After years of playing Infinity I started to focus more on a tournament side of things and got a bit disconnected from the storytelling side of the game, which I always liked the most. I understood that and started looking for a faction to rekindle my passion. Short list included going back to the roots (Bahram or Vanilla Haqq), trying new blend in Ramah, going full social credit with Invincibles, continue to destroy everybody with morats, or giving a chance to TAK. But then my mother-in-law gifted me the one and only USAriadna action pack for my birthday and my fate was sealed (for some time at least). I spent a lot of time thinking about the paint scheme for my guys and discussing it with an artist who paints all my miniatures and I really like the result. So here are The Grunts! Hope these guys get some love in N5. Crazy buffs like MOV 4-4 might be a bit too much to ask, but who knows! :P I just hope my best friend won't stop playing because some of his armies will be banned in N5 and these guys will see some action in the coming months :(
Those look great, buffs would be great, while i've had no actual Complaints about USARF i've always been wanting just a little more out of them. I wouldn't worry about your buddy either, if he's still got playable armies he'll want to check out the new edition. and the list is just for the start of N5 even if they're otherwise left in stasis i'm sure the rest will be updated to be playable.
I'm actually a little excited for USARF in N5, mostly because of Duos getting B1.5 Duo'd Mavericks: racing around (or racing up to get into cover and go suppressive for a net BS -9), but now I can leave them in a Duo in Active to get a MSV1 B5 AP Spitfire (one of those shots was going to miss anyway)... sweet And I used to Haris two Blackjacks (one of each) along with a (mostly) useless 112 Doc, but now I can just Duo the Blackjacks and use the Haris for something else (Marauder sniper team maybe)... Seems like there might be some cool options opening up
The 5307th Composite Unit (Provisional) or Unit Galahad was a United States Army long range penetration special operations jungle warfare unit, which fought in the China-Burma-India Theater. It was famous for its deep-penetration missions behind Japanese lines, often engaging Japanese forces superior in number. War correspondents of the time came up with "Merrill's Marauders" nickname for the unit and that name stuck. Hundreds of years later the descendants of the American colonists on planet Dawn remembered that story when they needed a name for their own long range penetration special operations unit. Ladies and gentlemen! Please welcome! The Marauders.
Love the Marauders. For me, the best infantry of USARF in design terms. Would like to use them more, but the core of Grunts is much more cheaper. I have to try the Haris with sniper, but I usually leave the Haris to UKR + Rosie.
I agree. Their suffer greatly from the fact that Rosie, 112 and Bill are not "counts as marauders". But the thing is one of the reasons for me starting USAriadna was that I rated this army pretty low in terms of "competition power". I thought it's full of mediocre to bad choices and that it forces you to adapt and overcome. You know, like playing on hard mode. Also I wanted to move a bit away from tournament oriented playstyle that I've acquired with my morats. What USAriadna turned out to be is a pretty solid army with an very effective and cheap core link with Unknown Ranger, amazing Desperados, great dog with heavy shotgun, crazy Van Zant, etc. Also I started to get lucky with dices and winning games left and right with these supposedly weak guys :) Won a game (and a tournament) against one of the best local players after dogged Rosie managed to pass 14 saves in a row ))) That said I believe USAriadna is already buffed by changes in N5 (weaker links) and I can't wait to see their N5 profiles. Really hope CB will make grunts, marauders and minuteman into something really cool. We'll see soon enough :)