1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hemos actualizado nuestra Política de Privacidad acorde con la nueva RGPD. +Info // We've updated our Privacy Policy to comply with the GDPR. +Info
    Dismiss Notice

USARF in Armory

Discussion in 'Ariadna' started by RasPuto, Jun 18, 2019.

  1. RasPuto

    RasPuto Member

    Joined:
    Apr 20, 2019
    Messages:
    46
    Likes Received:
    17
    Hi Rangers,

    tomorrow I'll be playing a game in Armory vs a friend of mine and his JSA.

    This mission is new to me, as I started playing in May and it appears difficult to build a list for it. The Exclusion Zone is a pill hard to swallow.

    I've thought about something like this:


    USARF ARMORY
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
    GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
    GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
    ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)
    FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19)
    FOXTROT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 20)
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12)
    GROUP 2[​IMG] [​IMG] [​IMG]5 [​IMG]2
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
    MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19)
    5.5 SWC | 239 Points
    Open in Infinity Army

    Four Specialists, minimum 16" of Deployment. A couple of fast models, six camo markers. I still need 61 points and now I'm a bit lost.

    Any suggestions?
     
  2. camsbell

    camsbell Member

    Joined:
    Aug 31, 2018
    Messages:
    9
    Likes Received:
    10
    As the armoury is infinitely high aro pieces are less effective, instead of grunt snipers t2 blackjack would be better as he can both aro and shot the doors off so you can walk in.

    You need things to go into , clear and defend the room and as Its jsa prob best done with flamethrowers and mines.

    So full maurader link with flamthrowers, mines and forward deployment

    4 foxtrots to coordinate order drop mines

    Devil dog team too sensor sweep for
    obwabans and throw smoke

    T2 blackjack sniper

    And 3 infiltrating grunts to attack cheerleaders or at least make him defend his dz

    Make foxtrots lietntant and leaves about 15 points so either hard case and warcor or a desperadoe
     
    Harlock and Golem2God like this.
  3. Bellyflop

    Bellyflop Well-Known Member

    Joined:
    May 22, 2018
    Messages:
    65
    Likes Received:
    104
    Spam those grunts! Drop lots of mines! Rosie can also blow up the door with d-charges.

    USAriadna Ranger Force
    ──────────────────────────────────────────────────

    GROUP 1[​IMG] [​IMG] [​IMG]10
    MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22)
    MARAUDER Boarding Shotgun, Antipersonnel Mines / Heavy Pistol, Knife. (0 | 22)
    MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28)
    GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
    ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)
    GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)
    GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    GRUNT HMG / Pistol, Knife. (1 | 21)
    GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)

    GROUP 2[​IMG] [​IMG] [​IMG]7 [​IMG]1 [​IMG]1
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    FOXTROT Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 17)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 32)
    [​IMG] K-9 ANTIPODE AP CCW. (7)

    6 SWC | 300 Points

    Open in Infinity Army
     
    Golem2God and RasPuto like this.
  4. RasPuto

    RasPuto Member

    Joined:
    Apr 20, 2019
    Messages:
    46
    Likes Received:
    17
    Came up with this one:


    USARF ARMORY
    ──────────────────────────────────────────────────
    GROUP 1[​IMG] [​IMG] [​IMG]9 [​IMG]1
    ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22)
    GRUNT Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0 | 10)
    GRUNT Rifle / Pistol, Knife. (0 | 10)
    GRUNT Lieutenant Rifle / Pistol, Knife. (1 | 10)
    GRUNT (Marksmanship LX) Sniper Rifle / Pistol, Knife. (0.5 | 18)
    FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19)
    FOXTROT Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 20)
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    FOXTROT (Forward Observer) Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 18)
    HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12)
    GROUP 2[​IMG] [​IMG] [​IMG]6 [​IMG]3 [​IMG]3
    DEVIL DOG Chain Rifle, Smoke Grenades + 1 K-9 Antipode / AP Heavy Pistol, AP CCW. (0 | 32)
    [​IMG] K-9 ANTIPODE AP CCW. (7)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    GRUNT (Inferior Infiltration) Heavy Flamethrower, Light Shotgun / Pistol, Knife. (0.5 | 11)
    HARDCASE FRONTIERSMAN Tactical Bow, Light Shotgun / Pistol, Knife. (0 | 12)
    HARDCASE FRONTIERSMAN Tactical Bow, Rifle / Pistol, Knife. (0 | 14)
    MAVERICK Submachine Gun, Light Rocket Launcher / Pistol, Knife. (0.5 | 22)
    MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19)
    5.5 SWC | 300 Points
    Open in Infinity Army

    Still not sold on Mavericks, but I'm gonna give them a try.
     
    Golem2God and Bellyflop like this.
  5. Zoccola

    Zoccola Angry Maple Syrup Powered Italian
    Warcor

    Joined:
    Feb 14, 2018
    Messages:
    37
    Likes Received:
    67
    You want to bring at least one Traktor Mul with Katyusha and a linked Grunt with a Light Grenade Launcher. That will clear out the room for you. I second the Blackjack as well.
     
  6. Cabaray

    Cabaray Well-Known Member
    Warcor

    Joined:
    Dec 6, 2017
    Messages:
    119
    Likes Received:
    204
    Flamers! Marauders bring heavy flamers. Minutemen bring even more light flame throwers. In a link they get more burst.

    Bikes can cross that exclusion zone hella fast and cut off your opponents route to the Armory.

    Van zant is still a good option to dwindle the orderpool

    Verstuurd vanaf mijn SM-G930F met Tapatalk
     
    Hecaton, Golem2God and Commoner1 like this.
  7. Hecaton

    Hecaton EI Anger Translator

    Joined:
    Nov 23, 2017
    Messages:
    4,087
    Likes Received:
    3,945
    I actually like Minutemen in this mission. The Missile Launcher can blow down the door pretty effectively, and they're loaded down with flamethrowers for clearing out the room.
     
    RasPuto likes this.