navy / Space Navy force. Daoying as general officer of the State-Empire, assigned to different branches, Zencha as Navy Recon units, and Mowang with its Multiterrain seems made to fit to Space/Acuatic environments as well.
In Haidao fluff it's stated that navy and invincible army are not the same, Haidao are only borrowed as flexible support. Mowang, dao and zhencha are all IA units. Mowangs multi terrain is from Paradiso jungles. Zhencha is a scout, what would scout do on a spaceship? And dao is there to command small forces, what would they do on spaceships with captains? While it would be cool to get new sectorial, especially when other factions are getting naval themes so there might be some focus on space missions in n4. But these units make no sense.
You are focusing on grand-scale naval warfare, not a small boarding team. Scouts and point-men are always needed, the Zencha would be a great scout in a boarding action, the profile is basically great for that. You have ship captains, but deputies in the field when deployed (Daoyings), and I didn´t pay attention to the Mowang fluff, I would give you that. After all, this is a fantasy scifi game and a lot of things can be justified, CB even "forgets" about the fluff anyway so... Edit: just brainstorming, I do agree we don´t need another sectorial, WB is already a N4 sectorial, apparently, better to see how it performs, what N4 brings to Invincibles, and if the Secret Service will get an update (which I hope happens).
I can see military ship security being run by low tier elements of the ISS: Celestial Guard, Zhanying, Pheasant, Bao. Not not sure on civilian YJ ships. The abilities of a Zhencha/Daoying makes sense if not the story. I can see some sort of Zero-G HI being introduced similar to a Knight of Santiago. I don't want more sectorals. We have plenty! There's also the White Company that has YJ troops as well.
What purpose would Invincible Army In Space 2.0 serve, again? I can absolutely see the charm in an army designed to have Haidao as the core unit - it's fantastically designed for that purpose with a variety of load outs and a low cost for a HI, not too unlike how some NA2 are designed around Brawlers as the primary core unit - but other than that... they'd have to regurgitate a bunch of units from several sectorials like they're doing with Pan-O, Haqq and presumably Ariadna come Kosmonauts. With that in mind, yeah, I can see a navy sectorial working, and that might be the first time we see a legit use for political officers from ISS, but I think you'd more than that have to look at what the sectorial would actually bring to the table that's different from the existing sectorials. Most importantly; I think you'd have to severely restrict what comes from other sectorial. If something works in a different sectorial, you can't really import it wholesale into the Navy sectorial. Su-Jian, for example, works great off of being supplied orders by Kuang Shi, but how would they work in a sectorial without it? Kuang Shi for that matter work great on their own and define both vanilla and ISS, so what would be different about just dumping them in a different sectorial? For example. Haidao - Line Infantry. Tian Gou - orbit activity unit anyone? Zhanying - filling a similar role to what Haidao does in IA Zhencha - skirmisher (climb+ makes sense for zero-g) Su-Jian - fast attack (climb+ again) Zhanshi Yisheng - because I highly doubt we'll get a doctor other than this. Ever. Zhanshi Gongcheng - because the yisheng are in Zhanshi - they're gonna be everywhere, they are everywhere <Empty slot> Missing a proper Haris unit. <Empty slot> Missing an alternative skirmish/AD unit <Empty slot> Missing "headquarters" unit (similar to Guijia, Hsien, Hac Tao, etc) <Empty slot> <Empty slot> 13 non-characters, non-generic REMs, is roughly the minimum I think. This also makes for 5 initial releases. But what would this sectorial do other than gather the Climb+ units in one place? Is the concept of a light power armour focused force sufficiently different from IA? The remaining 5 releases would have to give direction to the sectorial and complement vanilla.
So just out of the blue... Haidao and Tian Guo are set, if this are the only Naval-units we have fluffwise. So what else could fit in: Zhanshis - of course, but this time not in a new outfit please ;-) AVA 4 out of tradition ;-) Maybe Zhanying agents, because some has to watch law in space. Shang Ji, because they will be hopefully reworked and get new models. Jujaks, because of the flamers, they are good for clearing the corridors of a ship. Hac Tao - they need another sectorial. Hulang - try to get something out of him, he is shocktroop anyway, ready for boarding action. Su Jian, because they are fast, can climp and fight autonmous. The Blue Wolf, because he fits in narrow gangways. Tiger Soldiers, jumping from ship to ship. I will put Daoying in, they wear blue and they are helpful, I can totaly see them commanding boarding partys. A single Ninja. Kanren - see Zhanying, watching the crew to prevent mutiny. Not forgot to put in about two new units: A unit with a lot of specialist with zero-G, a bit like Tomcats, but without the rescue thing. What we miss? A S5 HI with CC Skills? An MI with MSV2? One more super-jumper? The usual support-stuff, doc, mech, rems, maybe reducing the S4 rems to AVA 1, because they are too bulky. Character: Qiang Gao (and remove him from WB) he is a must, spacetraveling pro. Krit - to fix up the enginees. Jing Qo - maybe she likes to travel Ashcroft Huning party - always busy hunting someone Linkability: Zhanshi core - with WCs from Tian and Shang Ji Haidao count as Zhansi for linkbuilding. Jujaks gets Haris. How can we sneak in smoke?
Just saying, but Pan-O's sixth fifth sectorial had 6 new units and between 3 and 5 new characters. Their fifth fourth sectorial brought 4 new units, 2 new characters, and redefined what Orcs are to the Pan-O. If all you think CB is going to do is try to use a big sales pitch release that is a sectorial for a major faction is to sell two new units, I think you're not exactly aiming for the sky but more like at your the ground two feet in front of you. Two new units isn't even going to be enough to make a convincing starter box and Yu Jing is still lagging behind in the SKU department slightly while CB is showing a willingness to retire sectorials to release new units (and regardless what some think, I don't think we'll see a huge shake-up in the retiring sectorials - I think they'll be translated similar to N3 Morat at best, not reinvented like Shasvasti)