Tittle says it all. Excited to start playing Infinity and growing my collection from Icestorm, Beyond Icestorm and the Intruder HMG I picked up. Tried my hand at two different lists with contrasting styles and tried to squeeze in the models I like. Power Pack────────────────────────────────── 10 SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90) SZALAMANDRA PILOT Contender / Pistol, Knife. () KRIZA BORAC Lieutenant (360º Visor) Mk12, Submachine Gun / Heavy Pistol, CC Weapon. (0 | 64) INTERVENTOR Hacker (Hacking Device Plus) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0.5 | 26) PROWLER (Specialist Operative) Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0.5 | 33) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) ALGUACIL (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12) ZERO Hacker (Killer Hacking Device) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 21) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) 3.5 SWC | 300 Points Open in Infinity Army Hardest thing for me about this list is choosing between the Prowler or Carlota Kowalsky -- right now I'm giving the Prowler a nod because I can use his order turn one while he hides in relative safety. I also question if should squeeze in the Sputnik instead or swap out some cheerleaders for some REMs with repeaters. Maybe replace the Borac with an Intruder HMG? I like him holding the backline as a backup to the Szallamandra a lot though. Hunting Party──────────────────────────────── GROUP 1 7 1 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) REAKTION ZOND HMG / Electric Pulse. (1 | 26) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) GROUP 2 7 1 1 HELLCAT Spitfire / Pistol, Knife. (1.5 | 28) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) 5.5 SWC | 300 Points Open in Infinity Army This one I feel pretty good about, but Nomads are already loaded with the tools useful for this mission: ADHL launchers, hackers, high BTS Lts and specialists that can hide in marker state or off the board until last turn. Edit: Sorry for the formating! It looked good on mobile!
Akrylat Lunokhod + baggage bearing Salyut is a good idea. Also is bringing ADHLs. But why don't you take the Prowler here? He (and the Intruder as well as the Hellcat) gets an ADHL for free already, choosing his ADHL profile will therefore give you two of them. With this in mind try to maximize the weapons able to render the opponent's specialists IMM2 and/or Isolated without exposing your own specialists (your Hackers). Spoiler: My approach Hunting Party ────────────────────────────────────────────────── GROUP 1 9 1 1 CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) INTRUDER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (1 | 36) JAGUAR Light Shotgun, Smoke Grenades / Pistol, E/M CCW. (0 | 13) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) PROWLER Combi Rifle + Light Flamethrower, Adhesive Launcher / Pistol, CCW. (0 | 32) REAKTION ZOND HMG / Electric Pulse. (1 | 26) REVEREND MOIRA MULTI Rifle + E/M Light Grenade Launcher / Pistol, Shock CCW. (1 | 34) ZERO (Deployable Repeater) Combi Rifle, E/Mauler / Pistol, Knife. (0 | 19) ZONDBOT Electric Pulse. (0 | 3) GROUP 2 5 HELLCAT Combi Rifle, Adhesive Launcher / Pistol, Knife. (0.5 | 23) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) 4.5 SWC | 300 Points Open in Infinity Army
I would switch the models in the groups a bit as well. Some models will hide and do nothing so why waste maximal potential in one group. And you don't have Zondbots to keep your Clockmaker safe and be fast to repair your isolated models: Spoiler: Regrouped Hunting Party ────────────────────────────────────────────────── GROUP 1 9 1 SPEKTR Hacker (Assault Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 36) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Adhesive Launcher, Panzerfaust / Pistol, DA CCW. (0.5 | 13) HELLCAT Spitfire / Pistol, Knife. (1.5 | 28) LUNOKHOD Heavy Shotgun, Akrylat-Kanone, D-Charges, CrazyKoalas (2) / Electric Pulse. (0 | 24) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) JAGUAR Chain Rifle, Smoke Grenades / Pistol, DA CCW. (0 | 10) BANDIT Hacker (Killer Hacking Device) Light Shotgun, Adhesive Launcher / Pistol, DA CCW. (0 | 25) REAKTION ZOND HMG / Electric Pulse. (1 | 26) GROUP 2 4 1 1 INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle, 1 FastPanda / Pistol, Knife. (0.5 | 27) CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18) ZONDBOT Electric Pulse. (0 | 3) ZONDBOT Electric Pulse. (0 | 3) MODERATOR Combi Rifle / Pistol, Electric Pulse. (0 | 9) SALYUT (Minesweeper, Repeater) Electric Pulse. (0 | 8) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) 5.5 SWC | 298 Points Open in Infinity Army
Wow, I didn't even think about the Prowler and the other profiles getting an extra ADHL. I'm constantly impressed by rule interactions in Infinity. Duly noted, I just need more experience when it comes to pushing the miniatures around the table. It's hard to grasp what I can do with my orders since I'm mostly looking at other people's lists/bat reps and the barren world of numbers in Army. Hoping to play in some tournaments by this summer after I fill out my army.