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Unpopular Opinion Time! [Post-Humans and S.S.S]

Discussion in 'ALEPH' started by Erryln, Sep 20, 2018.

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How often do you play Post-Humans in S.S.S?

  1. Every list.

  2. Most of the time.

  3. Some of the time.

  4. Never

Results are only viewable after voting.
  1. Erryln

    Erryln Member

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    It keeps happening. I open up Infinity Army Mobile, or Infinity Army on my desktop browser. I start putting together a list for S.S.S. And then I put in Post-Humans. I tell myself I want to maybe try proxy-ing some of the more interesting fireteams, or new toys.... and then I put in the Post-Humans and away goes at least 40 - 50ish points and .5 - 3 swc.

    Is it wrong of me to feel that perhaps Post-Humans would have been better left as Vanilla only? They just seem like such an auto-include that playing without them feels like I'm handi-capping myself. Playing without them feels like playing WITH Bolts. Sure, I can do it, but I'm making a conscious choice to handicap myself.

    What do you guys think? Do you find that you're always including Post-Humans? If not, why not?
     
  2. paraelix

    paraelix Well-Known Member

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    Why is them being in a Sectorial with limited options a worse thing than in a Vanilla faction with virtually unlimited options? I don't think they're any less of a "must take" option in Vanilla.
     
  3. Stiopa

    Stiopa Trust The Fuckhead
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    The issue with Posthumans is that they're too good, especially given their price. Mk.1, 2 and 5 are the crowd's darlings, and for good reason.

    G:jumper L1 really should get a few points more expensive, like 5 on each Proxy.
     
  4. Erryln

    Erryln Member

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    I would argue that they overshadow other options in sectorial, and act as a massive force multiplier. The dakini link is tremendously strong, especially backed up by the Post Human trio.

    In Vanilla, it's the strongest profiles usually survive. I play Pan O for instance. In vanilla, 9/10 times I'm taking Joan, because she's the best option for an LT. I feel like your limited choices in a sectorial should be more fun/interesting/different than playing Vanilla.
     
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  5. Nemo No Name

    Nemo No Name Aleph Cultural Atache
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    First of all, stop thinking about Posthumans as a single trooper. These are 4 different troopers (yeah, I don't count MkIII).

    Second, How many Acontecimento lists do you make with Nagas? NCA list with Fusiliers? Corregidor lists with Intruders and Bandits? ASS lists with Myrmidons?

    Third, there is a reason why playing without them feels like playing with Bolts. Because it is. Try making lists without Posthumans. You won't use any unit you wouldn't use with them, in fact, you'll use less units because guess what, that Engineer costs a ton and do does Hacker and oh look, I guess 1 infiltrator is all I can afford.


    Posthumans are basically necessary for Aleph to be even remotely competitive faction. Infinity is built around cheap Orders and AROs. Aleph cannot compete in that, because everything is expensive. Even with Netrods we have one of the smallest Order pools. Even our basic line trooper, excellent that Dakinis are at moving and shooting, come with 2 major (hacking, templates) and 2 minor (cannot go prone, mission restrictions on REMs) disadvantages.

    So no, Posthumans are perfectly fine, and in fact necessary for the faction. All you'll achieve by increasing their price is ensure Aleph becomes less competitive, especially with the pricy models.
     
    #5 Nemo No Name, Sep 20, 2018
    Last edited: Sep 20, 2018
  6. paraelix

    paraelix Well-Known Member

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    And Proxies are excellent backup for a Marut - which is excellent when paired with Smoke - which is only available in Vanilla.
     
    BarbeChenue likes this.
  7. tezeech

    tezeech New Member

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    My last game of annihilation, I had 15 regular orders and 2 lt orders and 0 proxies. I felt like they didn't add to my list. I ended up winning the game handedly. With my dakini link getting 10 orders and my asura hacker getting 7. I went second and he only killed one thing. I knocked him down to 4 orders for his second turn. For his last turn he has 2 orders due to hidden deployment and lol. I didn't feel like I missed anything or that I was "playing with bolts".
     
