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Vanilla list vanilla Tactics 300 point

Discussion in 'Nomads' started by Spellbreaker90, Mar 31, 2021.

  1. Spellbreaker90

    Spellbreaker90 Well-Known Member

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    Hi guys. Since the coming of N4 cause I covid I couldn't get any game.
    I am just theorycrafting some list for better times.
    Reading on the forum I got more or less the idea that Hacking is strong, Link teams out there are really nasty and that 15 order is a must have.Now this is what I made :

    Vanilla 300
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9
    ZERO (Forward Observer) Combi Rifle, Shock Mines, Flash Pulse / Pistol, CC Weapon. (0 | 20)
    ZERO (Minelayer) Combi Rifle, Shock Mines / Pistol, CC Weapon. (0.5 | 20)
    MARY PROBLEMS (Hacker) Submachine Gun, Zapper, Pitcher / Pistol, CC Weapon. (0.5 | 28)
    MORAN (Repeater) Combi Rifle, Flash Pulse, D-Charges, Crazykoala ( ) / Pistol, CC Weapon. (0.5 | 17)
    MORAN (Repeater) Boarding Shotgun, Flash Pulse, Crazykoala ( ) / Pistol, CC Weapon. (0.5 | 17)
    EVADER (Engineer) AP Spitfire, D-Charges ( | GizmoKit, TinBot: Firewall [-3]) / Pistol, CC Weapon. (1.5 | 34)
    JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CC Weapon. (0 | 10)
    MOBILE BRIGADA (Lieutenant) Boarding Shotgun / Pistol, CC Weapon. (0 | 32)
    RIOT GRRL Spitfire / Pistol, CC Weapon. (1.5 | 33)
    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]1 [​IMG]1
    CHIMERA Combi Rifle, Nanopulser, Eclipse Grenades / Viral CC Weapon, Pistol. (0 | 18)
    [​IMG] PUPNIK DA CC Weapon. (0 | 1)
    TRANSDUCTOR ZOND Flash Pulse / PARA CC Weapon(-3). (0 | 7)
    JAZZ Hacker & BILLIE undefined / undefined. (0.5 | 24)
    [​IMG] JAZZ (Hacker) Submachine Gun, Pitcher, Cybermines / Pistol, PARA CC Weapon(-3). (0.5 | 18)
    [​IMG] BILLIE Flash Pulse, E/M Mines / Pistol, PARA CC Weapon(-3). (0 | 6)
    MODERATOR Combi Rifle / Pistol, PARA CC Weapon(-6). (0 | 9)
    PUPPET MASTERS (Hacker, Hacking Device) Submachine Gun ( ) / Pistol, CC Weapon. (0.5 | 17)
    PUPPETBOT (BS Attack [Shock]) AP Marksman Rifle / PARA CC Weapon(-3). (0 | 14)
    6 SWC | 300 Points
    Open in Infinity Army

    Now the main objective of the list was to have a good Hacking network. I have 2 Moran, a pitcher platform and 2 fast reapeater (Zond and Billie) with 3 Hacker 2 of which armed with Trinity. The main plan is to Spotlight ARO everything that moves in my Repeaters.
    The main attack pieces of the list are the AP Spitfire Evader (the new must have of any list) and Spitfire Riot, this one I think it's one the best gunplatform we have thank to MSV1 and MOV 6-2. Now this two alone can't be enough to fight some Team link out there for this reason I have the Chimera for Eclipse and the hackers. If I have to kill a link team I will first try to pull out a Spotlight then engage.

    I choose MB has Lietunant because I like to have 2 W on my boss. If I go second Puppet Master + Puppetbot goes in double Suppressive and try to protect my backline. All around between 2x Suppressive + 2 koala and a mine I think I have "good" board control if I don't go first. The list has a lot of specialist too.

    I think it's a good starting point. If someone with more experience with N4 could give me some feedback I would apprecciate.
     
    dexterv likes this.
  2. Ruaridh

    Ruaridh Well-Known Member

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    If you want to lean into spotlight you probably want to be looking at missile bot. Also you don't have any long range threat if you get someone with a missile launcher, sniper rifles and hmgs you could find yourself struggling to deal with an alpha strike or find your attack pieces being out ranged in aro. Even if you have the puppet master and bot in suppressive it's really easy to out range them forcing you to break suppression. Also if they take down the puppet master you lose both pieces. It's hard to theory craft without an idea of missions and you seem to be touching on bases where you should be leaning into certain things. If you taking puppet bots take 3 and keep the master safe, taking uberfall take 3 pups . I could be wrong but the synergies seem a bit off balance and tho you may get success in certain missions against certain opponents you aren't leaning into the strengths well enough to be really putting this up as an all comer list. Main issues lack of long range and if you want to lean I to spotlight I would recommend a smart missile bot is where I would begin.
    Your lieutenant though tough doesn't have a weapon to do work at range so you need to extend him making him vulnerable to assassination too. Moving him out and a hidden deployment sniper rifle will out.range him and take him down putting you in loss of lieutenant. You are gonna need to keep this one safe where you are kind of wasting points you would be better with a cheap one and keeping him safe or.going bigger for one with more fire power.
    The evader and riot girl seem too similar in range bands and unless you get a mission you need an engineer for your list doesn't really need an engineer, no tag only a few remotes that are pretty cheap anyway.
    That would be my initial advice but others may well know better :)


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  3. Ruaridh

    Ruaridh Well-Known Member

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    This is by no means perfect and I would probably want to change it a bit more for an active turn hunter but this would lean into your spotlights with the smart missile, heavy repeater coverage, lot of mid field control, jaguars for smoke and deployment guard. Intervention lieutenant to cyber mask ASAP. Uberfall for problem solving , sniper for aro/ smoke from jags tricks and reaction bot for aro and double up on active turn hmg if needed. Plenty of hacking engineer and doctor to keep you up and running.
    Far from perfect and would change depending on mission and opponent but I feel this set up fits what you are trying to achieve better [​IMG][​IMG][​IMG]

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  4. Spellbreaker90

    Spellbreaker90 Well-Known Member

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    Thank for the answer, to start :

    - Brigada I gave him the BS because the main plan his to keep him back and just make him survive till T3, so I don't worry about long range gun, I keep him hiding the BS is the best weapon for that, if some alpha strike infiltrator reach him the +6" can help a lot;

    - Sniper/HMG, it's true that my list lack some long range firepower, but I played a bunch of game with Spiral Corps so I feel confident with having only 24" weapon. Me and my friend tend to play on field with a good number of scenic, we leave one or two long fire range for Sniper/HMG, but we have plenty of way to flank too. For us HMG/Sniper are a good choice, but they don't totaly dominate the firelane. For this reason I choose the riot grrl with Spitfire as main attack piece, MSV 1 + 6/2 MOV gives good chance to flank.

    - Intruder, I like him and it's probably my favorite Nomad piece, but I don't liek Sniper for active turn hunting;

    - Guided Missile I like it, I didn't think to it.
     
  5. Ruaridh

    Ruaridh Well-Known Member

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    Nonworries dude it's all about play style and your group etc. I would say if you are hiding the brigada it is a lot of points to sit and hide but it's about what works for you and thebwaybi playbwill be different from you and tables etc and opponents will be different too. Let me know how you get on with the list when you get it on the table :)
    You could change the intruder msr I put in for the hmg and that would still fit the list I put down there too :)

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    Spellbreaker90 likes this.
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