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Tunguska in Biotechvore

Discussion in 'Nomads' started by Lothair, Nov 4, 2018.

  1. Lothair

    Lothair Well-Known Member

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    Hi guys, what list would you use when playing Biotechvore with Tunguska? Not the easiest of Tasks.

    I've made this list and it did really great against my Aleph friend - he played OSS... (deva+dakini link + yadu/shakti/deva haris, sophotect and proxies) a huge gamble on my part. I think Steel phalanx whould just go tear this list apart.

    [​IMG] HollowSzally Biotech 10-o
    ──────────────────────────────────────────────────

    [​IMG]10
    [​IMG] SZALAMANDRA Hyper-rapid Magnetic Cannon, Heavy Flamethrower / . (2 | 90)
    [​IMG] [​IMG] SZALAMANDRA PILOT Contender / Pistol, Knife. ()
    [​IMG] HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
    [​IMG] HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    [​IMG] HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32)
    [​IMG] CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    [​IMG] SECURITATE Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 21)
    [​IMG] SECURITATE Feuerbach / Pistol, Knife. (1 | 22)
    [​IMG] SECURITATE Lieutenant Combi Rifle / Pistol, Knife. (0 | 13)
    [​IMG] INTERVENTOR Hacker (Killer Device Plus UPGRADE: Lightning) Boarding Shotgun, 1 FastPanda / Pistol, Knife. (0 | 20)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

    6 SWC | 300 Points

    Open in Infinity Army




    Thoughts? :]
     
    #1 Lothair, Nov 4, 2018
    Last edited: Nov 4, 2018
  2. inane.imp

    inane.imp Well-Known Member

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    BS14 ARM8 Shock mitigates a lot of the issues you get from SP.

    I'd probably drop the Clockmaker (you're not going to use it) grab a 4th in the link for SSL2.

    A couple of generic points: forward deployed things are underrated (it's a 45% chance of not having to spend orders to save them) and Smoke is awesome.

    I'd run 2 Zondnautica and Hollowmen as the basis. But TAGs are solid, particularly at BTS9.
     
    DukeofEarl likes this.
  3. CalmEyE

    CalmEyE Member

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    The only thing I would be aware of is the risk of Lieutenant assassination. The way that list is set up it would be fairly clear to your opponent (if they have some knowledge of the sectorial)
     
  4. Zewrath

    Zewrath Nordic Master

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    I used this list for Biotechvore for Tunguska, I thought it was fairly faceroll in terms of difficulty. I used the Lt. order to enter marker state if I was ever scared of his safety. The Hollow Men are exactly as disgusting in gun fights as I've called them out for the moment their profile was released, the only problem I've had was facing ODD spamming Steel Phalanx lists, which Tunguska seems to just instantly fold against. Otherwise I've pretty much crushed anything with Major Victories.

    [​IMG] Faggotry
    ──────────────────────────────────────────────────
    [​IMG]10
    [​IMG] KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    [​IMG] HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37)
    [​IMG] INTERVENTOR Hacker Lieutenant (Hacking Device Plus) Combi Rifle / Pistol, Knife. (0.5 | 25)
    [​IMG] HOLLOW MEN Hacker (Assault Hacking Device) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 37)
    [​IMG] HOLLOW MEN (Specialist Operative) Boarding Shotgun / Breaker Pistol, Knife. (0 | 30)
    [​IMG] HOLLOW MEN Missile Launcher, Chain-colt / Breaker Pistol, Knife. (2 | 35)
    [​IMG] HOLLOW MEN MULTI Rifle + Pitcher, Chain-colt / Breaker Pistol, Knife. (0 | 35)
    [​IMG] STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] CLOCKMAKER Combi Rifle, D-Charges / Pistol, Knife. (0 | 18)
    [​IMG] ZONDBOT Electric Pulse. (0 | 3)
    5.5 SWC | 300 Points
    Open in Infinity Army
     
    #4 Zewrath, Nov 5, 2018
    Last edited: Nov 5, 2018
  5. DukeofEarl

    DukeofEarl Well-Known Member

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    As @inane.imp said, there is no reason not to try and deploy outside of your deployment in Biotechvore. If you are successful you get an order other units can use to get out, if you fail it is not much different than having brought another unit.
     
