I have an upcoming local event and I need some advice on list. The event will run Biotechvore, Decapitation, Loot and Sabotag, Fire fight and Supremacy. I have two list but In my opinion Biotech limited some of my option. Thought on the list would be help full FortheBio ────────────────────────────────────────────────── GROUP 1 10 MINUTEMAN Missile Launcher, Light Flamethrower / Pistol, CCW. (1.5 | 29) MINUTEMAN Lieutenant AP HMG / Pistol, CCW. (1 | 34) MINUTEMAN (Marksmanship L1, X-Visor) AP Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 29) MINUTEMAN (Forward Observer) Rifle, 2 Light Flamethrowers / Pistol, CCW. (0 | 23) MINUTEMAN Boarding Shotgun, Grenades / Pistol, CCW. (0 | 24) MARAUDER Paramedic (MediKit) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (0 | 23) MARAUDER (Fireteam: Haris) Rifle, Heavy Flamethrower / Heavy Pistol, Knife. (1 | 22) MARAUDER Molotok / Heavy Pistol, Knife. (1.5 | 28) FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19) FOXTROT Boarding Shotgun, Antipersonnel Mines / Pistol, Knife. (0 | 19) GROUP 2 1 2 3 MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) DESPERADO Boarding Shotgun, Smoke Grenades / 2 Heavy Pistols, CC Weapon. (0 | 18) DESPERADO Chain Rifle, Smoke Grenades / 2 Assault Pistols, CC Weapon. (0 | 13) 5.5 SWC | 300 Points Open in Infinity Army List two: DancinGames ────────────────────────────────────────────────── GROUP 1 10 112 Light Shotgun / Pistol, CCW. (0 | 12) GRUNT Lieutenant Rifle, Light Grenade Launcher / Pistol, Knife. (1 | 14) GRUNT HMG / Pistol, Knife. (1 | 21) GRUNT Paramedic (MediKit) Rifle / Pistol, Knife. (0 | 12) ROSIE Light Rocket Launcher, Light Shotgun, D-Charges / Pistol, Knife. (0 | 22) GRUNT (Forward Observer) Rifle / Pistol, Knife. (0 | 11) UNKNOWN RANGER (Chain of Command) Rifle / Heavy Pistol, T2 CCW, Knife. (0 | 41) DOZER (Traktor Mul Control Device) Rifle, D-Charges / Pistol, Knife. (0 | 14) TRAKTOR MUL (Total Reaction) Uragan MRL / Electric Pulse. (1 | 18) VAN ZANT (Executive Order) AP Rifle / Heavy Pistol, AP CCW. (0 | 39) GROUP 2 4 2 MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) MAVERICK (Forward Observer) Rifle / Pistol, Knife. (0.5 | 19) AIRBORNE RANGER (Forward Observer) Submachine Gun / Pistol, AP CC Weapon, Knife. (0 | 21) BLACKJACK AP HMG, Chest Mines, D.E.P. / Heavy Pistol, CC Weapon. (2 | 36) 6 SWC | 299 Points Open in Infinity Army .. any help or thought on how to improve the list is appreciated.
Regarding list one: I have terrible experience playing Maverick in Biotechvore. The biker has a HUGE base and is impetuous, as a result getting her out of the danger zone and into a relatively safe place (where she will not get gunned to pieces in a short notice) can be quite complicated. In Biotechvore a couple of infiltrating Grunts have a decent (roughly 56%) chance on at least one of them succeding on the infiltration roll. A troublemaker right at the edge of the DZ slows down your opponent immensely. (If they fail, they make a fairly good DZ guardian tandem protecting you against AD troopers. AD is risky in this scenario but if you pull it, it's a nasty surprise.) So I would recommend replacing the Maverick with two II Grunts. To get the needed points you can replace the BS on the Desperado with an SMG. In the fairly short range firefight SMGs are pretty evil especially in SF mode. (Obviously BS is a nice weapon, but you need points to shave...)