Hey everyone! I have picked up infinity recently and have been building towards a 300pt list. Here is what I have come up with. The list is a mix of units I like (taskmaster, intruders, etc.) and some good board control and helper units (morans, zeros, spektrs, etc.) Nomads ────────────────────────────────────────────────── GROUP 1 10 TASKMASTER Lieutenant Red Fury, Pulzar, CrazyKoalas + TinBot A (Deflector L1) / Heavy Pistol, DA CCW. (1 | 53) INTRUDER (X-Visor) MULTI Sniper Rifle / Pistol, CCW. (1.5 | 43) INTRUDER HMG, Grenades / Pistol, CCW. (1.5 | 42) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) MORAN (Forward Observer) Combi Rifle, CrazyKoalas (2) / Pistol, Knife. (0.5 | 22) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) ZERO (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 19) SPEKTR (Forward Observer) Combi Rifle, Antipersonnel Mines / Pistol, Knife. (0 | 32) TOMCAT Doctor (MediKit) Combi Rifle + Light Flamethrower + 1 Zondcat / Pistol, Knife. (0 | 26) ZONDCAT Electric Pulse. (4) ALGUACIL Combi Rifle / Pistol, Knife. (0 | 10) GROUP 2 2 2 MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) MORLOCK Chain Rifle, Smoke Grenades / Pistol, E/M CCW. (0 | 6) 5 SWC | 300 Points Open in Infinity Army
I think you're fine to start. If you find it hard to modify it try picking up Jaguars so they can free up some points, that makes it easier to tweak.
I like the look of that. Good midfield control (MEDIUM infantry like your intruders get forward deployment level 1in this its season), and some solid attack pieces. The tsskmaster makes for a great last turn Rambo pieces, and your lone alguscile will make a good lieutenant decoy. Why so much forward observe though? Whilst it is a cheap specialist, switching at least one zero to a killer hacker will give you more utility. I would also consider ditching the spectre for at least one or two jaguars to give smoke for your intruders, and use the remaining points on some more morlocks and upgrading your zero profiles. Also worth potentially putting the tsskmaster in the second group, and then using its free agent ability to move into group 1 as casualties are taken. Solid looking list though, lots of nomads good stuff! Sent from my SM-T580 using Tapatalk
I'd drop a Moran for a couple of cheaper troops.# I've run 2 Morans and 2 Zeroes before and find that you end up running out of places to deploy. Most importantly this will allow you to have a full order group and a regular order for your Morlocks. Also, you don't really need 6 midfield specialists so losing 1 isn't an issue. It's always a risk to run Extremely Impetuous troopers without a regular order to restrain them if necessary. And 2+1 is pretty much perfect for a smoke support group. # Good options: * 2 X Jags / Algs and a KHD upgrade for a Zero. * Puppetmaster + Alg/Jag/Transductor * Daktari, Zondbot + Warcor + upgrade one Zero to KHD * Puppetmaster Minelayer + CRAP Morlock (in CG1) Re: your Skirmishers (and Tomcat). I'd actually run this: 1 X FO Moran 1 X BSG Spektr 1 X KHD Zero 1 X Dep Rep / EMauler Zero 1 X Tomcat Dr + Zondcat That mix gives you a great attack piece, an anti Rambo option and covers more classifieds than 5 FOs + 1 Dr does.