Did a similar thing in the old forums, but here's some wish-listing for future books! Guns that we want in game that aren't in game. Let's try and keep it somewhat realistic (such as no guns capable of B6, capped damage of unmodified 15, gun ranges at least somewhat similar to current ranges, etc) Here's a compilation for you Thrown weapons Fire Grenade. Ye Olde Finnish Molotov Cocktails. Napalm Grenade. Fire bomb that leaves an area of dangerous terrain. Viral Grenade. Load 'em up with a nano-virus, right? Plasma Grenade. Because reasons. Shuriken. Ninjas in space without Ninja stars? Unthinkable! Nanospore Grenade. Pheromone-packed grenades for when you need to keep track of a group of people. Voodoo Grenades. Taking over your planet one crowd at a time. Sepsitor for everybody! ECM Grenade. Like Smoke, but it isolates instead of obscures. Don't stand in it! Adhesive Grenade. Stick it to the man. Direct templates. Plasmator. Sprays an area with lots of tiny plasma pellets. Hula Hoop. Circular Direct Template version of the Chain Rifle. Linear Cannon. Long range Direct Template Weapon, whose template is a thin line. Deployables. Incinerator. It's a mine filled with napalm! Drop Bear Launcher. Hey, Stiopa, we got this in game! Voodoo Mines. Taking over your planet one misstep at a time. Sepsitor for anyone who moves! VoodooSloths. Sepsitor delivered through Perimeter devices. Jammer Mines. Mines that jam a sick beat. JammerLlama. Perimeter weapon that's jammin'. MediBot. Perimeter Medikit. Combi Sentry. Deploys in Suppression Fire, can't move. Vulkan Sentry. Sentry gun with a flamethrower. Still can't move. Adhesive Mine. Stick it to the man, then it'll stick the man. Close Combat Weapons. Stun Baton. CCW that Stuns. You know... like an E/M CCW that also works against Light Infantry. Plasma CCW. K1 CCW. High-burst BS weapons. Very Silent Rifle. Low DAM Combi with the Silent trait. Prototype Plasma. It's a plasma rifle, but for illiterate monke- humans. Looks like it's missing blast mode... High-Tech Ojotnik. Because the burst distribution and rough rangeband is missing in other armies Granatspruta / Slaughterfaust. "Grenade Sprayer". For you MÖP out there; think Mk 19 Grenade Launcher Assault Shotgun. Increased burst Shotgun. Hyper Rapid Magnetic Rifle. Multi Rifle with increased burst. Low-burst BS Weapons. XBow. A short-ranged Panzerfaust. Multi Shotgun. Boarding Shotgun with Light MULTI ammo. AP/Shock on B2 or DA on B1 Morrigan Launcher. It's like a MULTI Missile Launcher that shoots either Viral or E/M2 missiles. Slug Gun. TAG-sized weapon with high DAM, high range, non-multi wounding ammo and Speculative Fire or Intuitive Attack. Damage types. E/M3. Like E/M2, but instantly kills units with Ghost skill Cryo. Normal + IMM2 (2 turns). Crits automatically causes IMM2. Nail. IMM1 (unlimited). Phobetor. Normal + Hallucinogenic. Forces AROs on Friendlies. Banshee. Normal + Stun ammo. Stuff that's not actually weapons. Grappling Hook. One-use Climbing+. Ruggedised Equipment. Immunity to Isolation. Auxbot_M. G:Synch Auxbot for Doctors with an ADHL. Blast Shield. Increases ARM and 40K jokes, for use on specific loadouts. <I've gotten to page 13 atm - trying to filter out what has been suggested for pure comedy and what has been suggested seriously> -- Fire Grenades. Simply a grenade that does fire damage, available to specific low-tech factions with a less-humanistic outlook on lives and particularly taking a dim view on ODD. B: 1. Range: Grenade. Dam: 13. Ammo: Fire. Traits: Impact Template (Circular), Speculative Fire, Throwing Weapon Availability: Mainly Tohaa and Ariadna, but also Nomads and Yu Jing. Viral Grenade. Because why not? What? Random contagions running amok? Don't be silly, these are controlled explosions of viruses! B: 1. Range: Grenade. Dam: 13. Ammo: Viral. Traits: Impact Template (Circular), Speculative Fire, Throwing Weapon Availability: Mainly Haqq, but also Druze, Combined and Tohaa VSS Vintorez. A very, very, silent rifle. A "silencer" (suppressor) doesn't slow the bullet down, on the contrary it typically increases bullet velocity slightly, but a suppressor isn't exactly silent, either. On the scale of Infinity, a Silencer will more likely act as a hostile magnet, kind of like in PUBG where shooting a silenced M416 will attract everyone within 300m to your position in the hopes of looting your silencer for themselves. The VSS is designed to be extra silent and intentionally slows a large calibre round down to sub-sonic by shooting it through a smaller calibre barrel (this is the short and KISS explanation). While the VSS isn't an appropriate name, here's an adaptation: (Suppression Fire removed because I didn't think it appropriate for a gun where you can barely hear the bullet whiz to cause suppressive effects). B: 3. Range: Combi-rifle. Dam: 12. Ammo: Normal. Traits: Silent Availability: Mainly (very) special forces. Think equivalents of Guilang, Crocmen or Dasyus.