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  8. kinginyellow

    kinginyellow Well-Known Member

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    Post humans are pretty auto includish to me. They are extremely powerful for the mk 1(eng)/2(sniper imho)/5.

    But at their cheap point cost, I don't feel that they take away from the fun tricks that oss can do. That said a non steel vanilla and oss are very similar imho, with just a few critical changes that only oss has. Such as shukra LT, and asura LT2. And maybe our dakini core.

    But those are all surprisingly cheap so spending 44 points and 1.5 swc is acceptable for such beasts.
     
  9. Solar

    Solar Well-Known Member

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    Posthumans aren't needed in an ALEPH list for it to be really playable and competitive but they're so good that not taking them feels like a self-inflicted handicap more than anything.

    Although, bizarrely, I don't personally play against them and feel any bother at all. Like if my opponent takes Posthumans I'm like "oh yeah cool, fine." Probably because they don't really do anything that egariously terrifying.
     
  10. Kelthret

    Kelthret Usuario

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    Just to be picky, if you're asking about PostHumans in the newly release sectorial, that's the O.S.S., the triple S, S.S.S is basically vanilla Aleph.
     
    TheEmptyRoad likes this.
  11. tdc

    tdc ALEPH Fragment
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    I'm happy for post humans to get a 5 point bump per post human...

    I'd also like to get a 2pt discount for all NWI/dogged troops and a 2-5 point discount for all visored troops.

    Which, to be honest, probably makes no net difference in army building
     
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  12. Styx

    Styx Cat.IE~~

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    mk1 = cheap engineer, hacker & medic.
    mk5 = no new coments about that... pick FO.
    mk2 = very cheap TO? assault hacker on the last turn when your enemy see when you win the game pushing the last button, appears near the objective... also a nice TO sniper with natural BS13.

    mk4 = solid active HI, very cheap on points... or pick the HRL as a "ARO piece".

    Vanilla and SSO are my autoinclude profiles every list.
     
  13. Stiopa

    Stiopa Trust The Fuckhead
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    I have a high opinion about Mk.2 sniper and Mk.3 as well, but I think I'm a minority there.

    Mk.5 Mk12 needs something, right now it's overshadowed by the FO.
     
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  14. Nemo No Name

    Nemo No Name Aleph Cultural Atache
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    I think Mk.II Sniper is highly appreciated? In any case, I appreciate it a lot. It's the only TO Camo Infiltrating Sniper I'd ever take. :)
     
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  15. Stiopa

    Stiopa Trust The Fuckhead
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    I've always had the impression that people go for the hacker most of the time. Combination of Infiltration, TO, Specialist and shotgun is just so good.
     
  16. Nemo No Name

    Nemo No Name Aleph Cultural Atache
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    There might be some preference, but I think people do think Sniper is good. Personally, I'm about 50-50, depends on what I'm missing in my list. Much like the choice for rest of Posthumans.

    This is in comparison to Mk.III and Mk.V-12 where I think it's not competition that edges them out, but they're considered (by me at least) flat out bad. Even cheap as they are.
     
  17. Shinen

    Shinen Well-Known Member

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    I feel the same. Everytime i try to take the mk12 i reconsider it. The wip 15 is wasted on a non specialist, the fo has 2 smgs, quick, durable, good aro (supressive fire, flashpulse), additional untility (em grenades)... its just like his stats matches the FO profile better. If the MK 12 had something like camo, special operative, msv 2 i would give him a shot more often but at the moment, the mk12 is only good at shooting something which i dont need because aleph has way better options to win firefights.
     
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  18. Stiopa

    Stiopa Trust The Fuckhead
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    They're not bad, just overshadowed by competition. Especially Mk.3 is fine. Mk.5 does need a rework (or maybe just Marksmanship LX needs a change).
     
  19. tdc

    tdc ALEPH Fragment
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    This... or just give him Marksmanship L2 instead
     
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  20. Stiopa

    Stiopa Trust The Fuckhead
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    I was thinking about that as well, though I'd like poorly working skills remade anyway.

    Other options include giving him a specialist status of some kind, a visor, hell, Smoke (or, more likely, Eclipse) Grenades would be awesome.
     
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