  6. faeslayer

    faeslayer New Member

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    What the fuck?
     
    Savnock, YTonic and Solar like this.
  7. Civilized Barbarian

    Civilized Barbarian Praxis' Lead R&D Janitor

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    A) The person used an immature name for the group, it's best to ignore it and stick to the topic. That way the writer doesn't get the rise they may have been looking for and soon enough the post is buried with real content. Nothing good comes from drawing attention to it.

    B) This thread was effectively dead, refer to item A.

    Personal opinions of Biotechvore aside, Tunguska deals with biotechvore the same as other sectorials: bring fast troops, try to go first, and force a link up the center. The Hollow Men link excels here if your opponent doesn't see them coming. Due to the hacking and E/M weakness I wouldn't bring this against an enemy that knows they're playing Tunguska that day. A surprise Grenzer link might play well in that scenario, typically MI would be an awful choice but the ITS10 given FD1 combined with BTS-6 makes them fairly reasonable. If you're in a larger tourney or your opponent doesn't know Tunguska than by all means bring the 1337gamer beatstick.

    Tunguska lacks the other primary strats of impetuous troops and large order pools, so we need to be clever. As inane.imp suggested the ZondNautica is great here, high speed and it can throw smoke to cover the movements of other troops fleeing the biotech area. The FD1 Spitfire Tsyklon is also worth a look. High speed to move up if the FD fails and with everyone fighting in the middle a Spitfire is the perfect weapon, especially in suppressive. Puppets seem like a no-go due to the immobile PuppetMaster. Kriza is an all purpose beatstick as usual, just don't get too greedy hunting on your first turn or you'll run out of orders for movement.
     
    wildchevy likes this.
  8. Zewrath

    Zewrath Nordic Master

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    I love the fact that this was literally your first post. Ever.

    Except for this guy's internet wisdom for point A) & B), please don't listen to a word of what he said regarding Biotech. There's literally never a reason to go first in that mission, it's one of the worst missions in the game to go first and given the fact that both sides will start back so far back, you're usually not killing anything on your first turn. All you're doing is going first in the middle, while the second player gets to go into the middle and kill what ever you brought into the middle, since he was already on his way over there.
     
  9. Civilized Barbarian

    Civilized Barbarian Praxis' Lead R&D Janitor

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    I freely admit going first was probably awful advice, but it's been working for me. I tend to play very heavy on board control so I prefer to get up there and lock down key firelanes or lay traps like crazykoalas and pitchers that will slow down the opponent. If you can force them to waste orders dislodging you then that's orders they can't use to move their units to safety.

    I stand by what I wrote about the Tunguska units and other general tactics for the mission though.
     
  10. Zewrath

    Zewrath Nordic Master

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    Well if it suits your play style then more power to you, I can totally accept that people have preferences on different missions. I was mostly speaking in broad terms.
     
  11. Solar

    Solar Well-Known Member

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    That's some offensive shit, dude

    Not cool at all, and totally unnecessary?
     
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  12. Zewrath

    Zewrath Nordic Master

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    Reeeally? Are you so utterly sheltered and out of touch with internet culture that you are unable to recognise juvenile gaming lingo? This list was made to troll at a local event with others who brought equally ridiculous and “Offensive” lists as an inside joke.

    Also, half of the family on my mothers side as well as my brother in law are homosexuals, I literally grew up with gay people. If you have such a strong reaction to something made in such a juvenile context and you’re unable to decipher the word out of context because you insist that you and everyone around MUST react in an offended and shocked manner by a simple word, then you’re the one who’s got a problem with gay people.

    Listen to what the Civilized Barbarian said, as that’s actually legit good advice for people who cannot handle their fee fees.
     
  13. Solar

    Solar Well-Known Member

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    You used an offensive slur and you're accusing me of being homophobic? That makes no sense. It might be an accepted part of juvenile gaming language in some godforsaken places, unfortunately, but in the rest of decent society it's an offensive slur and it's not acceptable to see used. If you don't want to get called out for using it don't use it, rather than getting defensive about it.
     
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  14. Zewrath

    Zewrath Nordic Master

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    Didn’t get defensive over it, I’m baffled over how pathetically thin skinned some people are. I pity you.
     
  15. Solar

    Solar Well-Known Member

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    Yes, you did. You still are, and now you're resorting to personal attacks. Using homophobic slurs is not okay, it's offensive, it's not big or clever or funny, it just makes you look like an arse. And it makes you look like even more of an arse when you double down on it and get all pissy. Grow up.
     
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  16. Zewrath

    Zewrath Nordic Master

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    Not rly.. Also I'm rather amused of how determined you are to virtue signal that you insist that I'm "doubling down" even though it's impossible to point to anywhere that I do that...

    Anyways, your pathetic attempts at shaming and virtue signaling is immensely boring to me. I'm out of this thread. I don't have time for out of touch boomers who needs to white knight.
     
  17. Solar

    Solar Well-Known Member

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  18. Solar

    Solar Well-Known Member

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    Anyway for Tunguska I'd probably go for Grenzers, Hecklers, Tsyklons, Spektrs and such as they can start further up the board and therefore 1) have less distance to clear the zone and 2) can start already bypassing enemy firelanes.

    If you go first you can set up firing positions to lock them down from their DZ, if you go second they'll struggle to do these if you're already pushing up the board from deployment.
     
  19. inane.imp

    inane.imp Well-Known Member

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    I think Tsyklons are a bad choice. At 34pts and Phys 10 you're most likely to be inside your DZ. Grenzers I'm mixed on, I've seen a Bolt link do well thanks to bravery.

    Spektr MSR is probably a good choice though. If going second, deploy it outside the BTV Zone somewhere safe (but in a TO state). If you fail, it goes back in your DZ on ARO duty. If going first leave it in HD in your DZ in a position with good LOF vs your opponent's approach. Don't activate it during your first turn, then ARO to slow your opponent down.

    This is kinda amusing:

    [​IMG] Jurisdictional Command of Tunguska
    ──────────────────────────────────────────────────

    [​IMG]10 [​IMG]2
    [​IMG] SPEKTR MULTI Sniper Rifle, Antipersonnel Mines / Pistol, Knife. (1.5 | 39)
    [​IMG] SPEKTR Hacker (Killer Hacking Device) Combi Rifle, Cybermines / Pistol, Knife. (0 | 34)
    [​IMG] KRIZA BORAC HMG / Heavy Pistol, CC Weapon. (2 | 54)
    [​IMG] HOLLOW MEN (Fireteam: Haris) Combi Rifle, Chain-colt + 1 TinBot A (Deflector L1) / Breaker Pistol, Knife. (0.5 | 32)
    [​IMG] KRIZA BORAC Lieutenant MULTI Rifle / Heavy Pistol, CC Weapon. (0 | 50)
    [​IMG] STEMPLER ZOND FTO (Super-Jump) Combi Rifle, Sniffer / Electric Pulse. (0 | 18)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] TRANSDUCTOR ZOND Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
    [​IMG] ZONDNAUT Spitfire / Pistol, Knife. (1 | 32)
    [​IMG] [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)
    [​IMG] ZONDNAUT Boarding Shotgun / Pistol, Knife. (0 | 24)
    [​IMG] [​IMG] ZONDMATE Chain Rifle, Smoke Light Grenade Launcher / Electric Pulse. (5)

    5 SWC | 299 Points

    Open in Infinity Army
     
  20. DukeofEarl

    DukeofEarl Well-Known Member

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    They are still a 6-4 Movement though so can get out pretty easily if you if you fail.